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Posts Tagged ‘Paper Dino Software’

Stay Positive: Negative Spacecraft

By Quintin Smith on January 26th, 2011.

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I love this, but I’ll be frank. It does not feature a man being propelled through the air by his own anus*. I gather from the 47 comments on Icarus Proudbottom down there that you lot are big fans, and that’s fine. I mean, it’s not actually fine, but whatever. If you want some of that hot scatological jaculate action, you’ll find it below. If you want a cute, clever, tough-as-nails, hynotising browser game then that game is Negative Spacecraft from Paper Dino, him of Haiku Hero fame. Watch the trailer below.
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Die Bard: Haiku Hero

By Kieron Gillen on September 15th, 2010.

I'm next for the Laureate, me

I’m sure that everyone will agree, what we were hoping the man behind the blistering Boss Rush would do next would be a game about making haikus. Our hopes are answered. Haiku Hero basically challenges you to make haikus (Three-line poems in a 5, 7, 5 sylables structure – English Teacher Ed) against a time limit. To make it trickier, as you turn up the difficulty level, it sets limits – like having it rhyme, include set words or only have words with a certain number of syllables. Here’s Chris Cornell’s designers notes. “Since it has already lead to one of my playtesters filling my inbox with Cthulhu-themed haikus for a week, I consider it a win,” he informs me, “I’ve decided that this subgenre should be officially called “Haiku-hlus”. Inform the authorities!” Consider the authorities informed. Go get poetositing, gaming sorts!

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Pick On Someone Your Own Size: Boss Rush

By Kieron Gillen on April 7th, 2010.

The little bastard's just off screen. The bast.

Paper Dino have been working on this for eons – in Internet time, anyway – so when many of you (of whom Andrew Davis was first) mailed us about Boss Rush, I was convinced we’d already blogged it. But no, we played a Beta before Chrimble. But it’s done now! It’s a shooter where you play the boss, basically. Five (count ‘em!) bosses are available to play, and – perhaps appropriately as Bosses are always Rubik’s Cubes with ultradeath – with its carefully designed challenges it can feel more like puzzler than a shooter at times. Go have a shot, or several thousand in a single burst. Trailer from late last year is below…
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