What are you doing this weekend, readers? That’s just a general question you should feel free to answer in the comments, btw. I like hearing about your plans. If you feel the need to acquire something to do, then you might want to think about dropping into War Of The Vikings. Fatshark’s beard-and-beating sim is still a Steam Early Access title, but they’ve decided to allow people pile-in this weekend: it’ll be all yours to try from Dec 5th to December 8th.
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Posts Tagged ‘Paradox Interactive’
By Craig Pearson on December 6th, 2013.
By Graham Smith on November 18th, 2013.
If you enter in to Crusader Kings 2 with a plan to win, you’re going to be frustrated. It’s a complex turn-based strategy game set during the Middle Ages in Europe, with an overwhelming array of options available whether you start as a mighty King or a lowly Count. If you approach it as a role-playing game though, with an interest only in being interesting, then it’s an accessible, surprising delight to muddle your way through and craft your own stories.
That’s why any new expansion to the game is so exciting; every added layer of detail gives you a new role to perform. Sons of Abraham focuses on expanding the Jewish and Muslim faiths. It’s out now and there’s a new developer diary below.
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By Adam Smith on November 2nd, 2013.
Most games would be content to play host to a series of Wizard Wars and frantic tactical multiplayer arena combat is almost certainly the focus of Magicka’s immediate future, but the wizards at Paradox have a few other tricks up their sleeves, and hidden beneath their robes. First up is the Dungeons and Gargoyles DLC, a continuation of Dungeons & Daemons. There’s a trailer for that below, as well as a video of Wizards of the Square Tablet, which is now available on PC following its debut on the titular tablets earlier this year. I didn’t play it back then but it sounds like a devious little time-killer, like Bruce Willis in that one film. I might take a look this weekend and I’ll definitely be playing some Wizard Wars. A multiplayer killathon that I’m not terrible at!
By Adam Smith on October 22nd, 2013.
Apparently, Crusader Kings II is still missing something, which seems unlikely considering the amount of content that each major expansion has added. The Old Gods took the cake* – Forseti loves a slice of Battenberg – adding a couple of centuries to play with, a host of religions and new raiding mechanics mechanics. That’s not the end of the road though. It seems the one God and the diverse groups that claim to know Him best is a little jealous of the Old Gods and the Sons of Abraham expansion is hoping to make Him feel better by honouring “the big three in Medieval Europe: Christianity, Judaism and Islam”. More details below.
By Nathan Grayson on October 3rd, 2013.
Valve? Making its own OS for living rooms? Madness. Pure, coldly calculated and entirely premeditated madness. But SteamOS’ success is far from guaranteed, and it’s got some serious hurdles to overcome before it can establish a New World Order. Last time around, I gathered developers of games like Project Eternity, Gone Home, Mark of the Ninja, The Banner Saga, and Race The Sun to discuss who SteamOS/Steam Boxes are even for and the relative “openness” of Valve’s platform in light of, er, Greenlight. Today, we dig even deeper, into the strange, nebulous guts of Linux and what sorts of challenges and opportunities Valve’s crazy, newfangled controller presents. There are even some hands-on impressions from Dejobaan and Paradox. Read on for THE FUTURE.
By Adam Smith on October 3rd, 2013.
Paradox have produced a rather amusing trailer to announce the upcoming Warlock 2: The Exiled. A sequel to Master of the Arcane is certainly worth paying attention to. The original was a tightly packaged fantasy-civ, with alternate planes of reality to conquer and gentlemanly werewolves. The sequel looks like more of the same – much more – and the slightly unhinged streak is still on display, making the world far more interesting than the usual goblins versus elves malarkey. Prepare for ‘wolves the size of cities’ and ‘cities shaped like wolves’. That sort of thing.
By Craig Pearson on October 1st, 2013.
