Posts Tagged ‘Parallax’

Wot I Think: Parallax

By John Walker on March 16th, 2015.

As first-person puzzle games get more complicated, we have two choices as a species. To develop mightier, more powerful brains than ever before, or to just try not to think too hard and hope it works out. After the Digipen team that brought us Narbacular Drop opened up very apposite portals in our minds, the genre has run with it, leading to the brain-straining likes of Infinifactory, Void, Antichamber, Standpoint, The Talos Principle and Mind: Path To Thalamus. And as the concepts get more complex, the contortions our brains need to achieve get bendier.

I think Parallax [official site] might have given my brain a nasty sprain.

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As If Parallax Didn’t Already Look Insane Enough…

By Nathan Grayson on March 23rd, 2013.

Hnrrrrrgghhhhhh what is happening herrrrre

Antichamber made way too much sense.”

Surely that’s the driving mandate behind Parallax. I can’t think of any other mindset – if, indeed, the otherworldly creatures that produced this thing even adhere to our primitive concept of “mind” – that’d bring us to this point. John spotlighted it last year and was already “a bit scared by how complicated this looks.” Continuing his train of thought, I am now terrified. Why? Because Toasty Games decided to turn off all the gravity.

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Parallax Is Looking Gorgeous, Mind-Bending

By John Walker on December 6th, 2012.

Back last year, while rooting through the IGF entries, I found Parallax – a game that made my brain all hurty. In a good way. It describes itself as “a first-person puzzle platformer with overlapping spatial dimensions.” I describe myself as “a bit scared by how complicated this looks.”

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Ow My Brain: Parallax

By John Walker on October 24th, 2011.

Remember when games used to be some text moving about on other text?

One of the IGF 2012 entries to catch people’s eyes is Parallax, a brain-hurting pan-dimensional first-person puzzle game from indies Toasty Games. You can see the IGF submission video below.

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