Posts Tagged ‘Oxide Games’

Ashes Of The Singularity Interview: “It’s Total Annihilation Meets Company of Heroes Meets Kohan”

Ashes of the Singularity [official site] can let you build, control, and display thousands of units in the course of a single battle, but that enormous scale is in some ways an attempt to make manifest the technical progress that Oxide and Stardock’s 64-bit, DirectX 12 RTS represents. There are a lot of things happening under the hood that Stardock’s Brad Wardell is happy to tell you about, things that will make Ashes a unique achievement compared to all of its predecessors, but they are things that programmers and developers would appreciate the most. For the rest of us, there are these vast armies clashing across miles and miles of terrain, a graphical feat that shows us progress we can appreciate.

For all that Ashes is an attempt to usher RTS games into the future of programming and gaming hardware, however, its design is rooted in some of the most important and promising moments in the genre’s past.

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Impressions: Spiritual Supreme Commander Sequel Ashes Of The Singularity

There are this many things on my screen: lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots.

And most of them are exploding.

Ashes of the Singularity [official site] isn’t made by the same people as Supreme Commander (or, for that matter, its forebear Total Annihilation), but there’s no denying what it’s trying to be.

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Ashes Of The Singularity Joins Early Access Oct 22nd

Ashes of the Singularity [official site] is best described as one of two things: Stardock doing a land-based version of Sins of a Solar Empire; or Stardock doing their own take on Supreme Commander’s formula. That is to say, it’s an RTS that operates on a vast scale. You’ll be have more methods to see a part of that bigness when it hits Steam Early Access on October 22nd.

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Ashes Of The Singularity Looks Beautiful (And Expensive)

A rather impressive Ashes of the Singularity screenshot

Footage of the so-recently-announced-we’ve-not-yet-covered-it Ashes of the Singularity [official site] has emerged from GDC and gosh, does it look impressive.

Ashes of the Singularity is a forthcoming RTS from Oxide Games. It’s apparently aiming to wow us in the same way thatĀ Supreme Commander didĀ all the way back in 2007: with impressive scale and gorgeous sci-fi warporn.

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All The Spaceships: Incredible (& Free) Star Swarm Demo

Okay, okay. God. OK. I will finally consider upgrading my processor after five years of this Core i7 920 being just fine. Between Steam Home Streaming needing to encode video eversoquickly and now Oxide/Stardock’s Star Swarm offering me the awesome sight of several thousand on-screen spaceships, I am ready to accept that my PC’s futureproofed days might at last be behind it. Fasterfasterfaster.

Star Swarm isn’t a game. It’s a benchmark for a game I want, a space RTS on a massive scale. We saw the video earlier this month, but the actual demo/bench is out now, and it wants to make your PC have a little cry.
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See A 10,000-Ship Battle In Oxide’s Insane New Engine

Space: the final frontier for serious overpopulation problems.

The Stardock-funded 64-bit Nitrous Engine was the talk of the shininess-obsessed town during CES – well, when everyone wasn’t yammering endlessly about Steam Machines and Oculus Rift, anyway. The engine is being created by a small company called Oxide, and it’s focused on strategy games, which aren’t dead despite being the new adventure games in terms of how often everyone tries to shove them into grasping graves. In its current state, it can display nearly 10,000 ships at once, each with its own individual AI, firing solutions, enemy tracking, physics – everything. The end result? Pretty darn impressive, even at this early stage.

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