Posts Tagged ‘Paradox Interactive’

History Completing Itself: EU IV And CK II Still Growing

By Adam Smith on August 18th, 2014.

I don’t think I’d mind if Crusader Kings II received fresh DLC for the next twenty years. Judging by the latest announcement, which I witnessed live at a fan gathering/press conference at Gamescom, the greatest medieval strategy RPG-sim of all time might soon be simply the greatest historical RPG-sim of all time. The upcoming Charlemagne expansion brings the possible start date ever closer to the classical era, with the option of beginning play in 769 AD to follow the life and times of Big Chuck. EU IV is also set to expand, to the beat of a warlike drum.

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Ready To Go: Europa Universalis IV’s Res Publica Expansion

By Alice O'Connor on July 17th, 2014.

What swine they are!

Where does DLC end and an expansion begin? What’s the difference between DLC and a mini-expansion? Are all downloadable expansions DLC anyway? Stirring those muddy waters with a stick and giggling, those Paradox rascals have released what they’re calling “the third expansion” for Europa Universalis IV, which they’re also saying is sort of a “mini-expansion.” What scamps.

Res Publica is out now in the usual places for £3.99, giving opportunities to run your own republican dictatorship, schmooze with aristocrats, guilds and traders, and shake up staid Dutch elections.

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Mount & Blade: Warband Saddles Up Steam Free Weekend

By Alice O'Connor on July 11th, 2014.

Have at you!

Mount & Blade: Warband is so very PC Gaming. Whatever that term means, whichever disparate games it tries to bind together, M&B is It. Or That. Or one of Them. You know what I mean. An action-RPG where you also control and equip an army and ride horses and swing swords and it’s sort of an RTS too and mods add everything from Skaven to Glaswegian gangs, oh, that’s definitely a PC Game. It’s a cracking game t’boot.

You can see for yourself, as a free weekend on Steam means all and sundry can play the full game until Sunday, and Warband’s on sale too if you want to keep it afterwards.

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Feudal Rage: War Of The Vikings’ New Berserker Class

By Graham Smith on June 19th, 2014.

What John did on his sabbatical.

Wouldn’t it be great to do something with such terrifying, trance-like fury that your performance creates a new word in a language you don’t even speak? Berserkers were Norse warriors that did exactly that. That means you might want to try them out in War of the Vikings, the melee combat multiplayer game. There’s a video of the freely available new class below, and I am going to embed that YouTube trailer with such uncontrollable rage that my name will echo throughout history.

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Almost Ready To Go: EU IV – Res Publica

By Adam Smith on June 19th, 2014.

Europa Universalis IV’s Wealth Of Nations expansion is practically named after me, so I’m more than a little disappointed that I didn’t find time to plunder its depths. Announcement that the game was expanding again sent me into a cycle of mildly obsessive panic. If I haven’t mastered Wealth Of Nations, how can I be expected to unpick the changes that Res Publica brings? I was preparing for a 72 hour Venetian Marathon until I read the entirity of the Paradox press release, which confirms that Res Publica is a ‘Mini Expansion’. Deep breaths. No need to lose control.

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Fair Trade: Europa Universalis IV Wealth Of Nations Out Now

By Graham Smith on May 29th, 2014.

Sexy gaming.

Every time I write about a Crusader Kings or Europa Universalis expansion, I make fun of it for being hopelessly nerdy. Why can’t I just be honest about my feelings without hiding behind a self-conscious veneer of silliness? Why can’t I just come out and profess my love directly: these games are boss, and I don’t care who knows that I’m interested in Europa Universalis IV: Wealth of Nations and its fleet of trade revisions.

It’s a historical grand strategy game in which you can hire privateers to steal business from your rival nations, or use covert options to begin conflicts between neighbouring countries. Pirates and spies! Those things are cool, right? Who wouldn’t be interested to know that the expansion is out today and that there’s a launch trailer below.

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War(Un)Locked: Magicka Wizard Wars Open Beta

By Adam Smith on May 28th, 2014.

I’m wary of posting Magicka Wizard Wars news, particularly when new content is involved, because the temptation to dip in for a couple of games is strong. Experience tells me that ‘a couple of games’ last around three hours, despite each round of the magical multiplayer murderthon taking less than ten minutes. Here’s the thing – there was a time when I was among the premier pyromancers in the land, leading teams of robed strangers to great victories. All of that has changed and with the beta now open to the world, I’m tempted to jump back in so that I can rebuild my confidence by setting fire to hapless newcomers. Inevitably, they’ll all overtake me soon. New trailer and details on additional content below.

