Posts Tagged ‘Paradox’

Dig It: Cities Skylines Adds Tunnels

By Adam Smith on May 19th, 2015.

this is the steepest slope possible, not representative of ALL tunnels

Soon, you’ll be able to add tunnels to your urban creations in Cities: Skylines [official site]. Even before the game had been released, Colossal Order had told me that tunnels were the one big feature they had been hoping to include at launch. I think the eventual outcome was the best possible scenario – the game was lovely at launch, mods instantly started to make it even lovelier, and now the tunnels are arriving in the form of a free update later this week.

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Crusader Kings II And More In Humble Paradox Bundle

By Alice O'Connor on May 14th, 2015.

Fine PC publisher Paradox have joined up with those Humble Bundleers to offer a pay-what-you-want bundle of- hey, haven’t we done this before? So we have! I think this latest Humble Paradox Bundle is better than the first, though.

As ever, you get a selection of games from a list including Crusader Kings II, Magicka, Knights of Pen & Paper, and Europa Universalis IV depending on how much you cough up.

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Wot I Think: Magicka – Wizard Wars

By Adam Smith on May 11th, 2015.

After a year of Early Access, Magicka: Wizard Wars [official site] has finally graduated from Hogwarts. We’ve already shared our thoughts on various versions of the game but there’s still plenty to say about this maybe-a-MOBA and its complex combo-based elemental magic system. Here’s wot I think.

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Breaking History: A Crusader Kings II Journal – Part One

By Adam Smith on April 9th, 2015.

Let’s Play Crusader Kings II [official site]. Or rather, let’s watch Crusader Kings II play itself.

Partly inspired by the ongoing Civ V AI Battle Royale and partly by my own longstanding interest in the interplay of game mechanics without player intervention, I’ve decided to run a Crusader Kings II campaign, beginning at the earliest possible start date. I’ll be running the game in observer mode – that is to say, there will be no human player – and I’ve drawn up a set of rules to govern which parts of the world I’ll be observing most closely. Empires will rise, Kingdoms will fall. The mighty will end up rotting beneath carparks in Leicester.

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Collaborative Storytelling In Pillars Of Eternity

By Adam Smith on April 7th, 2015.

I take roleplaying seriously. That’s not to say I have a cupboard full of lucky dice or a handcrafted elven tunic – what I mean to say is that when I play an RPG, I try to make all of my decisions based on my character rather than the systems. I’ll pass up a huge pile of loot if I don’t think that taking it would be in-character. Roleplaying is a performance of sorts and Pillars of Eternity [official site] encourages my particular approach to the genre by combining a huge, tightly scripted plot with systems that go some way toward mimicking the best qualities of a human Dungeon Master.

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Mega-City One: Skylines Breaks Paradox Sale Records

By Adam Smith on March 13th, 2015.

Cities: Skylines [official site] has sold 250,000 copies in the 24 hours since launch, including preorders as day one sales. That’s more than any other Paradox game in the same period – Europa Universalis IV surpassed 300,000 sales around six months after release – and around a quarter of SimCity 2013’s first fortnight of sales.

Paradox are understandably pleased by the reception but they’re already looking to the future of the game. When I played it before release, Colossal Order CEO Mariina Hallikainen told me that the team already had free content lined up – features that weren’t quite ready for release, including tunnels. Support should continue for years though, as with Paradox’s grand strategy mainstays, and will come in the form of paid expansions and free patch updates.

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Wot I Think: Cities: Skylines

By Alec Meer on March 10th, 2015.

Cities: Skylines [official site] feels like the response to a question. That question is “what, exactly, do people want?” By contrast, 2013’s SimCity felt like the response to an order: “make them do this.” I don’t wish to get caught up in criticising the controversial EA city-builder, especially in light of the all-but-closure of its longstanding developer Maxis this week, but the ethos of these two games is so very different, even though they’re both in theory offering the same scenario: design a city from the ground up, keep it running, make it richer, make it grander.
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Subverting The Nazis: Alternative Hearts Of Iron Playstyles

By Adam Smith on February 28th, 2015.

Hearts of Iron [official site] is the one Paradox grand strategy series that I’ve been unable to befriend. Partly that’s because it’s a more guided experience, a game about a specific war rather than a historical sandbox and it’s partly because of the micromanagement involved in production and resource chains. Hearts of Iron IV might change that, with its cleverly streamlined factory operations and improved minor nations. More on that later this week.

First of all, I wanted to discuss the difficulty of playing the bad guys.

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Making Things To Build – Cities: Skylines Mod Trailer

By Alice O'Connor on February 26th, 2015.

I suppose we do post about Cities: Skylines [official site] a fair bit, but that’s partly because it’s a big chunk of (current) future hopes for a whole genre. Me, I’m well catered-for as I mostly play games in thriving genres like ‘shooting men’s faces’ and ‘dreamy wandering around surreal landscapes’. But with Cities XXL a wash, a minor update spun off into a so-called sequel, what else is coming soon for people who dream of building grand cities? So here, have a trailer going over Skylines’ mod support, which’ll let you make things to build.

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Hands On: Hearts Of Iron IV

By Adam Smith on February 24th, 2015.

Hearts of Iron [official site] is my Moby Dick. I’ve spent an inordinate portion of my adult life playing grand strategy games, particularly those of the Paradox variety. I’m slightly unusual in that Europa Universalis wasn’t my gateway game – I entered the fold by means of the first Crusader Kings, which swiftly became one of my favourite games, despite its problems. From there I moved to Europa Universalis II and struggled to infiltrate the colonial powers of Victoria. It wasn’t until the sequel that I learned to enjoy the nineteenth century.

Hearts of Iron IV might finally bring me into the heart of the twentieth century.

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Cult Development: A Paradox Profile

By Adam Smith on February 19th, 2015.

“We don’t want to be a cult.” Shams Jorjani is VP of Acquisition and Portfolio Strategy at Paradox Interactive. He’s the guy who reads through and listens to a thousand MOBA pitches and occasionally finds a Teleglitch hidden behind them. He laughs at the cult line as soon as its out there. This, after all, is a company that frequently dresses its employees in coloured wizard robes, faces concealed.

Cultish maybe. Cult adjective rather than cult noun. Bruce Campbell’s career rather than Tom Cruise’s alternate career.

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Old World, New World: EU IV – El Dorado

By Adam Smith on February 19th, 2015.

Europa Universalis IV’s [official site] fifth expansion will be released on February 26th. It adds automated land and sea exploration, with chained story events involving expeditions to the New World, as well as increased depth for Aztec, Mesoamerican and Incan cultures. Separate to those thematic expansions, there will also be a custom nation building tool, with RPG-style point allocation for national traits, leader stats and territorial possessions. There is also an option to begin with a randomised world, reminiscent of the Shattered World mod for CK II.

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Crusader Kings II Is Three Years Old And Free For A Week

By Adam Smith on February 17th, 2015.

Crusader Kings II [official site] is three years old, which means we’ve delayed too long. The little blighter should have been married off to its own cousin at least a year ago and is probably plotting to have us all killed even as I write this.

To celebrate the occasion, Paradox are allowing people to play the base game for free on Steam, from now until February 23rd. It’ll also be discounted by 75% throughout that period, so if you finally decide to take the plunge, you can buy in for £7.49. It’s my favourite game of the last five years and quite possibly my favourite game of all time. Here’s my review. Thoughts on its growth over the last three years below.

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