Posts Tagged ‘patch notes’
“Various improvements to horse behavior”. That was a patch note Marsh showed me last week. I had hoped it was one of God’s own patch notes and He was finally going to address the problems with those four-legged jerks but apparently it was CD Projekt Red talking about The Witcher 3 [official site] and the upcoming 1.07 patch. Disappointing.
It’s no surprise to see DICE continue to support Battlefield 4[official site]. If you compare its stats with those of the more recently released Battlefield Hardline, it’s clear BF4 is the PC owner’s Battlefield of choice. With the upgrades made in the upcoming Spring Patch, releasing “late May”, those players will probably be sticking around a while longer. With rebalanced weapons across the board, this could feel like an entirely new game.
RPS Feature Mangoing crazy
Part of a miscellany of serious thoughts, animal gifs, and anecdotage from the realm of MOBAs/hero brawlers/lane-pushers/ARTS/tactical wizard-em-ups. One day Pip might even tell you the story of how she bumped into Na’Vi’s Dendi at a dessert buffet cart. THIS WEEK, however, she will be picking through the mango-infested lands of patch 6.84
Tis patch time in Dota 2 land – the patch notes for 6.84 hit yesterday and we’re at that point where the subreddit is now a forest of theorycrafting and the test client is merely a vessel for flinging out “lol icefrog pls fix” video material.
“But Pip,” you might say. “Surely it is to you we will turn to make sense of this world where Alchemist must provide Aghamin’s Scepters like some kind of mystical Pez dispenser, you who will guide us through the ramifications of the multiward stackathon and the difference between a walrus punch and a walrus kick.”
Well, sort of. But I think SRS ANALYSIS BSNS will only really bear fruit (mangoes obv) after the patch has settled in and had the broken bits tweaked or removed. Heck, some of the new items might not even make it through the process.
Instead I’m currently more interested in a smidge of “oooh, would you take a look at that” from my own point of view on the new items combined with “lol icefrog pls fix” video material.
I was reading through Dragon Age: Inquisition‘s 1.03 patch notes for the information on how the banter system has changed. I haven’t actually got to Inquisition yet in my playing of the series so I was kind of peeking but trying to squint so I could look away at the first sign of a spoiler* without having accidentally read the whole thing.
The banter change is just a minor change to make the chatter less random in when it occurs and thus avoid long periods of silence – a good thing I’d say (confidently, having not played Inquisition) because the banter is the reason I really warmed up to the series.
As an act of hubris, it was a pretty bold one. The Crew‘s lead designer, Serkan Hasan, told The Metropolist that he was “confident in the stability of the game and its performance,” and that his team “have what it takes to make [this] a successful launch.” These are words I don’t expect we’ll hear uttered again from anyone for a good long while. What a silly thing. The online racer launched with many – including me – unable to see any other players, let alone actually form crews.
It’s a good day for lovers of silly patch notes. First, Dwarf Fortress – ever the best source for strange bugs and changes – tweeted to say that you no longer needed to soap your eyes. Then an update for Clockwork Empires – a Lovecraftian town management sim with more than a little Dwarf Fortress in its DNA – came with tales of angry fishpeople.
Also some other, genuinely useful new features for the game’s Early Access build.
RPS Feature Fashion Wizards
Part of a miscellany of serious thoughts, animal gifs, and anecdotage from the realm of MOBAs/hero brawlers/lane-pushers/ARTS/tactical wizard-em-ups. One day Pip might even tell you the story of how she bumped into Na’Vi’s Dendi at a dessert buffet cart.
As Dota enthusiasts and experts pick through the 6.82 patch notes and ponder their implications this seems like an EXCELLENT opportunity to flesh out a talk I gave earlier this week at VideoBrains about how that process echoes parts of the high fashion industry.
“Stopped vampires from pinning their crimes on babies and children.” You don’t need to play Dwarf Fortress to enjoy a changelog note like that. Simulations encouraging emergent gameplay lead to emergent bugs, weird and wonderful confluences of complexities. The Sims 4 might not have dwarves, vampires, goblins, kidnapping, or horseshoe crab people, but its zany take on everyday life evidently can still bring some fun bugs to read about.
The game launches this week (today in North America, Thursday in Europe–grumble grumble) and a launch-day patch means wacky fun changelogs are already arriving. Fixed by this first update are issues with hibernating babies and a Reaper who’s just not that into you.
To illustrate how delightful/horrifying (delete according to taste) Dota 2‘s complexity is, I like to point to patch notes. Dota 2 and its monozygotic mod twin are still being balanced after a decade, with small changes coalescing into big effects on how we play the game. Have a gander at the changelog for Friday’s sizeable Spring Cleaning update, which affects almost every hero and lots of items with small changes that should ultimately shake the game up for months to come.
When Total War: Rome 2 entered the gladiatorial arena of Adam’s Wot I Think, he found it easy to love, but knocked it to its knees for its crashes, bugs and AI idiosyncrasies. A portion of the audience have been calling for its thumbs-down slaughter ever since.
Creative Assembly have spent the time since release putting the game through a series of training montages, so that it might rise and fight again. Last Friday’s update combined dozens of new tweaks and fixes with a new faction and Steam Workshop support.
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