Posts Tagged ‘Papers Please’

I Am Overencumbered: Why Game Inventories Matter

By Rob Sherman on April 8th, 2014.

Rob Sherman, author of interactive fiction project Black Crown, asked if he could write about videogame inventories. We were powerless against the result, which pairs a personal journey through the English countryside with the a treatise on the power of possessions and the reasons videogames must do better in representing them.

There was once, and still is, a boy and a man called me, and one summer, two summers ago, I could be found tiptoeing along a main road in southern England, my boots full of dusty blood.

I had only taken them off once in the last day, and at that point I had nearly wilted from the sight and smell. I took my diagnosis on top of a chalk escarpment, a widow’s peak, a combover of woodland. The couple on the bench next to me were after-work drinking from cans, and looking at the wealds rolling away from them. They must have thought that some medieval leper had staggered out of the local hospitalers, holidaying on his stumps.

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A Game And A Chat: The End Of GDC Spectacularmathon

By Nathan Grayson on March 22nd, 2014.

IT. IS. OVER. Done. Slain. Dead. Six feet under. Sleeping with the daises. Pushing up fishes. We gathered one last time for a reflection on this year’s whimsical game dev summer camp, its most important moments, and where the gaming industry is headed as a whole. Part one’s guests include Papers Please creator Lucas Pope, Depression Quest creator Zoe Quinn, and Boon Hill dev Matt Ritter. Part two, meanwhile, brings in such luminaries and champion toe fighters as Gone Home writerly brain man Steve Gaynor, Kotaku features editor Kirk Hamilton, resident Vlambeer madman JW Nijman, Action Henk‘s Kitty Calis, and RPS god heroes Cara Ellison and Hayden Dingman. The end result? A loud, exuberant, exhausted goddamn disaster. Beaming agreements, screaming arguments, and confusing argreements. Also lots of people walking into our room randomly.

Among many other things, we talked everyone’s favorite GDC moments, diversity in the gaming industry, the virtual reality fuuuuuuuture’s growing pains, my Lost Levels talk, and what happens after you release a game like Papers Please or Depression Quest. Settle in with some popcorn and a hideous, burbling soda and tune in below.

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Stanley’s Papers: IGF 2014 Finalists Revealed

By Alec Meer on January 7th, 2014.

I'm pretty sure that's rightr

It’s all been a bit Massively Mainstream Games About Aliens today, so it’s something of a relief to instead turn my gaze to some of the indie highlights of the last and upcoming year. Though that said, the finalists list – the finalistlist – for the 16th annual Independent Games Festival is, while awash with truly splendid games, somewhat short on surprises, which may add fuel to the fires of those who consider the competition to not quite be what it could. Existent huge successes Papers, Please and The Stanley Parable dominate, with Don’t Starve also snagging multiple nods, as does the sadly mobile-only Device 6. Take a look, see if you feel you’re being exposed to new stuff or just reminded of what you already know is ace.
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Wot I Did On My Staycation

By Alec Meer on October 17th, 2013.

scores on the doors?

As you didn’t notice, I’ve been away for the last three months, to focus on helping raise the child which will one day destroy the universe. In between prising the crushed, partially-chewed remains of smaller star systems from her tiny, iron grip, I managed to play a few videogames. Some for a while, but most only for a couple of hours. Despite myself, it was difficult not to have opinions about them, and to want to write those opinions on some manner of ‘web’ ‘site.’ I bided my time. I waited. And now here I am, able to force you to listen to my single-sentence opinions on 13 recent videogames – the likes of Saints Row IV, Gone Home, The Bureau, Papers Please and even that car-stealing thing on console. For the first time on RPS, I have even included a rating for each game.
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Wot I Think: Papers, Please

By John Walker on August 12th, 2013.

Papers, Please is a pretty effective way of having you take a look around yourself, and feel damned grateful for what you’ve got. Unless you’re reading this in a country for which the dystopian themes of Papers Please’s oppressive border controls and poverty-stricken workers are all too familiar, in which case please have some of my Western guilt. You’re a border guard, and your job is to either let or not let people through. And that really is it. Which makes it kind of weird that it’s so utterly compelling that I’ve overworked today by three hours so far, and don’t seem to be stopping. Here’s wot I think:

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Release AVALANCHE: Spelunky, Papers, Guacamelee

By Nathan Grayson on August 9th, 2013.

And yet somehow the game manages to be even drearier than it looks. In a good way.

Are you ready to be positively buried under amazing games? Well too bad. Games are largely distributed via non-physical means now, and that’s a weird thing to do with them anyway. Take your sick, fetishistic disc orgies somewhere else. (Note: RPS does not actually discriminate against fetishes. Just physical media.) There are, however, a lot of brand new, positively excellent games suddenly populating our hobby’s infinitely expanding sea, and you should really just probably play all of them. I quite liked what I played of Papers, Please, the consolefolk enjoyed Guacamelee, and everybody with air in their lungs and a beating heart in their chest loves Spelunky.

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Papers, Please Arrives August 8th, Pre-Orders

By Jim Rossignol on August 2nd, 2013.


Our faster, stronger, taller readers will recollect a distinct air of excitement that that accompanied the ‘document thriller’, Papers, Please: “Your job as immigration inspector is to control the flow of people entering the Arstotzkan side of Grestin from Kolechia. Among the throngs of immigrants and visitors looking for work are hidden smugglers, spies, and terrorists. Using only the documents provided by travelers and the Ministry of Admission’s primitive inspect, search, and fingerprint systems you must decide who can enter Arstotzka and who will be turned away or arrested.” Nathan wrote about it, and said: “Stamping is so damn satisfying. I want to stamp everything. Sometimes I do. Think you can slip a faulty document past me? WRONG.” You can try out that early beta version over here. The game itself can be pre-ordered for $10.

There’s a trailer, too.
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Steam To Speed Up Greenlight, Papers Please Makes Cut

By Nathan Grayson on May 2nd, 2013.

Not so long ago, Gabe Newell sounded like he was dead-set on killing off Steam Greenlight, but still the rather obtuse game selection process persists. If nothing else, though, at least it’s not treading water. Say so long to a sludgy trickle of monthly additions, as Valve’s paving the way for a rapid-transit highway straight to the heart of the Greenlight system. From now on, it’ll greenlight more titles faster, but in smaller batches. And the first to benefit? How about surging (and completely marvelous) communist document thriller Papers, Please? Or, if that’s for some insane reason not to your liking, there’s also Edge of Space and ambitious, otherworldly action-RPG Venetica, in which you play as the daughter of Death Incarnate. Innnnnteresting.

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Impressions: Communist Document Thriller Papers, Please

By Nathan Grayson on April 16th, 2013.

Yes, a document thriller. Papers, Please is a compelling, edge-of-your-seat game about carefully scrutinizing forms. And it’s so clever that I don’t even know where to begin. But I suppose you’ll need to know what it is first, won’t you? Papers heralds from Lucas Pope, creator of the similarly socially conscious Republica Times, but this time you’re in charge of your maybe kinda probably definitely fictionalized Soviet homeland’s border. Or rather, you’re the person who makes sure everyone else has their paperwork in order. If you mess up, you get fined, and that means your family withers to chalky bone under the weight of starvation and sickness. Also, there are some very sinister sorts looking to slip past your iron stamping hand of ultimate justice, so perhaps more hangs in the balance than your benefactors are letting on. Read on for my impressions of the beta demo, and then – if you’re feeling so inclined or swollen with fictional nationalistic pride – give it a try yourself here.

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