Fatshark is hastily putting a final lick of paint onto the longboats, tightening the braids on their beards, and making sure all the fish has plenty of salt for the people who they hope will buy into Early Access of War of the Vikings on Steam. It’s their follow-up to the generally well received War of the Roses, and as the title suggests, the battles here aren’t over who gets the last Tangy Orange Creme, but instead about vikings with axes disagreeing with other vikings. I wonder how they’ll come to terms over their differences?
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By Adam Smith on September 20th, 2013.
Have you ever wanted to dive out of a window to avoid an explosion, while throwing a sword at a ninja? I tried it once but landed badly and ended up with a nasty crick in my neck. It’s the kind of antic that might look amazing when performed by a sinewy star of the silver screen, but my body just isn’t made for that kind of showboating. Even my beard and the confetti in my hair weren’t cushion enough to break the fall. Perhaps that’s why I enjoy playing an action movie archetype in Arrowhead’s multiplayer murder ‘em up, The Showdown Effect. My own feeble frame remains safe, even as my avatar slices, dices and explodes. If you’ve steered clear but have an interest, now is the time to try. Free this weekend and currently discounted to £1.99.
By Adam Smith on August 13th, 2013.
Although it’s the fourth game in a well-respected series, Europa Universalis IV has been created in the shadow of Crusader Kings II, which unexpectedly but deservedly discovered a wider audience than its predecessors. As the next game from the internal Paradox Development Studio and a chronological sequel to CK II, EU IV has a weight of expectation upon it. The two games can even connect, covering almost a thousand years of history. Daunting, broad and deep, EU IV is more than equal to its burden. Here’s wot I think.
By Adam Smith on August 8th, 2013.
Cancel all plans. Paradox have just dropped the Europa Universalis IV demo on to Steam. They could have waited until the end of business hours on Friday, leaving it there as a pleasant treat for weary commuters to discover as they crack open the first beer of the weekend, or take the first sip of calm-inducing brewed leaves, but no. They have released the demo on a Thursday afternoon. Enjoy the next few hours, as the office walls close in and dreams of conquest swim through your mind. Enjoy dragging yourself to work tomorrow, leaving a world of possibilities behind. I love pre-release demos, even if the timing is cruel. Check below for demo details.
By Adam Smith on August 6th, 2013.
I don’t know if I’d be more disappointed reading ‘customisable beards’ as ‘customisable bears’ or vice versa. Either way, elaborately braided face furniture is the stand-out feature of the newly announced War of the Vikings. Or perhaps it’s the brutal melee hacking that should give this newly announced game in the War Of The [blank] series an identity of it own. Thrown weapons, including the axe that stars in the teaser trailer below, and a greater emphasis on rapid, vicious bludgeoning and chopping, as shields splinter under the force of beard-powered blows. As with War of the Roses, Vikings follows the ‘pay to prettify’ rather than ‘pay to win’ formula, with longboat-loads of customisation options.
By Adam Smith on July 15th, 2013.
We are approaching the historical strategy event horizon. I’ve been playing Civ V all weekend, exploring the Brave New World expansion, which has sucked me back with all the effectiveness of a vacuum cleaner in a black hole, triggering a late night Michael Corleone impression that left my flatmate concerned for my wellbeing. Then there’s Rome War: Total: The Second, which threatens to march into my life on September 3rd and conquer all of the free time that remains. There won’t be a great deal of free time because on August 13th, Europa Universalis IV arrives. I might as well say goodbye to the world for the rest of the year. Several developer diaries and songs below. Paradox really do like their songs.
By Craig Pearson on June 27th, 2013.
Jim is more pleased than usual. (I totally am! – Jim) Teleglitch, the top-down rogue-like shooter that he personally championed, has been picked up by Paradox. Not only that, but the harsh sci-fi horror game will be expanded upon in the Die More edition, which is a phrase I find rather sinister. Surely you can only die the one time? The rest is basically corpse mutilation. Anyway, the game that Jim loved, and that no-one on RPS else bothered with, will be out in the summer as a free expansion for current owners, and a full game for the rest of us. Trailer below.
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