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Giveaway: Another 3000 Magicka Wizard Wars Beta Keys

By Graham Smith on May 19th, 2014.

The last time we gave away Magicka: Wizard Wars beta keys, they vanished in an instant. There were tears, there was tearing of shirts, there was pounding of chests. Wail no longer: we’ve got three thousand more, which means you’ve a second brief window of opportunity if you want to get in on the rowdy wizarding multiplayer. Jim liked it. Adam liked it. Maybe you’ll like it too.

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We Have 3000 Magicka: Wizard Wars Beta Keys To Giveaway

By Graham Smith on May 9th, 2014.

Magicka was a chaotic top-down RPG about calamitous co-operative wizards kersplatting their friends with elemental lasers. Magicka: Wizard Wars hands the development reigns to Paradox North, simplifies the original’s cookbook of destructive spells, and switches from co-op singleplayer to multiplayer-only team deathmatch. In doing so, its Early Access alpha has hooked both Adam and Jim.

The game is entering open beta on May 27th, which means come the end of the month you’ll be able to play for free without having to first buy one of its microtransactional starter packs. Or, if you’re very nice, you can play now, because we’ve got 3000 beta keys to giveaway down below.

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Wot I Think – Warlock 2: The Exiled

By Alec Meer on May 8th, 2014.

Warlock II is a turn-based strategy game with roleplaying elements (players of both Civilization and Heroes of Might & Magic will be at home here), set in Paradox’s comic fantasy universe of Ardania. You play as a Great Mage, building towns, raising an army of assorted pointy-eared things and wielding spells in battle against other Great Mages.

Possibly important disclaimer: I played very little of the first Warlock, so please look elsewhere if you need an article that compares Warlock II to its predecessor. For the record, I am aware that some people feel this comes across more like an expansion pack than a sequel, but all I can do is talk about this as a game in its own right.
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Paradox’s Runemaster Gets Video, Won’t Have Sidequests

By Nathan Grayson on May 1st, 2014.

Going on descriptions alone (because frankly, that’s about all we have to go on), Runemaster is one of the more intriguing games on the horizon. Paradox is billing it as a “dream” project, fusing vast Norse fantasy lands with grand strategy development savvy. Despite being a single-player RPG to the core, Runemaster’s reins are in the hands of Paradox Development Studio, aka they wot do Europa Universalis and Crusader Kings, among many others. Paradox revealed its existence – and little else – during Paradox Con earlier this year. And now? Oh, you had best prepare yourself, as you’re about to see… a very small smidgen sliver more.

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Eternal Sonata: The Music Of Pillars Of Eternity

By Nathan Grayson on April 16th, 2014.

Writing music for an RPG must be such a tricky thing. Especially when you’re working with a project as potentially massive as Obsidian Kickstarter darling Pillars of Eternity, you’ve got to breathe life into lilting melodies that rise and crash at the perfect moments, but drift and meander gently throughout. I mean, these songs are going to be on loop for upwards of 50-60 hours. If one is too loud or too fast or too insistent on taking center stage in an area where the player’s just doing their thing, it can easily break the whole illusion. Fortunately, Obsidian’s got plenty of experience with this conundrum, and it’s debuted a region’s entire song as a proof-of-concept.

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Hut, Hut, Vike: War Of The Vikings Out Now

By Nathan Grayson on April 16th, 2014.

If only there were a mode where they removed the pointy tips and just hit each other with sticks until one side was like, 'OK yeah, I've got too many bruises. War is dumb. Let's go home.' Huh, what game? I'm talking about real life.

If history has taught me anything, it’s that Vikings were a complex, multifaceted people splintered into an incredible number of micro-cultures spread far and wide across Europe thanks to extremely versatile wooden longboats. If videogames have taught me anything, it’s that Vikings loved WAAAAAAAAAAAR. War of the Vikings, then, represents the culmination of all my scholarly studies, what with its “historically inspired” Viking Age setting and also maybe an ever-so-slight thumb-and-pinky pinch of WAAAAAAAAAAAAR. It’s already taken its share of licks on Steam Early Access, and now it’s “done,” whatever that actually means anymore.

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