Posts Tagged ‘PC Gaming Alliance’

PC Gaming Alliance Reforms With Mobile As Open Gaming

By Alice O'Connor on July 23rd, 2014.

Poor dodo :(

“To advance the PC as a worldwide gaming platform” was the mission statement of the PC Gaming Alliance upon formation in 2008. Microsoft, Intel, Epic, AMD, Nvidia, Activision, and other big names were dedicated to the exciting but vague cause. It’s now even vaguer, as the PC Gaming Alliance has embraced mobile gaming and branded itself as the Open Gaming Alliance.

All we’ve really seen from the nonprofit over the years is reports telling us people spend money on PC games. One big goal it stated was assuaging system requirement confusion through certifying gaming PCs, but it’s never come together. That particular plan’s seemed futile since Microsoft and Nvidia left in 2011. Many others have left over the years too.

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PC Gaming In Still Not Dead Shocker

By Alec Meer on March 28th, 2013.

One week's worth of PCGA membership fee, yesterday

I’ll start this by saying that, to date, I’ve not been at all impressed by the PC Gaming Alliance, an organisation which seems to have been charging its members large sums to do God only knows what in near-silence, while PC gaming has busily got on with resurging dramatically all by itself. So I’m not entirely inclined to take their report on the current state of PC gamingland at face value, especially given that Steam famously doesn’t share sales figures, but at the same time it’s always nice to hear a big, positive number. By their and their analysts’ reckoning, PC gaming is now a “$20 billion global market with record revenues of $6.8 billion,” up 8% from last year.
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PC IS STRONG: PC Games Revenue Up 19%

By John Walker on March 1st, 2011.

RICH!

We’re all doomed! Time is running out! What will stop the death of PC games? Perhaps continuing to get bigger each year, with a 20% annual rise in revenue in the already enormous market could help. Once again, our favourite format failed to meet the expectations of the publishing industry, and went and sold billions of dollars worth of games. What is it like, eh?

The PC Gaming Alliance (the scraps of it that remain, anyway) has published a “Horizons” report. Ahhhhhh, horizons. I feel like having a little weep of contentedness. In it they reveal that the PC market scored $16.2 billion in revenue in 2010. Sell your PS3, it is OUR DAY.

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PCGA: Lots Of Gaming PCs Sold In 2009

By Jim Rossignol on August 6th, 2010.


The PC Gaming Alliance has released its annual Horizons report to its members, and a press release to the rest of us. Said release indicates that PC gaming hardware sales were pretty healthy in 2009, totaling “over two times larger than the combined Wii, PlayStation 2, PlayStation 3 and Xbox 360 console units shipped in the same period.” They also make some predictions about the future, saying that “the worldwide number of consumers gaming with discrete graphics solutions on their PCs (Desktop and Notebooks) to be 212.6 million for 2009 and expects this to grow to about 322 million by 2014.”

I suppose we can draw some conclusions from that, eh? (And, as for software, which folks have been talking about in the comments, this NPD report is all we have at the moment.)

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PCGA: PC Very Big, Actually (Also Different)

By Jim Rossignol on March 23rd, 2009.


The PC Gaming Alliance have made their 2008 report to their members, and provided us with some snippets via the magic of a press release. The release claims that “The report provides an overview of the PC gaming market and the growth of the largest single platform for games with annual revenue of about $11 billion.” The full thing is here.

The report also portrays “Massively Multiplayer Online Games (MMOGs) as the leading products for both revenue and profits. Other significant revenue generators include several Asian MMOGs making over $100 million in annual revenue after five-plus years on the market; World of Warcraft® producing over $1 billion in annual revenue; and the Lich King expansion to World of Warcraft outsold its predecessor. In 2008, two major subscription MMOGs (Age of Conan® and Warhammer™ Online) sold over 1 million units at retail.”

I wish I had $11 billion. I’d buy a pony.

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Here Come The Heroes

By Alec Meer on February 12th, 2008.

They're coming to get yoooooooou...

PC games: still not dead since 1997. Still, sales are down 6% year on year according to increasingly ubiquitous market researchers NPD. How can the decline, this unspecific apocalypse we’ve been told to fear for so long now, be halted? Inventive, diverse games? Greater support for indie development?

Nah, that’d be far too sensible. Instead, how about a humongous and slightly sinister alliance between the industry’s biggest monopoly-men? Dean Takahashi reveals that Intel, AMD, NVIDIA and Microsoft (amongst others) are forming a fellowship aimed at saving PC gaming. Read the rest of this entry »

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