Posts Tagged ‘patches’

Hey, Path Of Exile Is Kind of Popular

By Craig Pearson on December 4th, 2013.


I think that’s an accurate assessment of the situation. Since going live earlier this year, the free-to-play indie action RPG has gobbled up roughly 4 million registered users. And while accounts don’t translate directly to people clicking on things, Grinding Gear Games say that amounts to just over 250,000 daily users. Blimey! I thought it would do well, but that’s an incredibly healthy number for them to build on. Shall we all pop some champagne? No? White wine? Still no? Anyone have fizzy water? How about still water? Okay, so put a hole in the cap and squeeze the water in the air in celebration. Sheesh.
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Path of Exile Adds New Content, Expansion Coming In March

By Graham Smith on November 12th, 2013.

Path of Exile, aside from being the name of my freelance career thus far, is a free-to-play action-RPG which Adam liked a lot even in its early beta stages. It came out of beta just a few weeks ago, but its developers are already outlining the next four months of post-release patches leading up to the first expansion in March.

A video explaining the additions of the first patch, 1.0.1, is below.
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Hooray! – System Shock 2, Thief 2 Get Usability Patches

By Nathan Grayson on September 26th, 2012.

System Shock 2 and Thief 2 are regularly hailed as classics for a reason. They’re meticulously designed, tough but not unfair, and, well, they’ve been around for a gazillion years – at least, in gaming technology time. Unfortunately, our light-speed-traveling future machines take about as well to them as modern automobiles to giant stone Flintstones wheels. In other (pseudo) words, clunkity clunk clunk crash. But now – finally, wonderfully, mercifully – some kind soul’s seen fit to release unofficial patches that bring both games up to speed. And, according to early reports, they make some positively massive improvements.

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Mercenaries 2 Patch… Trailer?

By Kieron Gillen on October 9th, 2008.

I do like the bikes
Occasionally, an idea’s bizarre enough to not require for me to pun badly in the title line. This is one of those times. For the forthcoming Total Payback patch EA have released a short and actually very funny trailer (though I wonder how the self-deprecating admission of rubbishness of certain features will play with the more aggrieved gamer). It’s only confirmed for the 360 and PS3, with a EA PR doing a “Planned Only For 360/PS3 at the moment” non-quote. Since 9 times out of 10 that means “Yes”, I’m going to save beating the drum to summon forth the angry internet men. We’ll do that in a month. Until then, the trailer’s beneath the cut…
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Patches: Too much? Too little?

By Kieron Gillen on June 3rd, 2008.

Yeah, I went there. I went there. Yes, I did. 'There' being 'Google'.

Two stories caught my eye. Firstly, Cryptic Comet – as well as revealing Solium Infernum – announced their next free content patch for Armageddon Empires. The innuendo-provoking Tip Of The Spear is primarily about increasing the utility of infantry troops through new advanced training cards. It’s due on the 17th of July, the anniversary of the game’s release. Which is nice. Secondly, Crytek announcing that the long awaited 1.3 version of the Crysispatch “almost certainly” isn’t going to come out. And not in a skipping straight onto 1.4 way. They’re just not going to bother. Which is less nice.

So… how much patching can a community actually expect?
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Officially Unofficial Patch

By Kieron Gillen on August 14th, 2007.

While Meer’s been battering his way through it, I haven’t had a chance to actually play the new Beyond the Sword pack yet (Though the hype around it has caused me to have a vanilla-Civ4 relapse). However, it looks like I’m never actually going to get a chance to play it as the developers intended, as – by all accounts – I should immediately patch it with the latest Unofficial patch from Solver over at Apolyton.

Where this becomes officially unofficial is that the patch includes a load of fixes that Blake – responsible for the improved AI in Beyond the Sword, among other things – has developed. There’s a long list of general improvements, but let’s go for some of the Blake specific ones.

* Fixed AI airstrike bug
* AI now only capitulates to the team which has done them a majority of the damage.
* On non-aggressive AI, the AI’s are more aggressive early in the game.
* AI trains more units early in the game.
* AI SHOULD do a better job of bribing other AI’s (this may or may not work)
* The cost to Bribe AI’s into war now uses a new algorithm, it better reflects the impact of the bribe (ie a large AI charges a lot more to be ordered around). Generally bribing will be more expensive, especially cases where it used to be excessively cheap.
* AI’s tell you to sod off if you try to bribe them onto a victim with an intact nuclear arsenal.
* AI brags about it’s nukes more.

That Blake has managed to make the game act like I do when I play Defcon is proof that the Turin test is about to be completed. Our robot overlords live among us.

As a quick aside, I find this sort of blurring the lines of the official/unofficial releases for games fascinating. See also the guy who made the improved Shaders for STALKER which just made the game much better… which was then worked into the next patch.

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