Posts Tagged ‘Paradox’

Expert Speech Skill: Pillars Of Eternity Interview Part 2

By Adam Smith on July 29th, 2014.

In the second and final part of a conversation with Josh Sawyer of Obsidian (part one), we discuss how the design of Pillars of Eternity differs from Fallout: New Vegas. That involves a discussion of New Vegas’ post-release support, official and otherwise, and the pros and cons of traditional RPG systems. Of particular note – why Pillars of Eternity does not have a Speech skill, or any other skill of that sort.

With contributions from executive producer Brandon Adler, we also discuss the role of Paradox as publisher and the benefits of digital distribution, and end with a tribute to nineties RPG, Darklands.

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Freedom And Fantasy: Pillars Of Eternity Interview

By Adam Smith on July 24th, 2014.

Pillars of Eternity was, briefly, gaming’s most successful Kickstarter, at least in terms of funds raised. Like many crowdfunded games, particularly in the early days, it’s a project driven partly by nostalgia. A party-based fantasy RPG in the style of Baldur’s Gate and the other Infinity Engine D&D games, it has a strong heritage to live up to. Obsidian’s Josh Sawyer is the director of the game and I spoke to him late last week about theology, flagellant monks, freedom from licensing and respecting player’s choices. We also talked about his desire to make a historical RPG and his previous work, particularly the design of Fallout: New Vegas.

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Spellcasting S-E-Q-U-E-L: Magicka 2 Announced

By Adam Smith on June 10th, 2014.

Wizard Wars has been scratching my mischief and magic itch for the past few months, but that doesn’t diminish my delight at the prospect of a full-blown Magicka sequel. Coming to PS4 as well as PC, the game will contain four player co-op, a story-based campaign and ‘relationship-testing friendly fire’. Paradox apparently have each of their studios working on a PS4 game (presumably for PC as well), which might well mean the debut of one of their grand strategy titles on a console. Stranger things have happened. Like that time a wizard accidentally exploded your cat.

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Death Is Cheap: Teleglitch Updates, On Sale

By Adam Smith on May 21st, 2014.

I don’t normally post about patches and I don’t often post when a single game goes on sale. Teleglitch is an exception though, particularly when the update is as beefy as the one that just landed. As well as tweaking the strength of various weapons and the difficulty of some levels, the patch adds an arena mode, which contains four chapters of challenges that provide specific load-outs and waves of enemies to destroy. Teleglitch is what happens when Dark Souls takes its training wheels off so expect those arenas to reach out of your monitor and slap you across the face. The game is currently discounted in a week-long Steam sale, which puts the price at £3.06. Here’s wot we all thought about it.

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Into The East: Crusader Kings II – Rajas Of India

By Adam Smith on March 20th, 2014.

Rajas Of India is the next gargantuan expansion for 2012-2013′s best strategy game, Crusader Kings II. Your date with the Rajas is set for March 25th, which should give you just enough time to buy something nice to wear and book a table at that fancy restaurant that everybody keeps going on about. I’ve already gathered a wealth of information about what to expect, as well as thoughts on the expanded map, and new faiths and cultures. The ten minute video below contains much of the same information, delivered directly from the mind and mouth of Henrik Fåhraeus, the man who made the Middle Ages.

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Obsidian & Paradox On Eternity Team-Up, South Park Bugs

By Nathan Grayson on March 19th, 2014.

Sound the unexpected announcement alarms and check to make sure over-jerked knees are covered by your insurance plan. Paradox has announced that it’s publishing Obsidian’s notoriously independent old-school RPG Pillars of Eternity, a big, (not, by most definitions) bad publishing type dipping its pinky toe into the brave new world of Kickstarter. “…Er, why?” You might ask. “Also didn’t Obsidian get oodles of cash from backers? What happens to the game they paid for if Paradox decides all bets are off?” Well, good news is, Paradox can’t actually do that. I quizzed Paradox CEO Fred Wester and Obsidian CEO Feargus Urquhart about their new partnership, creative control, what this means for backers, why the two companies struck a deal in the first place, whether Paradox is interested in pursuing other classic RPG revivals like Torment, and how South Park ended up glitchy despite Obsidian’s allegedly renewed QA efforts. It’s all below. 

