Posts Tagged ‘paul cuisset’

Subject 13: Flashback Designer’s Adventure Game Out

By Alice O'Connor on May 28th, 2015.

You might’ve thought a new adventure game from Paul Cuisset, the lead designer of Flashback, would’ve drawn more attention from us here in the RPS treehouse. Don’t look at me: I get irate at the very notion of realigning mirrors to direct a beam of light.

Still, here we are, and here Subject 13 [official site] is. It launched today for Windows and Mac with a tale of a physics professor who ends up in an odd secret base after his car plunges into a lake. I’m sure he’s fine, folks, and it’s not at all some kind of drowning dream and/or purgatory.

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The Quest To Reclaim Identity: Flashback Dev’s Subject 13

By Alec Meer on June 18th, 2014.

The CV of Paul Cuisset, lead designer of Flashback (plus the oft-infuriating but semi-brilliant Future Wars), is a bewildering one. King of the world after Flashback, surely, yet his follow-up to it was Shaq Fu. While that no doubt bought him a mansion made of solid gold basketballs, his titles since suggest a slow decline, with his once-great studio Delphine Software International closing down in 2004. Follow-up company VectorCell met an abrupt end in 2008 after a Flashback remake and disastrous horror game AMY failed to generate requisite digital funbucks.

I would have predicted a Kickstarter any moment now, but looks like he’s instead gone traditional and partnered up with a publisher for his next effort, Subject 13, which is billed as a return to his acclaimed sci-fi adventure roots.
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Amy Wants To Hold Your Hand

By Adam Smith on October 7th, 2011.

this could end in a very upsetting fashion

Amy is a game with zombies in it, but don’t leave just yet. I know we’re oversaturated with them, but that doesn’t mean we should be jaded about every upcoming game that involves the shambling nonliving. It’s still possible to use them in interesting ways and, for me at least, even just shooting them in the head isn’t boring quite yet. Amy’s doing something very different though. Set in an infected city of the near-future, it’s a game about survival and companionship. It would be easy to describe what I’ve seen so far as urban Ico with zombies, so that’s what I’m going to do. There’s new footage below, with developer narration to describe how infection will destroy you and how it can be staved off. It’s not the most whizzbang stuff but it’s certainly piqued my interest.

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