Posts Tagged ‘paradox development studio’

Grander Strategies: EU IV And CK II Expansions

By Adam Smith on October 13th, 2014.

I haven’t checked in on Europa Universalis IV or Crusader Kings II for a while, but both games continue to expand in my absence. For Crusader Kings II, the Charlemagne expansion pushes back further into the early medieval period, with another hundred years added to the timeline and enough features to make the DLC equivalent in size to the gargantuan Old Gods expansion. EU IV’s Art of War expansion might be even larger and is certainly the grandest piece of DLC for Europa Universalis to date. As the name suggests, the focus is on military campaigns, but every system in these games is linked, so it’ll affect far more than the fracas. Videos below.

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Monty’s Icons: Hearts Of Iron IV

By Adam Smith on August 20th, 2014.

In the distant year of January 2014, I saw an early version of Hearts of Iron IV at the annual Paradox convention. It was one of the games that I was most interested to see because of the four Paradox grand strategy series (Europa, Crusader Kings and Victoria being the others), the World War II simulation HOI is the one I’ve never quite managed to get to grips with. In fact, I have about as strong a grip on it as I do on a family of eels in a bucket of caviar. Or a MOBA. The military emphasis doesn’t fit with my usual strategic styles of play and I fear the micromanagement. How pleasing, then, that the latest entry combines streamlined production and an equisite battle planning system, which you can glimpse in the trailer below.

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History Completing Itself: EU IV And CK II Still Growing

By Adam Smith on August 18th, 2014.

I don’t think I’d mind if Crusader Kings II received fresh DLC for the next twenty years. Judging by the latest announcement, which I witnessed live at a fan gathering/press conference at Gamescom, the greatest medieval strategy RPG-sim of all time might soon be simply the greatest historical RPG-sim of all time. The upcoming Charlemagne expansion brings the possible start date ever closer to the classical era, with the option of beginning play in 769 AD to follow the life and times of Big Chuck. EU IV is also set to expand, to the beat of a warlike drum.

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Almost Ready To Go: EU IV – Res Publica

By Adam Smith on June 19th, 2014.

Europa Universalis IV’s Wealth Of Nations expansion is practically named after me, so I’m more than a little disappointed that I didn’t find time to plunder its depths. Announcement that the game was expanding again sent me into a cycle of mildly obsessive panic. If I haven’t mastered Wealth Of Nations, how can I be expected to unpick the changes that Res Publica brings? I was preparing for a 72 hour Venetian Marathon until I read the entirity of the Paradox press release, which confirms that Res Publica is a ‘Mini Expansion’. Deep breaths. No need to lose control.

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Paradox’s Runemaster Gets Video, Won’t Have Sidequests

By Nathan Grayson on May 1st, 2014.

Going on descriptions alone (because frankly, that’s about all we have to go on), Runemaster is one of the more intriguing games on the horizon. Paradox is billing it as a “dream” project, fusing vast Norse fantasy lands with grand strategy development savvy. Despite being a single-player RPG to the core, Runemaster’s reins are in the hands of Paradox Development Studio, aka they wot do Europa Universalis and Crusader Kings, among many others. Paradox revealed its existence – and little else – during Paradox Con earlier this year. And now? Oh, you had best prepare yourself, as you’re about to see… a very small smidgen sliver more.

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Into The East: Crusader Kings II – Rajas Of India

By Adam Smith on March 20th, 2014.

Rajas Of India is the next gargantuan expansion for 2012-2013′s best strategy game, Crusader Kings II. Your date with the Rajas is set for March 25th, which should give you just enough time to buy something nice to wear and book a table at that fancy restaurant that everybody keeps going on about. I’ve already gathered a wealth of information about what to expect, as well as thoughts on the expanded map, and new faiths and cultures. The ten minute video below contains much of the same information, delivered directly from the mind and mouth of Henrik Fåhraeus, the man who made the Middle Ages.

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World At War: Hearts Of Iron IV

By Adam Smith on January 31st, 2014.

