Posts Tagged ‘Paradox’

Obsidian & Paradox On Eternity Team-Up, South Park Bugs

By Nathan Grayson on March 19th, 2014.

Sound the unexpected announcement alarms and check to make sure over-jerked knees are covered by your insurance plan. Paradox has announced that it’s publishing Obsidian’s notoriously independent old-school RPG Pillars of Eternity, a big, (not, by most definitions) bad publishing type dipping its pinky toe into the brave new world of Kickstarter. “…Er, why?” You might ask. “Also didn’t Obsidian get oodles of cash from backers? What happens to the game they paid for if Paradox decides all bets are off?” Well, good news is, Paradox can’t actually do that. I quizzed Paradox CEO Fred Wester and Obsidian CEO Feargus Urquhart about their new partnership, creative control, what this means for backers, why the two companies struck a deal in the first place, whether Paradox is interested in pursuing other classic RPG revivals like Torment, and how South Park ended up glitchy despite Obsidian’s allegedly renewed QA efforts. It’s all below. 

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Element-Hell: Magicka Wizard Wars Adds Duel Mode

By Adam Smith on February 4th, 2014.

Magicka: Wizard Wars may well be my favourite competitive multiplayer game since the original Unreal Tournament. I was startled when I realised that might be the caese, but the rattle of fingers across keys, weaving deadly magicks, accompanies an enormous chunk of my free time. It’s a game that requires quick reflexes and the ability to switch between various forms of attack and defence without a second’s hesitation. I often find turn-based games a bit too fast-paced for my sleep-deprived mind to handle so I shouldn’t stand a chance in a team-based Wizard War, but the rhythms this game are in tune with the beat of my blood. The new Duel Mode, which is a one-on-one arena face-off, sounds more intimidating than team-based shenanigans, but with a built-in spectator mode it’s as much a learning experience as a series of brutal bouts.

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World At War: Hearts Of Iron IV

By Adam Smith on January 31st, 2014.

My internet connection during the Paradox Convention was about as spotty as Superted’s best chum, forcing me to return with a satchel full of hand-written notes. There’s still plenty to write about, not least my dangerous new Wizard Wars obsession, but buried at the bottom of my inky papers are six pages of scribbles about Hearts of Iron IV. As the latest representative of the one Paradox grand strategy series that I’ve consistently failed to penetrate, HOI IV is an exciting prospect for several reasons. EU IV and CK II are the friendliest incarnations of their respective series to date, and while HOI IV isn’t due until 2015, early signs are promising. At the heart of the Hearts is the most attractive map Paradox have ever produced and a new battle plan system that allows players to evade micromanagement if they so choose.

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Hands-On: Warlock II – The Exiled

By Adam Smith on January 30th, 2014.

Warlock: Master of the Arcane was a solid game that promised a great sequel. The interface and map had similarities to Civ V, some of which were slightly more than skin-deep, but the game had ideas of its own, bolstered by a sense of the ridiculous that was bizarre and humorous but avoided the lure of wackiness. The Exiled expands upon its precursor’s strongest elements and brings the turn-based exploration and conquest to a fascinating multiverse. I played for a little over an hour and didn’t want to walk away.

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Fight Club: Magicka: Wizard Wars Duel Mode Revealed

By Craig Pearson on January 27th, 2014.

They are fignting over who loves me the most
If I had the time (and I actually plan on making the time), I’d go to as many Early Access developers as I could manage and ask from them what impact releasing the game to the public has had on their plans for the game? What changes they’ve made as a direct response from the way the players took up their tools? Paradox North has just admitted to taking the advice of the Magicka: Wizard Wars community, but in an awesome way. Their multiplayer game of wizards warring has a new Duel Mode that’s come from fan feedback: a one vs one game mode where you can tussle with an elemental enemy without worrying about a team-mate accidentally flambéing you. There’s a trailer for it below.
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Paradox ‘Dream RPG’ Runemaster Looks Like Quite A Thing

By Nathan Grayson on January 24th, 2014.

Someday, Simba, you will rule over this land in my stead hey want to go burn down that town over there

Paradox Con 2014 is in full-swing, and Adam is in Miami gathering up every piece of information he can while dodging the coked up Justin Biebers that roam the city’s balmy sands. He will have tons of news for you soon, but for now I’ll be your burly, beardy guide into the Norse-mythology-inspired world of Runemaster. It’ll be a turn-based Heroes-of-Might-and-Magic-esque affair with procedurally generated worlds and quests. Why yes, headline, that does sound like “quite a thing.” I’m glad we agree, you charmer, you.

