Hands up who likes complex space sims? Okay. Now hands up who likes complex German space sims? I thought that would thin you out a bit. The complexiest and Germaniest space sim of them all is the X series. It is a series that’s evolved over time into something that actually feels like a place of work, but in an admirable way. Every game I’ve ever started of X has lulled me into watching the universe trundle along. The Kha’ak might be invading, but if you watched me playing it you’d think the point of the game was to stalk low-level transport ships as they go about their everyday business. Which is why the development diary below had me completely hooked: it shows the game’s pathing in action.
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Posts Tagged ‘Pathfinding’
By Craig Pearson on May 7th, 2013.