Posts Tagged ‘Overwatch’

Overwatch Opens To “A Lot More Players” This Weekend

I know, I know: you’re eager to try Overwatch [official site] for yourself, but you’re barely able to keep up with all the (actually finished) games that came out in November. Woe is you. But dry those tears.

On Friday Blizzard will launch Overwatch into its first Beta Test Weekend, opening the game to “a lot more players” in the process.

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Overwatch Beta: First Thoughts

Welcome to the land of Overwatch [official site] beta thoughts. It is a land populated by shooty guns, caveats, health packs, potential excitements, potential concerns and the knowledge that a big old Overwatch presentation is going to take place at BlizzCon, 2am GMT on Saturday so I’ll probably have a bunch more information to factor in as I continue playing.

Blizzard’s team-based shooter currently allows you to pick a character from a roster of eighteen. It’ll be twenty-one by the game’s Spring 2016 launch. Each has a different skill set but they’ve been grouped into classes – tanks, defenders, supports and offence. In each match one team plays attack and the other is defence. You’ll either be capturing/defending fixed points on the map or protecting/advancing a payload.

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Overwatch Closed Beta In Europe Next Week Too

For a while there, it looked like our US counterparts would be getting to grips with the Overwatch [official site] beta before us humble Europeans. Now, we’re on equal footing and will be marching towards October 27 in unison, after Blizzard got their beta servers for Europe and the Americas up and running sooner than planned. It’s bad news for our Asian friends, though. You guys still need to wait. Sad face.

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Closed Tests And Murderfests: Overwatch Beta Details

I’ve been a bit down on what we’ve seen of Blizzard’s upcoming FPS Overwatch [official site] in gameplay videos – it looks too spammy with a cacophony of sound effects and more flash than a Flaming Lips gig – but I’m still curious. If anyone will rework and revisit a game until it’s all shiny and fine, it’s Blizzard.

So sure, I’ll toss my name into the hat for beta access, which Blizzard have announced will begin on October 27th – in North America, anyway. They’re planning weekend stress tests inviting everyone too, with the first coming after November’s BlizzCon.

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Interview: Overwatch Game Designer On Blizzard’s FPS

Overwatch [official site] was rather a highlight of the recent European Road to Blizzcon event for me. It’s Blizzard’s foray into first person shooters and has provoked a lot of TF2 chat and comparison from colleagues. A build of the game was playable in two demo zones so I had hands-on time with a clutch of characters. I found it to be an intriguing proposition despite having been lukewarm at best about the trailer videos. Progressing on the two maps available felt like problems to solve using heroes and their abilities as well as an exercise in shooting characters successfully.

It’s still very much a work in progress and there were elements I was less sure of so game designer Geoff Goodman stepped up to answer my resultant questions. Questions like “Is it hard to make tanks?”, “How do you even start designing matchmaking?”, “When’s the beta?” and “Can’t you just cheat in your office Overwatch tournament?”

Read on for his replies:

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Overwatch Is A Very Blizzardy First-Person Shooter

Blizzard like to hop between genres, that much is clear. At their Gamescom conference they talked about Legacy of the Void, an RTS; Hearthstone, a collectible card game; Heroes of the Storm, a MOBA (or ‘hero brawler’, if you accept Blizzard’s nomenclature); and Overwatch [official site], a first-person shooter.

But after playing Overwatch, which visually recalls Team Fortress 2, I’m starting to think Blizzard’s games all have more in common than their surface suggests. I’m beginning to think there is as much a ‘Blizzgame’ formula as much as there is a ‘Ubigame’ formula.

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Another 30 Minutes Of Overwatch Gameplay Videos

Last time there were Overwatch [official site] videos aplenty, Jem lavished you all with them. He works at LoL folks Riot now (COINCIDENCE?!) so I’m here to do the same, not only because they’re pretty rad but I have some thoughts on latest announced character Soldier: 76. Oh yes, some thoughts indeed. Press on for those and the latest footage of Bastion (robot tank) and Zarya (russian gravity woman).

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You Can Watch These Overwatch Videos Over and Over

I hope you like watching footage of Overwatch [official site], because over the last month since our last look, Blizzard have released eight new character gameplay previews for their upcoming team FPS. That’s around seventy minutes of direct capture Overwatch videos to enjoy.

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Overwatch Watch: Another 35 Minutes Of Blizzard’s FPS

Blizzard are jolly good at observing trends in games, noting what other developers are doing, then reworking existing ideas to repackage into a polished and accessible game of their own. EverQuest and other MMORPGs became World of Warcraft, Hearthstone riffs heavily on Magic: The Gathering, Heroes of the Storm is one of the few interesting League of Legends/Dota-inspired doodads, and Overwatch [official site]… hm. I’m not sure Overwatch is working out so well.

More long gameplay videos showing complete rounds are arriving, and the more I see, the more I think Overwatch looks like an iffy attempt to combine MOBAs and Valve’s Team Fortress 2.

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Seven Minutes Of Cybermonk From Blizzard’s Overwatch

What Blizzard have shown off of Overwatch [official site] so far has been pretty slick, but it’s mostly been fancy cinematic trailer and quick snippets of gameplay. What does the actual game look like? See for yourself in a new trailer with seven minutes of straight action with a robomonk levitating around the streets of Merrye Olde Neo-London.

Overwatch, in case you’ve missed it, is Blizzard’s first new joint in yonks: a multiplayer class-based, objective-driven FPS.

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