Posts Tagged ‘Palmer Luckey’

The Zenimax And Oculus VR Lawsuit Is Moving Ahead

It’s an interesting turn of events in the life of Oculus VR. Earlier this week The New York Times confirmed that the lawsuit accusing Oculus VR of stealing trade secrets and code for the development of the headset would not be thrown out.

So what the heck is going on here, exactly? More after the jump.

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So This Is Happening: Zenimax Sues Oculus

Given the way things have been going, I suppose this was basically inevitable. In the wake of some very serious John Carmack hardware-related allegations from ZeniMax, the Elder Scrolls, Fallout, and Wolfenstein publisher has dropped a megaton legal bomb. It’s suing virtual reality kingpin (and recent Facebook acquisition) Oculus Rift for “illegally misappropriating ZeniMax trade secrets relating to virtual reality technology, and infringing ZeniMax copyrights and trademarks.” Oculus, meanwhile, continues to claim ZeniMax’s claims are entirely without merit. Claim claim claim clamber clams. Now there’s an idea. Instead of duking it out in a legal cagefight, maybe everyone should just sit down around a nice, fresh plate of clams. Talk things out nice and civil-like while loudly slurping the precious flesh meats of a lowly sea creature.

But no, this is probably gonna be terrible.

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Interview: Oculus’ Luckey Promises Big Pre-Facebook

Now here’s a weird thing: when the news broke that Facebook had suddenly made Oculus VR’s reality much, much greener, you want to know what I was doing? Transcribing a last-day-of-GDC interview with… Oculus Rift’s resident wonderchild, Palmer Luckey. In retrospect, he almost certainly knew his company would be under Facebook’s globe-spanning blue umbrella come Tuesday, but that obviously never came up. Instead, Luckey spoke enthusiastically about Oculus’ future in gaming, his company’s research into interfaces that can simulate arms and legs in VR, all the while batting away assertions that Sony’s PlayStation VR mega-mask Morpheus is any sort of threat. So here you have it: one of the final Oculus interviews ever pre-Facebook. Let’s see how it all holds up. 

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