Posts Tagged ‘Paradox’

You’re The Boat Boss: Leviathan’s Smoooooooth Moves

By Alec Meer on April 17th, 2013.

From the ridiculous to the sublime of the strange, strange world of videogame trailers. This is how you make a strategy game about boats look like the most appealing thing to everyone, ever, everywhere. Jazz, a honeyed voiceover, and at least thirteen RPS comments threads’ worth of puns. Very well played, Paradox’s Leviathan: Warships.

Ship just got real, indeed.
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Station To Station: Cities In Motion 2 Out Now

By Adam Smith on April 9th, 2013.

Why couldn’t Transport Tycoon Super Ultra Deluxe have been released yesterday so that I could quip about waiting years for a mass transit simulator to come along only to see two chugging around the corner at the same time? Oh well. Cities In Motion 2 has been available for a week now and having played it briefly at the Paradox Convention and for an hour at the weekend, I’m in no fit state to tell you wot I think of its people-ferrying charms, but I do enjoy zooming through the city streets and watching people go about their business. While its a transport business simulation rather than a city builder, the urban sprawl does change and expand as people are given the ability to more conveniently move from one place to another, and the Unity-powered metropolises are a good size, and look splendidly hard-edged and real.

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Apocalypse Then: Victoria II – Heart Of Darkness

By Adam Smith on April 2nd, 2013.

Victoria II’s Heart of Darkness expansion focuses on the colonisation of Africa but also bolsters the possibilities for smaller nations to meddle in global affairs. The enhanced colony mechanics include escalating crises, improved naval combat and expanded diplomatic negotiations, all of which will also impact on other nation-building activities. The expansion will be available on April 16th and pre-orders are now open, with a variety of digital shops, prices and incentives already listed. In other news, the stuffed shirts in Paradox’ Department of Serious Historical Matters refused to join in with the lies and deceit merriment of April Buffoons’ Day but did announce Europa Universalis: The Musical, which you can see below.

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Meta, Man: Knights of Pen & Paper +1 PC-Bound

By Alec Meer on March 27th, 2013.

I’m yet to play Knights of Pen & Paper on the 10″ electronic information slab I’m afraid to admit I own, but I hear great things about this RPG about playing an RPG. So, with some reservations about how mobile-y it could be, I am heartened to hear that a revised version is on its way to PC, with help from a money injection from the ever-unpredictable Paradox.
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After DC DOTA, A Magicka MOBA: Wizard Wars

By Adam Smith on March 25th, 2013.

Moments ago, Warner announced the existence of a DC Comics MOBA called Infinite Crisis and Paradox have now announced the existence of a Magicka MOBA called Wizard Wars. Unfortunately, I haven’t managed to learn everything there is to know about the genre in between those announcements so I’m just going to copy some words from the press release and pop the live action trailer below.

In Magicka: Wizard Wars, two teams of four wizards each will go head-to-lightning-bolt on the field of battle, wielding a wealth of magic spells as players adapt their tactics on the fly in response to their opponents. In true Magicka fashion, victory will go to the team whose wizards can combine the craftiest casts – and who can avoid the most friendly fire.

Element combinations are still the basis of spells, which means comically misplaced explosions should be par for the course.

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Wot I Think: The Showdown Effect

By Adam Smith on March 11th, 2013.

Congratulations! You made Magicka and have finished creating odd DLC content for the friendly fire(ball) simulation. What do you do next?

1) Go hiking in the Pyrenees.
2) Why not craft some sort of single player Magicka RPG?
3) Form a band sort of like Daft Punk but with all the sci-fi robot vibes replaced by wizard’s robes and jokes about willies.
4) Create a fast-paced multiplayer homage to eighties action movies, of course.

If you picked four, you are probably Arrowhead and you have made The Showdown Effect.

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The Showdown Effect Shows Takedowns, Effects

By Jim Rossignol on March 4th, 2013.


Arrowhead and Paradox are dabbling in the absurd once again with their “2.5D” shooter, The Showdown Effect, which is destined to be released quite soon. The latest trailer shows numerous hi-jinks. Paradox claims that the trailer’s “Intricate Bullet Ballet Forever Answers Games-as-Art Debate”.

