Posts Tagged ‘patch’

Giana Sisters: Twisted Dreams Gets Competitive Mode

By Cassandra Khaw on December 9th, 2014.

WHEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Giana Sisters: Twisted Dreams was a Kickstarter platform game that John liked but didn’t love: the former because of the satisfaction of learning each Sister’s special skills, the latter because of issues like repetitiveness. If you’re of the same mindset and was gunning for an opportunity to do more with the game, developers Black Forest has just the thing for you: a competitive multiplayer mode.

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The Crew Getting Day 1 Patch, Fixes – Er – Crews

By John Walker on December 3rd, 2014.

As an act of hubris, it was a pretty bold one. The Crew‘s lead designer, Serkan Hasan, told The Metropolist that he was “confident in the stability of the game and its performance,” and that his team “have what it takes to make [this] a successful launch.” These are words I don’t expect we’ll hear uttered again from anyone for a good long while. What a silly thing. The online racer launched with many – including me – unable to see any other players, let alone actually form crews.

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Diablo III Patched, Now Greater, More Seasonal

By Ben Barrett on August 29th, 2014.

Replace eyes with spikes for +3 damage.

Because video games, one of the things added in the latest Diablo III patch is “The Cesspools.” They’re the sewers of Westmarch, a city overrun by an angel of death and his hoards of minions, making them only slightly better than a toy store in the run up to Christmas. They’re included in patch 2.1.0 as a new area to explore within the endgame Nephalem Rifts, quick one-shot dungeons with totally random layout and encounters. These have also received an upgrade, now with timed “Greater Rift” versions that provide unique rewards and global leaderboards for speed and difficulty. The most significant introduction is Seasons, similar to the character ladders in ealier Diablo games, which allow a competitive version of levelling and loot hoarding.

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Afterbirth – X: Rebirth Adds Some Requested Features

By John Walker on February 27th, 2014.

Poor old Craigypops. He was so looking forward to X: Rebirth. But wot he got was a buggy mess of a poorly conceived game, and one in such a state he couldn’t see a way out for the project. Developers Egosoft are hoping otherwise, and have released a trailer explaining the fixes and changes that are new in the next patch.

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Pandaria’s First Big Patch Brings War Back To Warcraft

By Nathan Grayson on October 6th, 2012.

And also, it was YOUR turn to do the dishes last week - not mine.

As a child, one of my first Real Person (read: PC) games was Warcraft II: Tides of Darkness. Back in those days, the Horde and Alliance, well, they didn’t like each other so much. There was, I suppose you could say, a whole lot less crafting and a rather sizable helping of war. But times have changed, and so has the world of Warcraft. For one, it grew a world. That’s fairly significant. But with rather unpleasant-sounding crusades and apocalypse dragons came a certain level of necessary chumminess between the warring factions. According to Blizzard, however, Mists of Pandaria’s first major update is about to (finally) change all of that.

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InMomentum Patch Improves Multiplayer, Tweaks Lots

By John Walker on May 30th, 2012.

Bouncy bouncy bouncy bouncy bouncy.

Abstract free running game In Momentum continues to keep up its promise of releasing new free content, this time adding “universal plug and play multiplayer”, as requested by many players. Also in the patch is a slew of new bug fixes and tweaks, again in response to player feedback. That includes improving weapons, targeting and scoring. There’s a walkthrough video below that will explain it all.

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Wook! SWTOR Gives 30 Free Days To Level 50 Players

By Craig Pearson on April 13th, 2012.

If you squint, you can see me in the background falling from a mountain
I never play MMOs enough to receive awards. Actually, I do play them, but don’t play, so while everyone’s grinding and high-fiving over getting level quad-squlllion, I’m jumping up a mountain the wrong way, attempting to find a stray polygon to land on to climb higher and higher. It’s important research. So I’m physically shrugging at Bioware’s gift of 30 free days of game time to every SWTOR player that’s reached level 50. It doesn’t affect me in the slightest that my pioneering playstyle goes unrewarded. It might affect you, though, and for that I’m happy and seething with envy for you. It’s to drag everyone back into the game to experience the delights of the massive Legacy update. As an extra incentive, they’re throwing in a cute little baby Tauntaun.

Enough about the freebies. Here’s what the update looks like.
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Death Is Becoming: Skyrim Patch Adds Killcams

By Craig Pearson on March 16th, 2012.

This,, but in slow motionnnnnn
Brave beta-neers of Skyrim, wanderers on the frontier of electronic code, a reward awaits those Dovahkiin’s willing to take a journey to the newly laid lands that the god Bethesda has minted in the dark, hidden lands of “Steam > Settings > Beta Participation > Skyrim Beta”. There awaits violence of a most brutal sort, and leering eyes on the Grim Reaper’s work. Dare ye stare into the Youtube oracle to glimpse the horror?
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InMomentum Patches In New Maps, And A GhooOOooost

By John Walker on March 1st, 2012.

B..b..b..but it's haunted!

InMomentum, the runny-jumpy leap-em-up from Digital Arrow, is getting its first major patch. Which brings me to the realisation that “runny” isn’t a good word to describe a game. Ew. However, it does mean the game is getting a bunch of new content, maps, as well as tweaks and improvements.

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Skyrim Mod Tools Coming Next Week

By Craig Pearson on January 20th, 2012.

Keep still: his vision's based on being a massive fucking dragon thing
There’s so much to see and do in Skyrim that I might make a mod to hide half of it. I keep getting distracted by bears fighting dragons fighting the Forsworn, when all I really want to do is harvest some Nirnroot. Next week I’ll be able to start the long process of unfunning it when the mod tools, The Creation Kit, are released, alongside patch 1.4. You can pretend you were born on the first of January and look here for the full patch details. Read it in Max Von Sydow’s voice, for greater effect.
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SWTOR’s First Big Patch Incoming

By John Walker on January 9th, 2012.

This is what it looks like when a game gets patched.

For all the grumbles you may have read, Star Wars: The Old Republic is undoubtedly one of the most remarkably complete and solid MMO releases we’ve seen so far. It’s where most MMOs get in about six months. And this patch adds more content. But there are still things to fix, and the first major patch (ie. one that doesn’t just remove an exploit) is due very soon. In fact, as Eurogamer point out it’s been released on the test servers, which means we know what’s in it.

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Sneaky Skyrim 1.3.1 Patch Supports 4GB RAM

By John Walker on December 20th, 2011.

Why can't this look as pretty in a screenshot?

Well goodness crikey, Skyrim seems to have snuck out a micro-patch. Running the game tonight an odd thing was happening – important texts from bodies were automagically opening when I looted, rather than waiting for me to pick them up and dig them out of the inventory. A change! I cried at the screen, and checked the version number. It’s now 1.3.10.0, and it seems there’s a bigger reason for the update: the game now supports 4GB of RAM.

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Patch Perk: Skyrim Levels Up To 1.3

By John Walker on December 7th, 2011.

Coo, I made a pretty.

Skyrim has received a rather hurried patch 1.3. How do I know this? Because my game of Skyrim just crashed to desktop for no given reason, and on trying to restart it, Steam’s patcher kicked in. Maybe it will fix random crashes to desktop?! It does offer “General stability improvements”, who coincidentally was a man I served under in the army in the 1940s. So have they addressed any of the litany of issues on everyone’s lists? Well, if the books not sitting correctly on the bookshelves was one of yours, then you’re a winner! If not, well, then maybe not so much.

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