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Element-Hell: Magicka Wizard Wars Adds Duel Mode

By Adam Smith on February 4th, 2014.

Magicka: Wizard Wars may well be my favourite competitive multiplayer game since the original Unreal Tournament. I was startled when I realised that might be the caese, but the rattle of fingers across keys, weaving deadly magicks, accompanies an enormous chunk of my free time. It’s a game that requires quick reflexes and the ability to switch between various forms of attack and defence without a second’s hesitation. I often find turn-based games a bit too fast-paced for my sleep-deprived mind to handle so I shouldn’t stand a chance in a team-based Wizard War, but the rhythms this game are in tune with the beat of my blood. The new Duel Mode, which is a one-on-one arena face-off, sounds more intimidating than team-based shenanigans, but with a built-in spectator mode it’s as much a learning experience as a series of brutal bouts.

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World At War: Hearts Of Iron IV

By Adam Smith on January 31st, 2014.

My internet connection during the Paradox Convention was about as spotty as Superted’s best chum, forcing me to return with a satchel full of hand-written notes. There’s still plenty to write about, not least my dangerous new Wizard Wars obsession, but buried at the bottom of my inky papers are six pages of scribbles about Hearts of Iron IV. As the latest representative of the one Paradox grand strategy series that I’ve consistently failed to penetrate, HOI IV is an exciting prospect for several reasons. EU IV and CK II are the friendliest incarnations of their respective series to date, and while HOI IV isn’t due until 2015, early signs are promising. At the heart of the Hearts is the most attractive map Paradox have ever produced and a new battle plan system that allows players to evade micromanagement if they so choose.

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Hands-On: Warlock II – The Exiled

By Adam Smith on January 30th, 2014.

Warlock: Master of the Arcane was a solid game that promised a great sequel. The interface and map had similarities to Civ V, some of which were slightly more than skin-deep, but the game had ideas of its own, bolstered by a sense of the ridiculous that was bizarre and humorous but avoided the lure of wackiness. The Exiled expands upon its precursor’s strongest elements and brings the turn-based exploration and conquest to a fascinating multiverse. I played for a little over an hour and didn’t want to walk away.

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Fight Club: Magicka: Wizard Wars Duel Mode Revealed

By Craig Pearson on January 27th, 2014.

They are fignting over who loves me the most
If I had the time (and I actually plan on making the time), I’d go to as many Early Access developers as I could manage and ask from them what impact releasing the game to the public has had on their plans for the game? What changes they’ve made as a direct response from the way the players took up their tools? Paradox North has just admitted to taking the advice of the Magicka: Wizard Wars community, but in an awesome way. Their multiplayer game of wizards warring has a new Duel Mode that’s come from fan feedback: a one vs one game mode where you can tussle with an elemental enemy without worrying about a team-mate accidentally flambéing you. There’s a trailer for it below.
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Paradox ‘Dream RPG’ Runemaster Looks Like Quite A Thing

By Nathan Grayson on January 24th, 2014.

Someday, Simba, you will rule over this land in my stead hey want to go burn down that town over there

Paradox Con 2014 is in full-swing, and Adam is in Miami gathering up every piece of information he can while dodging the coked up Justin Biebers that roam the city’s balmy sands. He will have tons of news for you soon, but for now I’ll be your burly, beardy guide into the Norse-mythology-inspired world of Runemaster. It’ll be a turn-based Heroes-of-Might-and-Magic-esque affair with procedurally generated worlds and quests. Why yes, headline, that does sound like “quite a thing.” I’m glad we agree, you charmer, you.

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The Flare Path: Hurls Demo Charges

By Tim Stone on November 22nd, 2013.

Demos are a digital wargamer’s Predator drones and PR Spitfires. They allow us to scout new battlefields safely and smartly. They furnish us with the information reviews, AARs and Let’s Plays can’t provide. I wouldn’t be without them, yet, these days, often am thanks to the questionable policies of sector-dominating militaria-mongers Slitherine/Matrix Games. Read the rest of this entry »

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Dungeonland Now Free To Play, If You Squint A Bit

By Alec Meer on November 13th, 2013.

Here’s what I know about Dungeonland:

 

 

 

As such, I am definitely the man to tell you that it’s now gone semi-free-to-play.
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