Posts Tagged ‘parkour’

Downward Trailer’s Post-Apocalyptic Parkour-portunity

By Philippa Warr on May 28th, 2015.

Obligatory lensflare because apparently camera crews survived the Book of Revelation. Good for them.

Earlier this month, Alice saw the announcement info for parkour-heavy game Downward [official site] and was all “something something worlds as adventure playgrounds something something I like leaping around”. There was probably a subsection about ponds as well. WELL, there is now a teaser trailer so we can better see what Caracal Games Studio actually envision for their game.

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First-Person Parkour: Lemma Released With Demo

By Alice O'Connor on May 12th, 2015.

They call this parkour move 'le uh oh grand'

I never knew how much I wanted games to have a button to let me forward-roll whenever I jolly well pleased, and now I don’t want to leave Lemma [official site]. AND! You can look down to see your arms and legs and body. If you’re a bitter cynic who demands more than SEEING LEGS! then I suppose the first-person parkour with mantling, wall-running, and wall-jumping might please you. Or the voxelicious world which materialises walls and platforms as if by magic as you run.

Lemma launched yesterday, and has a demo you can give a whirl.

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Post-Biblical-Apocalyptic Parkour: Downward Announced

By Alice O'Connor on May 8th, 2015.

Treating games environments as adventure playgrounds to run, leap, and fall around as we please is always delightful. Parkour games make me a little wistful, though. I remember parkour as being a fundamental part of FPSs, with id Software’s wonderfully wonky movement physics letting folks leap across maps in a few bounds, creating their own routes and popping up in unlikely places. That said, I certainly do welcome more parkour ‘em ups.

Caracal Games Studio have announced one of their own, Downward [official site], an open-world explore ‘em up set in a wilderness that looks a touch post-Apocalyptic – in the Biblical sense.

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Freeware Garden: HASTE (Time-bending Action)

By Konstantinos Dimopoulos on March 10th, 2015.

And thus it begins.

HASTE (Time-bending action) is still an extended prototype, but it’s an accomplished, sleek and impressive first person parkour-‘em-up that took me over two hours to beat and definitely not to master. Borrowing ideas from such clever games as Super Hot and Mirror’s Edge, HASTE has you constantly¬†running away for survival. Interestingly, when you run, time runs slower for everything and everyone but you.

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Island Hopping: Lemma

By Adam Smith on February 28th, 2012.

You play a lady, so if you look down while playing you can see lady-breasts but thankfully not in the manner of Trespasser

Jumping, falling, kicking through walls, RUNNING AWAY. It’s how I’ve spent my morning and some of last night, as I made my way through the alpha release of Lemma, an indie game set to be released as a charity fundraiser. The most obvious point of comparison is Mirror’s Edge and since I’ve not woken up enough to make a more obtuse comparison, let’s go with Mirror’s Edge because in Lemma you perform parkour from a first-person perspective. There’s a story, told through exploration of the island on which you inexplicably awaken as well as through convincingly written text messages exchanged with someone in need of assistance. Stumble from your precarious foothold and join me below for a trailer and more.

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