Posts Tagged ‘patch notes’

Clockwork Empires Fixes Corpses, Hunger, Fishpeople

By Graham Smith on October 20th, 2014.

It’s a good day for lovers of silly patch notes. First, Dwarf Fortress – ever the best source for strange bugs and changes – tweeted to say that you no longer needed to soap your eyes. Then an update for Clockwork Empires – a Lovecraftian town management sim with more than a little Dwarf Fortress in its DNA – came with tales of angry fishpeople.

Also some other, genuinely useful new features for the game’s Early Access build.

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Dote Night: Autumn/Winter 6.82

By Philippa Warr on September 24th, 2014.

Part of a miscellany of serious thoughts, animal gifs, and anecdotage from the realm of MOBAs/hero brawlers/lane-pushers/ARTS/tactical wizard-em-ups. One day Pip might even tell you the story of how she bumped into Na’Vi’s Dendi at a dessert buffet cart.

As Dota enthusiasts and experts pick through the 6.82 patch notes and ponder their implications this seems like an EXCELLENT opportunity to flesh out a talk I gave earlier this week at VideoBrains about how that process echoes parts of the high fashion industry.

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Self-Replicating Babies: Sims 4 Patch Note Fun Begins

By Alice O'Connor on September 2nd, 2014.

Youths! Always the root of the problem.

“Stopped vampires from pinning their crimes on babies and children.” You don’t need to play Dwarf Fortress to enjoy a changelog note like that. Simulations encouraging emergent gameplay lead to emergent bugs, weird and wonderful confluences of complexities. The Sims 4 might not have dwarves, vampires, goblins, kidnapping, or horseshoe crab people, but its zany take on everyday life evidently can still bring some fun bugs to read about.

The game launches this week (today in North America, Thursday in Europe–grumble grumble) and a launch-day patch means wacky fun changelogs are already arriving. Fixed by this first update are issues with hibernating babies and a Reaper who’s just not that into you.

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Dota 2 Patch Tidies Up In Time For The International

By Alice O'Connor on April 28th, 2014.

Angry wizards

To illustrate how delightful/horrifying (delete according to taste) Dota 2‘s complexity is, I like to point to patch notes. Dota 2 and its monozygotic mod twin are still being balanced after a decade, with small changes coalescing into big effects on how we play the game. Have a gander at the changelog for Friday’s sizeable Spring Cleaning update, which affects almost every hero and lots of items with small changes that should ultimately shake the game up for months to come.

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Total War: Rome 2 Patches Fix Bugs, Add Steam Workshop

By Graham Smith on October 21st, 2013.

Angry Total War forumites, yesterday.

When Total War: Rome 2 entered the gladiatorial arena of Adam’s Wot I Think, he found it easy to love, but knocked it to its knees for its crashes, bugs and AI idiosyncrasies. A portion of the audience have been calling for its thumbs-down slaughter ever since.

Creative Assembly have spent the time since release putting the game through a series of training montages, so that it might rise and fight again. Last Friday’s update combined dozens of new tweaks and fixes with a new faction and Steam Workshop support.
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Scouting For Scouts

By Alec Meer on January 28th, 2009.

Finally, some new sustenance for all those hungry piglets who’ve been loyally suckling on the Team Fortress 2 teat across these long, dry months. Robin ‘Genuine Australian’ Walker has snuck a titillating update onto the official TF2 blog, offering a few data-morsels about the upcoming Scout pack.
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