If I had the time (and I actually plan on making the time), I’d go to as many Early Access developers as I could manage and ask from them what impact releasing the game to the public has had on their plans for the game? What changes they’ve made as a direct response from the way the players took up their tools? Paradox North has just admitted to taking the advice of the Magicka: Wizard Wars community, but in an awesome way. Their multiplayer game of wizards warring has a new Duel Mode that’s come from fan feedback: a one vs one game mode where you can tussle with an elemental enemy without worrying about a team-mate accidentally flambéing you. There’s a trailer for it below.
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Posts Tagged ‘Paradox’
By Craig Pearson on January 27th, 2014.
By Nathan Grayson on January 24th, 2014.
Paradox Con 2014 is in full-swing, and Adam is in Miami gathering up every piece of information he can while dodging the coked up Justin Biebers that roam the city’s balmy sands. He will have tons of news for you soon, but for now I’ll be your burly, beardy guide into the Norse-mythology-inspired world of Runemaster. It’ll be a turn-based Heroes-of-Might-and-Magic-esque affair with procedurally generated worlds and quests. Why yes, headline, that does sound like “quite a thing.” I’m glad we agree, you charmer, you.
By Tim Stone on November 22nd, 2013.
Demos are a digital wargamer’s Predator drones and PR Spitfires. They allow us to scout new battlefields safely and smartly. They furnish us with the information reviews, AARs and Let’s Plays can’t provide. I wouldn’t be without them, yet, these days, often am thanks to the questionable policies of sector-dominating militaria-mongers Slitherine/Matrix Games. Read the rest of this entry »
By Adam Smith on November 4th, 2013.
Sunset Invasion is the only expansion I don’t use in my regular Crusader Kings II campaigns. It’s not that I object to a spot of alternate history – that’s what the game generates – but the Aztec assault never felt comfortable, partly because it’s a triggered event rather than emergent possibility. It was with a degree of trepidation that I read the press release about Europa Universalis IV’s first expansion, with its suggestive title, Conquest of Paradise. I needn’t have worried – this is a form of alternate history but it sounds fantastic. In short, to make exploration more unpredictable and exciting, EU IV will gain the ability to randomly generate a New World rather than having players discover the same old Americas time and time again.
By Jim Rossignol on October 14th, 2013.
Masterful top-down shooter Teleglitch – which is appalling difficult, and one of my favourite games of the year (or last year, really) – has a DLC, and it’s called Guns And Tunes. This is fairly self explanatory: new music to score your inevitable death, and some new guns. There will be right more monster-mincing tools, and you’ll even be able to select which of them you want to start the game with, or choose to have them randomised for you at the outset. The DLC costs £0.99.
You can read about what we made of Teleglitch just here.
By Ben Barrett on August 29th, 2013.
Sound the alarm and lock up your wallets, those gents and gentesses at Humble Bundles are roving for your cash once more. After the stratospheric success of the Humble Origin Bundle, you’d think they’d calm down a bit. But no, their ever hungering need to supply you with cheap, brilliant games has flared once more. Paradox are up for it this time, with a selection of their titles available for a dollar an up, two more at six and every game they’ve ever published (excepting Europa Universalis 4 and DLC) for $125. Value. More details and what RPS thought of the various games after the cut.
By Adam Smith on August 6th, 2013.
Paradox have uploaded a brief highlight reel from their recent broadcast, in which the save game converter for Europa Universalis IV and Crusader Kings II was discussed. The hosts are Paradox Development Studio manager Johan Andersson and Crusader Kings II lead Henrik Fahraeus, and at one point they fight, Henrik wielding a sword and Johan a lightsaber. These are serious men discussing serious business. The most important piece of information, which I’d missed when reading comments about the feed, is that CK II games can be imported, updating to the correct period, no matter what position they are saved at. For example, save in 1100 and EU IV will automatically advance that game to the fifteenth century and begin. Lots more and a full breakdown of post-release prices for preorder bonuses below.
By Adam Smith on July 30th, 2013.
Paradox have sounded the news bugle to announce that Crusader Kings II, the game that has continued to expand and consume my days throughout 2013, is refusing to abdicate its crown. A polite ruler would step aside to make room for the next in line to the throne, but CK II has never been polite. It’s a devious, murderous omnicidal lord and it will never die. Today’s grand strategy news is this – Europa Universalis IV will couple with Crusader Kings II via a save-game converter.
Fans of Crusader Kings II will be able to maintain the empires they have established and guide them through the age of exploration in an all-new strategic experience, continuing their personal stories of expansion and conquest.
There’s a very good chance I won’t be playing anything else ever.
By Adam Smith on July 24th, 2013.
Magicka: Wizard Wars is a new venture for the inept, accident prone and shell-shocked mages who first appeared in Arrowhead’s unexpected hit. Designed by Paradox North, a new internal team, it’s a multiplayer team deathmatch game, with a new engine but a similar perspective. I played for a couple of hours during a hot day in London and, despite the proximity of a beer garden and a cold pint, I would have been happy to stay at the computer right through the evening. This is my kind of war.
By Adam Smith on July 18th, 2013.
I killed all of my friends when playing Magicka. Sometimes I even did it on purpose. Fingers dancing across keys to program arcane combinations into a staff, which then unleashes…something. Maybe a flaming boulder that is determined to explode, perhaps a jet of steam that sears the skin off any sorcerers in its path. If Magicka were a fighting game, slipping up slightly mid-combo would cause your character to chew his own leg off or punch himself in the face so hard that both fist and face were reduced to powder. Wizard Wars is a PvP Magicka game. You will be reduced to powder, ashes and fragments. Jim is already a believer and I’m ready to join him. Alpha signups are now open and you can see the game in action below.
By Jim Rossignol on June 17th, 2013.
Salem, the “boutique” MMO that mythologises the colonial era of North America, while terrorising players with nudity and permadeath, has been dropped by publisher Paradox. The game has spent a year in beta, and I have to admit that I haven’t made time to play it during that long stretch. That probably says something.
The game is not over, however, as the game is being handed off to developers Seatribe to do with what they will. Here’s the announcement.
Anyone actually play this?
By Alec Meer on June 13th, 2013.
The terrible tragedy of cheery naval combat knees-up Leviathan Warships was that it presented a wonderful scenario it failed to deliver on. That scenario was jazz and honeyed narration in a memetastic trailer, only for such things to be entirely absent from the game proper. This terrible oversight has now been corrected – a new patch for Paradox’s game adds Jazz Mode for reals.
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