Posts Tagged ‘Paradox’

Cities: Skylines After Dark Expansion Due Sept 24th

Based on my experiences with Hollyoaks Later, Baywatch Nights, and Late Night Woman’s Hour, I expect the Cities: Skylines [official site] expansion ‘After Dark’ to focus on drug addiction, werewolves, and online dating. According to both Adam’s preview and a press release before me announcing a release date, that is untrue. But do you believe everything you read on the Internet?

Come September 24th, we can investigate for ourselves whether it does really add day and night cycles, night life, taxis, and other after-dark odds and ends – or picking up drugged-out werewolves on Tinder.

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The Final Battle Of Britain: Hearts Of Iron IV Set For 2016

“It’ll be over by Christmas,” Hearts of Iron IV [official site] thinks to itself as the engineers at Paradox fiddle with its guts. “They’ll send me home via Steam-tube, rather than back to the frontlines of testing and development.”

No such luck. The World War II grand strategy game is due to spend another Christmas in development. That’s good news for us though because it represents a commitment to the cause. Rather than dashing for release while the shells are still falling, Hearts of Iron is standing firm. The last time I played, in a huge multiplayer session, there were several interface and balance issues in need of attention. That’s exactly what they’re getting – I spoke to Paradox at Gamescom and they told me how things stand.

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Pillars Of Eternity’s White March Improves As Well As Expanding

Pillars of Eternity is a big game. Enormous might be the right word, actually. Gigantic. Sprawling. Obsidian don’t think it’s quite large enough, however, so they’ll be adding new everything with the upcoming White March expansion. I spoke with lead designer Josh Sawyer at Gamescom and he explained that the studio has created so many new things – from companions and spells to quests and locations – that they’ll be splitting the expansion into two parts. “The first part ends cleanly, there’s no cliffhanger”, he said, “and part two will introduce even more new areas.” It looks superb, improving the game for those who haven’t finished as well as those who have. Part one is out August 25th.

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Paradox’s Space Strategy Game Stellaris Has Won Gamescom

Paradox’s internal development studio, responsible for Crusader Kings, Europa Universalis, Victoria and Hearts of Iron, is deep into development on a space strategy game. We’ve already seen it, and picked the brains of CK II maestro and project lead Henrik Fåhraeus and EU IV designer Tomas Johansson about this giant leap for the studio. The project, which the company announced at their Gamescom fan gathering moments ago, goes by the name Stellaris and it’s shaping up to be one of the most exciting games in recent years.

Below, you’ll find everything we know, including how randomised alien species will ensure that each new galaxy is mysterious, and why the commitment to an intelligent and subversive end-game could make this one of the smartest interpretations of 4X strategy ever made.

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Crime, Clubs And Beach Bars: Cities Skylines – After Dark

Delving into the glamour, glitz and grime of nightlife, Cities: Skylines’ first expansion, After Dark, introduces revamped crime mechanics, specialised commercial areas, beachfront entertainment and a day/night cycle. We’ve been looking at the expansion in the company of developers Colossal Order.

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Watch Paradox’s Gamescom Conference Right Here

Paradox have some announcements to make at this year’s Gamescom. They’re going to make them at their conference, at 7.30pm BST (8.30pm CEST), and you can jolly well watch it all happen right here. Just underneath. There… yes, just there.

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Yes We Khan: CK II Horse Lords Expansion Out Now

I was the first member of my family to go to university. Before my ascent of the ivory towers of academia, the Smiths had known how to work with their hands. No more. Currently, I’m the last of my line and the most impressive thing I’ve handcrafted in my life is a spicy avocado wrap.

If your family tree is in danger of withering, Crusader Kings II’s [official site] new Horse Lords expansion has fresh solutions. While Christian leaders lock children in a tower, you could take a more nurturing approach as a new nomadic clan leader over on the steppes of Central Asia. Send your kids out into the world to make a name for themselves as mercenary warlords. That way they might forge a dynasty rather than fretting over the lack of fresh coriander.

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Procedural Cyberpunk CorpWars: Hollowpoint

Hollowpoint is a cooperative shooter (supporting solo play or up to 4 teamchums) set in a future where everything has gone horribly wrong. First there’s life extension. That sounds like a good thing but it’s only for the rich. Throw AI and advanced robotics into the mix, and the poor end up with no jobs, no security and lives that are nastier, more brutish and shorter than ever (relatively speaking). Then there’s a big old war, a bunch of smaller civil wars, a whole load of destructive storms and – BAM! Megacorps rule the world. Tale as old as time.

You’ll build a team of operatives who work for those Megacorps, performing dynamic missions in procedurally generated levels. Control is third person on a 2d plane, shooting into the screen. There’s a story trailer below, with some in-game footage at the end.

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Hands On: Hearts Of Iron IV

The first time I moved to the unsteady beat of Hearts of Iron IV [official site], I played as Germany and managed to avoid the catastrophe of World War II by fudging my initial invasion plans so badly that the French were preparing to march on Berlin by 1938. France, like every other nation, had been controlled by the AI.

This time around, I played two games. Two games in a world populated by around twenty human players, controlling all of the major powers and some minor players. The first time around, I was outside the main theater, attempting to transform Brazil into a major trading power. When that world tore itself apart, I picked Japan in a draft and set about taming the Russian Bear with a little help from my friends.

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The Neighs Have It: Crusader Kings II – The Horse Lords

Paradox are preparing to inject some of that “Khan-do” spirit into Crusader Kings II [official site]. The eighth major expansion for the grand strategy masterpiece was announced a couple of days ago. I didn’t report on it at the time because Paradox had dropped me in the middle of an altogether different war and I was somewhat distracted (full coverage of that on Monday).

The Horse Lords deserves my attention though. If the new nomadic and horde mustering mechanics are effective, it could be as impressive an addition as The Old Gods. Trailer and full details below.

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Dig It: Cities Skylines Adds Tunnels

this is the steepest slope possible, not representative of ALL tunnels

Soon, you’ll be able to add tunnels to your urban creations in Cities: Skylines [official site]. Even before the game had been released, Colossal Order had told me that tunnels were the one big feature they had been hoping to include at launch. I think the eventual outcome was the best possible scenario – the game was lovely at launch, mods instantly started to make it even lovelier, and now the tunnels are arriving in the form of a free update later this week.

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Crusader Kings II And More In Humble Paradox Bundle

Fine PC publisher Paradox have joined up with those Humble Bundleers to offer a pay-what-you-want bundle of- hey, haven’t we done this before? So we have! I think this latest Humble Paradox Bundle is better than the first, though.

As ever, you get a selection of games from a list including Crusader Kings II, Magicka, Knights of Pen & Paper, and Europa Universalis IV depending on how much you cough up.

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Wot I Think: Magicka – Wizard Wars

After a year of Early Access, Magicka: Wizard Wars [official site] has finally graduated from Hogwarts. We’ve already shared our thoughts on various versions of the game but there’s still plenty to say about this maybe-a-MOBA and its complex combo-based elemental magic system. Here’s wot I think.

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