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The Flare Path: Hurls Demo Charges

By Tim Stone on November 22nd, 2013.

Demos are a digital wargamer’s Predator drones and PR Spitfires. They allow us to scout new battlefields safely and smartly. They furnish us with the information reviews, AARs and Let’s Plays can’t provide. I wouldn’t be without them, yet, these days, often am thanks to the questionable policies of sector-dominating militaria-mongers Slitherine/Matrix Games. Read the rest of this entry »

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Dungeonland Now Free To Play, If You Squint A Bit

By Alec Meer on November 13th, 2013.

Here’s what I know about Dungeonland:

 

 

 

As such, I am definitely the man to tell you that it’s now gone semi-free-to-play.
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The New Worlds: EU IV – Conquest of Paradise

By Adam Smith on November 4th, 2013.

Sunset Invasion is the only expansion I don’t use in my regular Crusader Kings II campaigns. It’s not that I object to a spot of alternate history – that’s what the game generates – but the Aztec assault never felt comfortable, partly because it’s a triggered event rather than emergent possibility. It was with a degree of trepidation that I read the press release about Europa Universalis IV’s first expansion, with its suggestive title, Conquest of Paradise. I needn’t have worried – this is a form of alternate history but it sounds fantastic. In short, to make exploration more unpredictable and exciting, EU IV will gain the ability to randomly generate a New World rather than having players discover the same old Americas time and time again.

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Teleglitch DLC Offers Musical Death Arsenal

By Jim Rossignol on October 14th, 2013.


Masterful top-down shooter Teleglitch – which is appalling difficult, and one of my favourite games of the year (or last year, really) – has a DLC, and it’s called Guns And Tunes. This is fairly self explanatory: new music to score your inevitable death, and some new guns. There will be right more monster-mincing tools, and you’ll even be able to select which of them you want to start the game with, or choose to have them randomised for you at the outset. The DLC costs £0.99.

You can read about what we made of Teleglitch just here.

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This Week’s MEGADEAL: Humble Paradox Bundle

By Ben Barrett on August 29th, 2013.

Sound the alarm and lock up your wallets, those gents and gentesses at Humble Bundles are roving for your cash once more. After the stratospheric success of the Humble Origin Bundle, you’d think they’d calm down a bit. But no, their ever hungering need to supply you with cheap, brilliant games has flared once more. Paradox are up for it this time, with a selection of their titles available for a dollar an up, two more at six and every game they’ve ever published (excepting Europa Universalis 4 and DLC) for $125. Value. More details and what RPS thought of the various games after the cut.

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Conversion Conversation: Europa Universalis IV

By Adam Smith on August 6th, 2013.

Paradox have uploaded a brief highlight reel from their recent broadcast, in which the save game converter for Europa Universalis IV and Crusader Kings II was discussed. The hosts are Paradox Development Studio manager Johan Andersson and Crusader Kings II lead Henrik Fahraeus, and at one point they fight, Henrik wielding a sword and Johan a lightsaber. These are serious men discussing serious business. The most important piece of information, which I’d missed when reading comments about the feed, is that CK II games can be imported, updating to the correct period, no matter what position they are saved at. For example, save in 1100 and EU IV will automatically advance that game to the fifteenth century and begin. Lots more and a full breakdown of post-release prices for preorder bonuses below.

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For The Glory: EU IV Contains CK II Save Game Converter

By Adam Smith on July 30th, 2013.

Paradox have sounded the news bugle to announce that Crusader Kings II, the game that has continued to expand and consume my days throughout 2013, is refusing to abdicate its crown. A polite ruler would step aside to make room for the next in line to the throne, but CK II has never been polite. It’s a devious, murderous omnicidal lord and it will never die. Today’s grand strategy news is this – Europa Universalis IV will couple with Crusader Kings II via a save-game converter.

Fans of Crusader Kings II will be able to maintain the empires they have established and guide them through the age of exploration in an all-new strategic experience, continuing their personal stories of expansion and conquest.

There’s a very good chance I won’t be playing anything else ever.

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