My internet connection during the Paradox Convention was about as spotty as Superted’s best chum, forcing me to return with a satchel full of hand-written notes. There’s still plenty to write about, not least my dangerous new Wizard Wars obsession, but buried at the bottom of my inky papers are six pages of scribbles about Hearts of Iron IV. As the latest representative of the one Paradox grand strategy series that I’ve consistently failed to penetrate, HOI IV is an exciting prospect for several reasons. EU IV and CK II are the friendliest incarnations of their respective series to date, and while HOI IV isn’t due until 2015, early signs are promising. At the heart of the Hearts is the most attractive map Paradox have ever produced and a new battle plan system that allows players to evade micromanagement if they so choose.

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Opening The Passage: CK II – Rajas Of India

By Adam Smith on January 28th, 2014.

I don’t think anyone at Paradox expected Crusader Kings II to spread into India with quite as much gusto as it will this March. The next expansion adds around 50% to the world map, with almost 400 new provinces, three new religions and a continent’s worth of new events, including the possibility of chained ‘reincarnation’ plotlines. As always with these generous chunks of DLC, a free patch will be released alongside the expansion and it will contain a surprisingly hefty amount of content, including the entirety of the expanded map, and Steam matchmaking and Workshop support. While it may not have the immediate appeal of the Old Gods to many (Vikings vs Buddhists anyone?), Rajas is the biggest expansion since. More details below.

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Paradox ‘Dream RPG’ Runemaster Looks Like Quite A Thing

By Nathan Grayson on January 24th, 2014.

Someday, Simba, you will rule over this land in my stead hey want to go burn down that town over there

Paradox Con 2014 is in full-swing, and Adam is in Miami gathering up every piece of information he can while dodging the coked up Justin Biebers that roam the city’s balmy sands. He will have tons of news for you soon, but for now I’ll be your burly, beardy guide into the Norse-mythology-inspired world of Runemaster. It’ll be a turn-based Heroes-of-Might-and-Magic-esque affair with procedurally generated worlds and quests. Why yes, headline, that does sound like “quite a thing.” I’m glad we agree, you charmer, you.

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The Great Unknown: EU IV – Conquest Of Paradise

By Adam Smith on January 13th, 2014.

As several commenters pointed out, all of the screenshots that accompanied my Conquest of Paradise interview showed either Europe or usual Americas. The ones that you can see on any map. A few images of the randomly generated New Worlds had been released in developer diaries on the EU IV forums but I was expecting a video before release and, my spyglass confirms that we’re about to make a grand discovery. Land ho! See footage of the random continents and archipelagos awaiting your colonists below.

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Colonial, Colloquial: EU IV Conquest Of Paradise Interview

By Adam Smith on January 10th, 2014.

Ahead of the release of Conquest of Paradise on January 14th, I spoke to Paradox Development Studio Lead Johann Andersson about the changes that the America-centric expansion will bring to Europa Universalis IV. As well as discussing the randomisation of the Americas, a first for the series, we talked about changes to the mechanics that govern Native American and colonial nations. Beyond the meaty mechanical conversation there are some thoughts on cultural representation in historical strategy. Perfect Friday evening reading, I say.

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2013’s Grandest Strategy Game: Crusader Kings 2

By Adam Smith on January 6th, 2014.

Crusader Kings 2 is one of my personal favourites of 2013, as it was in 2012, but it didn’t have a place in our calendar. It could been included using the Trojan Horse of DLC, as XCOM did thanks to Enemy Within, but it’s hard to pick out the stand-out expansion for CK II. Even The Old Gods, which expanded the timeframe, felt like part of the whole rather than a distinct item. That is part of the brilliance of the design, but it also makes it much harder to say ‘Crusader Kings II: Old Gods’ is one of the games of 2013 rather than simply saying, ‘Crusader Kings II is one of the games of the year. Again.” Here’s why I think that argument is valid.

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Go Native: Europa Universalis IV Introduces New World

By Graham Smith on December 14th, 2013.

This is a weirdly terrible drawing.

I haven’t returned to the fields of European conquest since the weeks immediately after Europa Universalis IV‘s release, because my Austrian struggles seemed like a personal canonical history I couldn’t repeat or replace. The Conquest of Paradise expansion might lure me back with a new world of promise, however. It’s due for release on January 14th, and a new developer diary video below explains the mechanics you’ll play with if you want to take control of the Native American tribes.
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