Posts Tagged ‘Paul Barnett’

You Must Have Been A Wing Commander

By Kieron Gillen on September 28th, 2010.

Maniac, you are a fucking twat

Wing Commander is 20, apparently. Mythic’s Paul Barnett has a plan: “My plan is Wing Commander 1, DRM free and security bypassed. For FREE.” he says on his twitter. The noble tech guys actually have a Security-cleaned DOS-Box-running version of the game running. What’s the problem? “Today we get data compare sign off for Wing Commander, Dr Ray will be hearing the pitch, from there only legal can stop us!” he says. And reading between the lines, it seems that EA Legal may be the sticking point. As he says to Jeff Gerstmann of Giant Bomb: “You need to get your faithful to Re-tweet it, to shame EA legal into letting me do it !” I think the public shaming of a Legal department is the sort of thing RPS can get on side with. Shame! Shame! And – er – a firm manly handshake if you work out a way to make it happen, obv.

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Develop 09: When A Creative Director Attacks!

By Kieron Gillen on July 21st, 2009.

God, I wish I took some photos at Develop. That'd probably have been clever.
Paul Barnett’s special Paul Barnett show (subtitled “Or what I learned this year with EA!”) was characteristically scatter shot. Like a blunderbuss filled with nails, fragments of old CRASH cover-tapes and radioactive filings. The title’s somewhat deceptive, being less what he’s learned recently, and more a format for a general meditation on creativity and videogames. “Meditation” is a word, I suspect, Barnett would bristle at. As far as theorists go, he’s resolutely anti-theory. If you have to draw a through line via all his observations, it’d be that. Show fear and suspicion at those who claim to be able to put a neat graph over art.
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Gaming Made Me: Friends Of RPS Panelosity

By RPS on July 10th, 2009.

Don't worry. No Leisure Suit Larry.

Alec suggested we do Gaming Made Me – ooh – last Friday? Being RPS, we only got around to working out anything on Monday morning. It takes until Tuesday to realise how special it feels, and we should pursue it. Also, we realise that since there’s only four of us, it totally means we’re lacking a post for Friday. So we quickly drop a mail to a number of RPS contacts in hope that some of them could say something by Friday. And some of them totally did. In fact, some said so much we’re extending the run of articles until at least Monday. But here’s a punchier panel, where developers like Soren Jonson, Paul Barnett, Rod Humble and Erik Wolpaw and journalists like Tom “Tom Bramwell” Bramwell and Quinns talk about their formative games. And, of course, more if any devs care to write in and share, do so.

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Paul Barnett’s Two Top Ten Games. And Mine Too.

By Kieron Gillen on March 4th, 2009.

He does rant a bit, bless him.

Barnett’s been on about this to me, and has taken it to the wider world in his regular-youtube-talkyisms. He’s been debating the idea of canon – as in games everyone should know about/play – with his peers. And this is causing him all sorts of issues, regarding the nature of those recommendations. And… oh, I’ll let him explain it:
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Consolvania’s Installation Problem Fixed!

By Kieron Gillen on October 21st, 2008.

BEEEEEEEP!
Clearly the biggest news of the day is the fact Consolevania have managed to get their installation of WAR working after it not doing so last time. Which involved Project Lead Paul Barnett calling up and having a yabber at them, which I suspect is a technical support offer which won’t be extended to the rest of WAR’s playerbase. The full exchange is immortalised in the video beneath the cut, plus lingering footage of a bond girl.
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Barnett On: “My Five Favourite MMOs”

By Kieron Gillen on September 1st, 2008.

We finally find the willpower to return to the task. For those who are latecomers to the series, earlier this year Mythic’s Creative Director Paul Barnett and I met up in a London bar and set a dictaphone rolling. Three hours later, we stop. We’re serialising it in handy topic-based chunks. This time: Paul talks about what his favourite MMOs are. They’re not, strictly speaking, MMOs.
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Barnett: “We’re Led Zeppelin”

By Jim Rossignol on August 19th, 2008.


And WoW was The Beatles… Warhammer Online creative director Paul Barnett can talk more than anyone else. See him talk about WAR in a video interview after the jump. If the squig herder thing doesn’t sell it to you, then nothing will. Excepting, perhaps, the RPS Warhammer Online discussion later this week.
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Barnett On: Why I Don’t Go To GDC

By Kieron Gillen on July 2nd, 2008.

I don't go as I can't afford it.

A few months ago Mythic’s Creative Director Paul Barnett and myself went into a London bar, set a tape rolling and got mildly smashed. Only now do I dare return to these hours of tape to transcribe a series of topic-by-topic interviews. We pick up where we left off last time, with Paul about to explain why he went to Futurism-festival LIFT rather than this industry’s mecca, the Game Developer’s Conference. And it’s much more fun than him hating San Francisco.
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New Warhammer Online Footage, Interview

By John Walker on June 25th, 2008.

Jeff and Paul in 30 years.

Over the years I’ve been following the development of Warhammer Online: Age Of Reckoning, I’ve noticed one steady trend. It’s the gradual subversion of the formerly calm, carefully paced executive producer Jeff Hickman into Paul Barnett‘s comedy sidekick. I blame Barnett entirely for this. That nice man, all gone strange. It’s very telling that when Kieron and I went to visit their studios in Washington DC a couple of years back, I was drawn to Hickman and Kieron to Barnett. What it tells is that Gillen and Barnett are both eccentrics, while Hickman and I are calm, thoughtful and better looking. I digress. The positive result of these personalities at the helm of WAR is seeing both sides appearing in-game. WAR is looking like an MMO that will sit down to tell you a good story, then fart in your face and run away. I stress that this is a good thing. Anyhow, point is, you can see Hickman and Barnett doing their thing in the video below, along with some new in-game footage.

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Barnett On: Games Journalism

By Kieron Gillen on June 25th, 2008.


A few months back, I met up with EA Mythic’s vocal Creative Director in a bar near London Liverpool Street Station. We ordered drinks. We set the tape rolling. After three hours, I stopped the dictaphone and we stumbled off. We’d covered a lot of ground – pretty much everything away from Warhammer itself, which was out of bounds for the usual PR-reasons. Since the full transcript would run to tens of thousands of words, I’m going to break it down to individual segments which I’ll lob up every week or two. And it’s just as well, as much of what Paul says is going to lead to debate and each topic should be taken apart individually.

The first one’s about Games Journalism, how it should work, how it worked for him, how journalists minds get broken, the problems of journos turning devs, where it’s gone wrong and how RPS has invented a time-machine (to our mild embarrassment).
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One Nation Under a LAN: Dreamhack 2008

By Kieron Gillen on June 18th, 2008.

It’s become a welcome fixture in my life. Occasionally Warhammer’s Paul Barnett gives me a call and has a rant about whatever’s on his mind, like a kind of personal twittering service. Yesterday he rang as he limped away from Summer Dreamhack 2008, the long-running Swedish LAN event. Over 10,000 gamers in the perpetual daylight of the far north, dragging beds and PCs to the middle of nowhere… to game. It sounded awesome, and some more details and videos follow…
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