
Salem fascinates me. Few MMOs dare go the route of full-on player-driven systems and player co-operation, but this village-builder is doing it. And it’s doing it in the lovely setting of the colonial era Americas, complete with spooky woodland folklore monsters. Salem is going to be one of those games where the basic process of doing things – collecting resources, building and so on – is relatively unexciting, but the wider prospects for co-operation and sanctioned griefing are where the true game lies. It’s a sandbox MMO with permadeath, so you risk losing everything if someone happens to be quicker than you with a knife. Becoming a criminal, as this video explains, is not something anyone can take on lightly, however, because it allows people to track you. And if the mob catches up with you…
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Rock, Paper, Shotgun
Posts Tagged ‘Paradox’
Salem Dev Diary Talks About Criminality, Permadeath
By Jim Rossignol on March 9th, 2012.
Behold: First War Of The Roses Footage
By Jim Rossignol on March 8th, 2012.

We’ve been a-rambling about War Of The Roses before now, but this is the first chance for the world at large to see the game in action. The Medieval melee combat game is reportedly the most expensive project ever undertaken by Swedish publisher Paradox, and it’s also a big deal for its developer Fatshark, who have built the thing from the ground up. It’s looking fairly solid, too.
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Naval War: Arctic Circle Shows Its Most Beautiful Vessel
By Jim Rossignol on February 16th, 2012.

I had a look at Naval War: Arctic Circle when I was over at the recent Paradox Convention, and I have to say I was impressed. It’s an austere sort of affair – a real-time strategy that takes place mostly at the level of a tactical map encompassing most of the Arctic, with visuals of ships and other naval participants on various screens (depending on which views you’re working with). You can see some of that in action in the developer diary below, where the team talk about some of the design choices they made, and also admit their love for a particularly large boat from the Russian fleet. So sleek. So buoyant.
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A Transcript Of A Chat Of A Game Of Dwarves
By Jim Rossignol on February 16th, 2012.

‘Twas just a few days past that I had a chat with Robin Flodin of Zeal Game Studio, the folks behind Paradox’s forthcoming game about dwarves, A Game Of Dwarves. The game seems to be a mixture of the old Bullfrog games and, well, a rather more recent experiment in dwarf simulation, and certainly warrants deeper investigation. I asked Mr Florin about what he was actually trying to do in a game where dwarves dig deep, and build shiny things.
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Paradox Hint At Three New Games, Revealed Next Month
By John Walker on February 8th, 2012.

Paradox have announced their line-up for next month’s GDC and it contains three new games. They’re waiting until the convention to say what they are, but they’ve dropped some hints and codenames, including a new game from the Magicka team, an action multiplayer.
Periscopes Up For Naval War: Arctic Circle
By Craig Pearson on February 8th, 2012.

Fancy watching the developers of Paradox’s Naval War: Arctic Circle play their game? I know Super Bowl vs Wrestlemania is on tonight, while they’re also projecting the World Cup final onto the full moon and fixing the Earth’s rotation so the moon stays overhead for the duration of the game. But if you can’t make it to the Battle of the Megashows AND if it’s cloudy, Paradox are streaming a live demonstration of their strategic ship simulator. You won’t even need 4D specs to see it.
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Wot I Think: King Arthur II
By Tim Stone on February 8th, 2012.

When The Hivemind asked me if I had any experience of pulling swords from stones and I replied “None, but I’ve removed quite a few splinters, thorns, and bee stings from T. Stone.” everyone in the room collapsed into helpless laughter. It was the subtle kind of helpless laughter, the kind where the laughers don’t make any sounds, or show any outward signs of being amused, but I could tell my little word-play had gone down well because moments later I was being asked to provide a joke-free (they were most insistent on that point) Wot I Think on Neocore’s latest Arthurian epic.
60 minutes and still no Merlin
An Hour With… King Arthur II
By Alec Meer on February 1st, 2012.

The masterful Mr Stone is currently tackling the full-fat Wot I Think for Neocore and Paradox’s ‘roleplaying wargame’ King Arthur II, but curiosity and the desire for a quick break from pretending to be a football manager guided me to have a very quick nose at it myself today.
I knew almost nothing of it going in, so I wasn’t expecting the roleplaying element to be in the form of a choose your own adventure book. Between Total Waresque battles, you’ll explore plague-ridden villages and demon-infested dungeons and make consequence-fatted decisions about how to handle the situations you encounter, leaving a trail of human triumph or tragedy in the wake of your attempts to best aid the land as a whole. If Commander Shepherd was the son of a King, was tailed at all times by a huge army and never left the British isles, (s)he’d be this guy. Except you see none of these grand tales of monster-troubling and (optional) peasant genocide.
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First Look: War Of The Roses
By Jim Rossignol on February 1st, 2012.

Fatshark’s medieval melee combat game War Of The Roses is a big deal for their publishers, Paradox. It’s the most expensive game the company has ever made, but it is also one of the games that the creative team at the head of the company have always wanted to make. Talking to the company’s CEO, Fredrik Wester, it’s clear that the idea of a full-blown multiplayer combat game with swords, bows, castles, and horses, is something of an ideal project for the man at the top. He gazes off into the distance wistfully as he talks about the dynamic sword combat.
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King Arthur II’s Demonstration Coronation
By Jim Rossignol on January 26th, 2012.

Neocore’s multi-facted King Arthur II has a demo out, and the people from Paradox claim it’s about an hour long. An hour isn’t all that long, really, but should be enough for you to taste this all-encompassing fantasy strategy sequel. I’ve been rather to keen on playing this myself, actually, because the original game was one of Paradox’s strongest games of 2009. Gosh, was it really that long ago? 2009: when the druids still walked Albion…
Gettysburg: Armored Warfare Cinemotions
By Adam Smith on January 26th, 2012.

Jim had a look at 64-player RTS Gettysburg: Armored Warfare last week and now, thanks to a couple of videos of the game that I’ve managed to hunt down, you can pretend to be his eyes by watching bits of the game yourself. The first video dates back to March 2011, at which point the game hadn’t been loudly announced at a convention and therefore didn’t exist in any form, so let’s assume time has been impossibly sundered to put that there. The second is from last week’s Paradox convention and shows the impressive map editor along with some gameplay.
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