Posts Tagged ‘paul dean’

Systemic Shock: Maia’s Science And Stories

By Adam Smith on June 24th, 2013.

At the first Rezzed, a year ago, I saw Maia for the first time. Back then, before the nail-biting Kickstarter campaign, what I was shown was more engine than game, an almost frighteningly impressive technical achievement, created by one person and almost tentatively shown to a few eager onlookers. A couple of days ago, I saw the game again. It isn’t finished but it was one of the most intriguing propositions at a show packed with variety.

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