Yeeees. The game can be pre-ordered, with amusing bonuses, over here. Folks who pre-order will find themselves injected immediately into the on-going beta.
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My Colony For Some Pants: Salem Enters Open Beta

By Nathan Grayson on March 1st, 2013.

EVE Online might have 500k subscribers, but can it do this? CAN IT?

Having grown so tired of the traditional MMO formula that I can be rendered comatose for 40 years by the merest utterance of the phrase “vulture gizzard,” I’ve been watching Salem with eager eyes and a saliva-stained jaw. As we’ve mentioned previously, it’s an exceedingly sandbox-y colonial MMO focused on crafting, establishing in-game settlements, and never trusting anyone ever. So one could argue that it’s more EVE or Wurm than WoW, though it appears to be largely a beast of a nature all its own. And now it’s in open beta, so you can play it! And you and you and you and you. But not you. Oh gosh, please don’t make that face. Fine, argh. You can play too, but only if you’re good.

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But It’s February: March Of The Eagles Demo & Release

By Alec Meer on February 20th, 2013.

I visited France just a few months ago, and I can tell you for a fact that it's not blue

Paradox’s newly-released grand strategy game March of the Eagles gave our Adam something of a road to multiplayer Damascus moment, but now you are free from the iron grip of reading other people’s words and able to try this game of Napoleonic conquest yourself. The demo’s up on Steam for you to try, unless you don’t fancy it tonight, Josephine.

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Wot I Think: Impire

By Alec Meer on February 19th, 2013.

Impire is a strategy-management game about building an evil underground lair, from Blood Bowl and Game of Thrones devs Cyanide.

If I was mad, I would write this entire piece without once referencing Dungeon Keeper. I am not mad.
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Richard Rising: War Of The Roses Free Trial

By Adam Smith on February 7th, 2013.

That whole deal with Richard III’s bones hiding under a carpark? A publicity stunt, I reckon. The perpetrators? Paradox. While the people of York are creating petitions to have the skellington buried in their fair county, multiplayer sword ‘em up War of the Roses has unleashed its free trial, which you can download now by selecting the demo option on its Steam page. The trial doesn’t segregate players into separate games, but there is a limit on classes and equipment. Any ‘coin’ earned in the trial will carry across to the full version if purchased. Mark my words, we’ll know when the release date for The Old Gods DLC is due because someone will find Harthacnut’s preserved face on the shelf of an Aldi, next to the baked beans.

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War Of The Roses Getting Free Version, Brian Blessed

By Nathan Grayson on February 2nd, 2013.

Kingmaker. Not to be confused with the new hit reality show, King Makeover. It's actually quite heartfelt, if you'll believe it.

War. War never changes.

OK, actually, no. Now look here, ominous Fallout guy: I know what you’re trying to say, but I don’t think you’re accounting for any sort of subtlety or nuance. Sure, we’re still talking about people killing each other, and that’s a nice, grim sentiment, but small changes make ripples in the blood-soaked killing fields too. I’m talking, of course, about thunder-voiced narrators. Case in point: Brian Blessed‘s involvement with Paradox’s War of the Roses. As part of an upcoming DLC pack, these things will happen: “Blessed’s booming voice will inspire knights by announcing in-game events and warnings, giving new meaning to the iconic command to ‘Kill the enemy!'” That’ll cost money. But a stripped down version of the game? That, my friends, is completely free.

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Toy Boat, Toi Boit – Paradox Debuts Leviathan: Warships

By Nathan Grayson on February 1st, 2013.

LEVIATHAN. The word is physically bigger than the so-called Leviathans in this picture. Hmmm.

You know, for all their Poseidon-defying majesty, there aren’t actually that many games about boats. I mean, sure, there are some sims, and World of Warships is on the way at some point, but the most recent high profile bout of virtual Boat-Fu that springs to my mind is, um, Assassin’s Creed III. And those parts were super great! The rest? Not so much. But still, we need more boat games. That is my decree. And Paradox, ever the opportunistic purveyor of digital delights, has decided to heed my call. With itsy bitsy baby toy boats. They’re BIG baby boats, though. Somehow. I mean, the name Leviathan: Warships doesn’t really conjure up images of rubber duckies and bubble wand adventures, now does it? But then, it also doesn’t really make me think of turn-based strategy, even though that’s exactly what it is.

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