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Posts Tagged ‘pc gaming is not bloody dying alright’

PCGA: PC Very Big, Actually (Also Different)

By Jim Rossignol on March 23rd, 2009.


The PC Gaming Alliance have made their 2008 report to their members, and provided us with some snippets via the magic of a press release. The release claims that “The report provides an overview of the PC gaming market and the growth of the largest single platform for games with annual revenue of about $11 billion.” The full thing is here.

The report also portrays “Massively Multiplayer Online Games (MMOGs) as the leading products for both revenue and profits. Other significant revenue generators include several Asian MMOGs making over $100 million in annual revenue after five-plus years on the market; World of Warcraft® producing over $1 billion in annual revenue; and the Lich King expansion to World of Warcraft outsold its predecessor. In 2008, two major subscription MMOGs (Age of Conan® and Warhammer™ Online) sold over 1 million units at retail.”

I wish I had $11 billion. I’d buy a pony.

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Unreal Engine 4 to “exclusively target console”

By Alec Meer on March 13th, 2008.

Do. You. See. What. We. Did. There.

It’s been coming for a while, if we’re honest. Epic have recently been taking it in turns to say disparaging things about the state of PC gaming, to the point that CliffyB’s now considered something of a Benedict Arnold figure in some of the more rabid PC camps.

And now they’re burning another bridge, further confirming that PC is no longer their most beloved (edit – for those misinterpreting, Epic are not abandoning the PC, just confirming they’re developing their next-gen engine for consoles first and foremost). It’s hardly a shock, but allow us a teary moment anyway.
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