Posts Tagged ‘Paradox’
By John Walker on February 8th, 2012.

Paradox have announced their line-up for next month’s GDC and it contains three new games. They’re waiting until the convention to say what they are, but they’ve dropped some hints and codenames, including a new game from the Magicka team, an action multiplayer.
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A Game Of Dwarves, Arrowhead, Critical Studio, GDC 2012, Paradox, War Of The Roses, Zeal Games.
By Craig Pearson on February 8th, 2012.

Fancy watching the developers of Paradox’s Naval War: Arctic Circle play their game? I know Super Bowl vs Wrestlemania is on tonight, while they’re also projecting the World Cup final onto the full moon and fixing the Earth’s rotation so the moon stays overhead for the duration of the game. But if you can’t make it to the Battle of the Megashows AND if it’s cloudy, Paradox are streaming a live demonstration of their strategic ship simulator. You won’t even need 4D specs to see it.
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Battleships, Live Video Action, Naval War: Arctic Circle, Paradox.
The Holey Grail
By Tim Stone on February 8th, 2012.

When The Hivemind asked me if I had any experience of pulling swords from stones and I replied “None, but I’ve removed quite a few splinters, thorns, and bee stings from T. Stone.” everyone in the room collapsed into helpless laughter. It was the subtle kind of helpless laughter, the kind where the laughers don’t make any sounds, or show any outward signs of being amused, but I could tell my little word-play had gone down well because moments later I was being asked to provide a joke-free (they were most insistent on that point) Wot I Think on Neocore’s latest Arthurian epic.
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feature, King Arthur 2, neocore, Paradox, review, wot i think.
60 minutes and still no Merlin
By Alec Meer on February 1st, 2012.

The masterful Mr Stone is currently tackling the full-fat Wot I Think for Neocore and Paradox’s ‘roleplaying wargame’ King Arthur II, but curiosity and the desire for a quick break from pretending to be a football manager guided me to have a very quick nose at it myself today.
I knew almost nothing of it going in, so I wasn’t expecting the roleplaying element to be in the form of a choose your own adventure book. Between Total Waresque battles, you’ll explore plague-ridden villages and demon-infested dungeons and make consequence-fatted decisions about how to handle the situations you encounter, leaving a trail of human triumph or tragedy in the wake of your attempts to best aid the land as a whole. If Commander Shepherd was the son of a King, was tailed at all times by a huge army and never left the British isles, (s)he’d be this guy. Except you see none of these grand tales of monster-troubling and (optional) peasant genocide.
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An-Hour-With, feature, King Arthur II: The ROleplaying Wargame, neocore, Paradox.
Smells So Sweet
By Jim Rossignol on February 1st, 2012.

Fatshark’s medieval melee combat game War Of The Roses is a big deal for their publishers, Paradox. It’s the most expensive game the company has ever made, but it is also one of the games that the creative team at the head of the company have always wanted to make. Talking to the company’s CEO, Fredrik Wester, it’s clear that the idea of a full-blown multiplayer combat game with swords, bows, castles, and horses, is something of an ideal project for the man at the top. He gazes off into the distance wistfully as he talks about the dynamic sword combat.
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fatshark, feature, Paradox, War Of The Roses.
By Jim Rossignol on January 26th, 2012.

Neocore’s multi-facted King Arthur II has a demo out, and the people from Paradox claim it’s about an hour long. An hour isn’t all that long, really, but should be enough for you to taste this all-encompassing fantasy strategy sequel. I’ve been rather to keen on playing this myself, actually, because the original game was one of Paradox’s strongest games of 2009. Gosh, was it really that long ago? 2009: when the druids still walked Albion…
King Arthur II, neocore, Paradox.
By Adam Smith on January 26th, 2012.

Jim had a look at 64-player RTS Gettysburg: Armored Warfare last week and now, thanks to a couple of videos of the game that I’ve managed to hunt down, you can pretend to be his eyes by watching bits of the game yourself. The first video dates back to March 2011, at which point the game hadn’t been loudly announced at a convention and therefore didn’t exist in any form, so let’s assume time has been impossibly sundered to put that there. The second is from last week’s Paradox convention and shows the impressive map editor along with some gameplay.
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Gettysburg: Armored Warfare, Paradox, Radioactive Software.
By John Walker on January 25th, 2012.

The ever quotable Fred Wester CEO Of Paradox Interactive (as his mother calls him) has laid down some views on DRM, and extolled the virtues of PC, at Gamespy at the end of last week. And wouldn’t you know it, the man’s speaking some sense.
“It’s so much simpler to develop for the PC — you can decide everything for yourself… The PC is very rewarding because the audience is very knowledgeable about the games, they’re very hardcore, they’re very quick with their feedback, and we have a great relationship with our customers.”
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DRM, Fred We, Fred Wester CEO Of Paradox Interactive, Paradox.
Come on, Fido. War keys!
By Adam Smith on January 23rd, 2012.

When I was a much younger person, I rarely stopped playing Enemy Unknown and Jagged Alliance. If I did put them to one side, it was usually because I was playing Master of Magic instead. There were other games, of course, but in terms of the amount of time devoted to them, those three were probably the dominant forces for at least a few years. UFO and Jagged Alliance are both receiving new versions this year and, lo and behold, Warlock: Master of the Arcane is the best attempt to emulate Master of Magic’s best features as anything I’ve played in the sixteen years since I bought it. It’s more than a clone though, with plenty to say for itself.
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1C: Ino-Co, beta, feature, Paradox, preview, turn-based-strategy, Warlock: Master of the Arcane.
By Jim Rossignol on January 21st, 2012.

We mentioned Paradox’s upcoming dwarf-management game, A Game Of Dwarves, earlier in the week, but there was also an announcement trailer, which you can see below. I had a quick chat with the team when I was at Paradox’s event in Sweden this week, so I’ll post that as soon as I’ve got it written up. I should say though that they were super-keen to stress that all the stuff we’ve seen of the game so far is super-earlier, and that it is not yet feature-complete.
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A Game Of Dwarves, Paradox.
That's armoured without a u
By Jim Rossignol on January 21st, 2012.

Paradox might have a reputation for being the purveyors of grand and quite serious historically-anchored games, but they are fast becoming the publisher of far less historically fastidious titles. Gettysburg: Armored Warfare‘s premise is for the American Civil War being refought with weapons from the future. The result is a chaotic-looking multiplayer RTS with battlefields that appear futuristic and 19th-century at the same time. We’re talking Civil War gentlemen with large moustaches and mini-guns.
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feature, Gettysburg: Armored Warfare, Paradox, Radioactive Software.