Posts Tagged ‘Paranautical Activity’

Paranautical Activity Pulled From Steam For Death Threats

By Graham Smith on October 21st, 2014.

An artist's representation of the threat.

Update: Mike Maulbeck has now left Code Avarice, the developer of Paranautical Activity. I’ve updated the story below at the end with his statement.

First-person shooter Paranautical Activity has been pulled from Steam after its creator tweeted a death threat about Valve founder Gabe Newell. Mike Maulbeck’s tweet – since deleted – followed an all-caps rant in response to the game being incorrectly labelled as being in Early Access. Because I guess this is the world we live in now.

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Impressions: Fancy Skulls

By Craig Pearson on June 16th, 2014.

Tower Of Guns, and Paranautical Activity are fun, single-player shooters that I’ve dropped in and out of a fair bit this year. It’s been a surprise, as I generally don’t enjoy games that are mostly about shooting. Perhaps I am maturing? Or maybe I’m getting less mature. The answer is up for interpretation. Now they’ve been joined by Fancy Skulls, a similarly boxed-in gun game that traps you in randomised levels and gives you one life. I’ve played its beta a fair bit this week, and I keep returning to it in quiet moments when my fingers get itchy. The doctor says it’s a good remedy.

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I Very Much Roguelike The Humble Weekly Bundle

By John Walker on January 27th, 2014.

While the main Humble Bundle is diverting itself from gaming with a really quite splendid collection of audiobooks, it seems to have snuck out one of the best collections of games so far in its Weekly Bundle. Rather than showcasing games from one studio, this week it’s a collection of Roguelikes. (Everyone who wants to have a fight about the terminology, please do so here.) That’s Paranautical Activity, Dungeons Of Dredmor Complete, Hack Slash Loot, The Binding Of Isaac + DLC, Teleglitch Die More Edition, and Sword Of The Stars: The Pit Gold. Cor.

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Dig Deep: Paranautical Activity Kickstarter

By Craig Pearson on August 5th, 2013.

Agent Skully, we meet again.
You might remember fun FPS Paranautical Activity from that time I played it and enjoyed it quite a lot. If you don’t remember, then I don’t know why I bother. TSK! Anyway, the team have had a few ups and downs since then. First, they set-up a Greenlight page, then they were courted by a publisher who claimed they could get on Steam. Then Valve told blocked that move and the developers were left despondent, and a bit poor. The despondency was eased by a balloon popping party, but they need a bit of help the poor part, and have launched a Kickstarter. Pitch is below.
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Brief Impressions: Paranautical Activity

By Craig Pearson on May 3rd, 2013.

BLARRRGH!

The CMS is full, and John commands me to play a game for the rest of the afternoon. And you know when John is bellowing out commands, you don’t just sit there. No, I darted out of my chair, had a nice long shower, popped out to the post office, grabbed some lunch, looked at some cat pictures, had a nap, and answered John’s IMs about Game Of Thrones actors. Now you might think I’m taking advantage of him, and that his authority is somehow being challenged. Not a bit of it! No, I procrastinated because my choice of game for this afternoon is Paranautical Activity . And it scares me.
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Guns And Voxels: Paranautical Activity

By Craig Pearson on January 11th, 2013.


I’ve been keeping an eye on Code Avarice’s Paranautical Activity. The right one. It has become rather skewed after a month of watching my second monitor, always staring off to the side, never blinking, never doing whatever it is eyes do when they’re not staring or blinking. Not crying. Definitely not crying. Thankfully, there’s now something to show you of this fast-paced FPS roguelike. There are bullets and voxels. In the meantime, I’m about to blink. Wish me luck.
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