Posts Tagged ‘Paradox-Interactive’
By Craig Pearson on February 7th, 2012.

Paradox’s CEO Fred Wester has revealed the startling growth of Paradox’s digital distribution revenue. I’ll put it in the man’s own words, because not long afterward he himself grew in relation to the number. He’s a giant now, and incapable of understanding numbers. He said.
My own experience of digital distribution is that we made 1.5 percent of our revenue from digital distribution in 2006, while the digital number in 2011 was over 95%.
Blimey! I’m having brainthinks about the numbers. They’re both surprising, and yet if you sit and stare at the desk your PC is on, I’ll bet any discs are starting to look out of place and a bit dusty.
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digital distribution, Fred Wester, Paradox-Interactive, Y U NO LOVE FLOPPY?.
By Adam Smith on February 6th, 2012.

Perhaps you’ve already discovered the 20 years of playable history that congeal together to form the Crusader Kings II demo? It appears to have marched onto the internet during the weekend, a time when I am traditionally to be found scrutinising medieval maps of Europe. This weekend I decided to be trapped in a cabin in the middle of the woods during a night of heavy snow instead, so I hadn’t spotted the demo until now. Download it here.
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Crusader Kings II, demo, free, Paradox-Interactive.
By John Walker on January 19th, 2012.

In a one-two punch of Paradox news, our man in the field, Jim Rossignol, has sent a telegram from Sweden reporting that the publishers have announced A Game Of Dwarves. STOP. It’s a strategy-cum-management game, by Zeal Game Studios, in which you must control a dwarven settlement. It has a Theme Hospital meets Dungeon Keeper vibe about it, with a sprinkling of Settlers, and of course a lot of Dwarf Fortress, as you manage your crew of dwarves to dig, build and defend themselves. It’s going to be randomly generated, meaning each time you start a new game it’ll be a completely unique dungeon, requiring new strategies. We’ll have more information just as soon as Jim can find the internet. The game is supposed to be coming out at some point during 2012. You can see a collection of screenshots below.
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A Game Of Dwarves, Paradox, Paradox-Interactive, screenshots, Zeal Game Studios.
By Adam Smith on November 29th, 2011.

Arrowhead tell us that Magicka: The Stars Are Left should be available at online stores later today and to herald the alignment of the code, here is a pleasing video. The familiar robed figures are present but the combination of Lovecraftian and noir stylings makes them all the more entertaining, even if they’re not accidentally blowing one another to wizbits. Before the release of the DLC the game engine received what is described as a “major overhaul”. I haven’t had a chance to test that out yet, though I will be trying out this blasphemous content as soon as I get my claws on it.
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arrowhead games, Magicka, Magicka: The Stars are Left, Paradox-Interactive.
By Adam Smith on November 18th, 2011.

A trailer for Crusader Kings II would inevitably consist of closeups of maps and loud, pompous music, so even though I’m hugely excited about the game I wouldn’t bother posting it. Or it would be the first in a series of live action comedy sketches themed around the seven deadly sins, in which case I’d be more than content to share it with the world. I’m happy that a game so head-scratchingly intense that I’ve gone through six scalps playing the beta is able to let its hair down. And, yes, I’m talking about the game as if it is a sentient being. What of it? Let’s just watch.
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Crusader Kings II, Paradox-Interactive, Strategy.
By Adam Smith on November 2nd, 2011.

I’ve probably spent more time playing Crusader Kings than any other strategy game released in the last ten years. In all those glorious hours and days, I’ve raised mighty dynasties so envied by the wider world that they have felt the need to grind the bones of my children to dust and I’ve nurtured quiet island kingdoms, so inadequate in comparison to my neighbours that they have felt the need to grind the bones of my children to dust. I’ve loved almost every minute of it. Now, with Crusader Kings II on its way, is it time to move on?
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beta, Crusader Kings II, Paradox-Interactive.
By Adam Smith on October 31st, 2011.

It’s hard to find the right word to describe the launch of Sword of the Stars 2. Troubled? Early? Turnippy? Kerberos CEO Martin Cirulis says the game will advance from “a turnip to a jewel”, which does unfortunately involve calling it a “turnip” in its current state. Both Kerberos and Paradox have released statements apologising for the state of the game, with the developers going into more detail about their hopes for the future. The original built up a strong fanbase in large part because Kerberos improved it over time, but with the sequel initial reports of an accidentally released beta and then an update with serious problems of its own have caused, let us say, a furore.
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Kerberos, Paradox-Interactive, Sword Of The Stars II.
By Adam Smith on October 27th, 2011.

Paradox are currently running a closed beta for Crusader Kings II, their medieval dynasty-builder, but if you’re not blue-blooded you probably didn’t get an invite. The next best thing to the beta is this not-live recording of yesterday’s live demonstration with executive producer Johann Andersson. It’s a proper play session rather than a glossily edited together showcase, which makes it more instructive, particularly as Johann fields some decent questions from the internet audience. It’s split into five parts, in the first of which nothing occurs for ten minutes and fourteen seconds. So, skip forward probably.
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Crusader Kings II, Paradox-Interactive, Strategy.
Ifs and ands, plots and plans
By Adam Smith on October 12th, 2011.

After failing miserably to conquer All Of Japan on my first attempt, I’ve been back for more. And then for some more. And just then, five minutes ago, a little bit more. I don’t think I’ll ever be the shogun but I have experienced enough of the highs and lows of the family feudal system to tell you if my excursion to Japan has been worthwhile and whether my desire for plotting and prevarication has been sated. Read on.
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feature, Paradox-Interactive, review, Sengoku, wot i think.
By Adam Smith on October 10th, 2011.

Quickly! Kerberos’ gargantually betitled 4X sci-fi strategy sequel, Sword of the Stars II: The Lords of Winter, is due out at the end of this very month and Paradox are now accepting applicants for the closed beta. You’ll need to go here to register your interest, providing intimate details of your life, such as how many hours a day you can spend directing squadrons of swords through the aether. Applications close on October 12th and the lucky few should discover if they made the cut by the 13th. I never found the time to play the original very much but I’m quite the fan of conquering space so perhaps I shall become acquainted with these Lords of Winter.
4X, beta, Kerberos, Paradox-Interactive, Sword Of The Stars II: Lords Of Winter.
Nanbu No More
By Adam Smith on October 5th, 2011.

(See here for the story so far.)
“We live on the promise that we will not inherit the problems of our fathers in this time of Sengoku but will instead be Lord of the new worlds they have wrought, able to take pride in their works and in turn grant our own children the honour of a name and the produce of rich and stable lands. It is the dream of every generation to improve the lot of the next, to elevate their position in society and their power over the weak and the wanting. We live on the promise that our fathers are not fools and some of us will die on the empty, rotten nature of such a promise. Screw you dad. Screw you with a shinai.”
Nanbu Akifusa, January 1478
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Diary, diary of a nobutoki, feature, Paradox-Interactive, Sengoku, Strategy.