Posts Tagged ‘Patterns’

A Second Second Life: Patterns Is Sort Of Out

By Craig Pearson on December 5th, 2012.

It's Rod Humble's Indie Bundle
Imagine a game where the world is yours to reshape. Now imagine it becomes famous, and everyone knows what it is. It appears on the TV, confusing news presenters, and there are conventions devoted to it. That game is Second Life. You thought it was going to be Minecraft, didn’t you? Hah! I’m like Derren Brown, but hairier. But it’s okay, as there’s a very good reason for confusing you like that. The next game from Second Life makers Linden Labs, Patterns, is clearly inspired by Minecraft. As I found out when I played it.
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Minecraft By Way Of Second Life: Patterns

By Nathan Grayson on September 20th, 2012.

You know, when you think about it, Second Life and freeform voxel builders like Minecraft really aren’t all that different. I mean, both offer players tremendous creative freedom – which they generally mold into either a) likenesses of their favorite TV/movie objects or b) unspeakable, physics-defying flesh horrors even your greatest nightmares wouldn’t dare conjure up. So I suppose it kind of makes sense that Second Life creator Linden Labs would try its hand at an easier-on-the-eyes craft-’em-up. Maybe? A little? Granted, Patterns does at least look quite attractive – if a little familiar.

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