Posts Tagged ‘penny arcade’

Penny Arcade Leak Describes Diversity Hub For PAX

By John Walker on December 18th, 2013.

Some interesting, possibly very positive news has leaked our way from Penny Arcade. We received some documents showing their plans to create something called the Roll For Diversity Hub & Lounge for forthcoming PAXes. A place where people can get information and support about all manner of topics, issues relating to “women, LGBTQ, people of color, disabled people, and mental health issues in gaming”. It’s obviously a move in response to the extremely strong criticism PAX events have received in the past, and an attempt to make it clear that they wish the event to be more tolerant and inclusive. Great stuff.

Read the rest of this entry »

, .

334 Comments »

To Boycott PAX Or Not To Boycott PAX?

By Nathan Grayson on September 19th, 2013.

Editor’s note: RPS will no longer be covering PAX events. We believe that the values of the company operating those events conflict with ours, and as such we can no longer endorse their actions by providing coverage of PAX events. An explanation of this can be read here. However, others argue that attending can be an effective way to respond to the company’s poor behaviour, and that being there is a way to change things from within. Nathan spoke to people on both sides of the boycott at this year’s controversial event.

To Boycott PAX Or Not To Boycott PAX? That really is the question these days, isn’t it? The saga, up to this point, has been long, turbulent, and ugly. Penny Arcade’s tangled two-headed hydra of a creative force has been at the forefront of some pretty nasty movements over the years – the Dickwolves incident, which saw Mike “Gabe” Krahulik and Jerry “Tycho” Holkins stand resolutely unapologetic over a rape joke that made many fans deeply uncomfortable (instead of saying sorry, they went and sold freaking merchandise), easily stands as the most visible. In the wake of that, similar incidents, and Krahulik acting vocally intolerant of transgender people, Gone Home developer Fullbright – who we spoke to in regards to this article – went so far as to pull out of this year’s PAX altogether. But others – many of whom absolutely abhor Penny Arcade’s oftentimes turgid stances and values – attended despite all of that. Speaking with developers behind games like Journey, Always Sometimes Monsters, and Child of Light, and other fans and critics from many walks of life, I found out why. 

Read the rest of this entry »

, , , , , , .

1,410 Comments »

Finale: Penny Arcade – OTR-SPOD Episode Four

By Adam Smith on January 28th, 2013.

The fourth episode of Penny Arcade: Otter Spod will be the final chapter in the comic saga. There’s a good chance anyone who played the game, or followed development, already knew that number four was the finale, but I’ve been under a rock playing strategy games instead. I really should emerge from time to time, not only because it’d be good for my posture, but because I actually enjoyed Zeboyd’s previous games. In conversation with IGN, Zeboyd say that the sequel will be less linear and will encourage a variety of strategies. They also talked about their plans for the future, more of which below.

Read the rest of this entry »

, , .

12 Comments »

On The Ledge: Penny Arcade Ep 3 DLC & 4 Inbound

By Alec Meer on July 24th, 2012.

yeah yeah piracy gag

The increasingly incongrously-named Penny Arcade are to continue their Zeboyd-developed series of roleplaying adventures, both with a fourth game and a pair of free expansions for the well-received third. The second DLC for On The Rain-Slick Precipice Of Darkness Episode 3 will apparently detail the fate of the character you/we/I/he/she/they/it/your mum played as in the first two episodes of the abandoned Hothouse-developed trilogy. Closure of a sort, then.
Read the rest of this entry »

, , .

9 Comments »

Power To The People: The Trouble With Crowd-Sourcing

By Nathan Grayson on July 17th, 2012.

Crowd-sourcing. Crowd-funding. The next big thing. A flash-in-the-pan fad. Call it whatever you want, but right now, the gaming industry’s fallen in love with the idea of putting its fate in the hands of heaping piles of people. Double Fine Adventure was – so clearly that you could see it from space – the point where everyone took notice. Shockingly, crowds did, in fact, exist before that moment, but DFA caused them to really, truly become a thing in the industry’s eyes. Last week, however, saw Phase Two of that movement kick off with things like Penny Arcade’s Kickstarter, World of Warcraft’s Guild Mentoring Program, Steam Badges, and Steam Greenlight. Problem is, with the exception of the latter, we’re sort of doing a really miserable job of leveraging communities, you know, well.

Read the rest of this entry »

, , , , , .

106 Comments »

Penny Arcade Adventures Returns In Hands Of Zeboyd

By John Walker on April 4th, 2012.

Not shown: someone saying a swear.

The Penny Arcade games were, perhaps, not all of the good in the world in one place. But there’s some rather splendid news afoot. What had clearly been abandoned is to return, but now in the hands of the rather brilliant Zeboyd Games. They who made the utterly fab Cthulhu Saves The World. They’ve been put in charge of the ever-hideously named Penny Arcade Adventures: On The Rain-Slick Precipice Of Darkness, episodes 3 and 4.

Read the rest of this entry »

, , , .

40 Comments »

Gabe Newell Ponders “If we have to sell hardware we will”

By Craig Pearson on February 20th, 2012.

Uncy Gabe
Penny Arcade’s new games journalism site (note the lack of capitalisation), the PA Report, has kicked off with an interview with Uncy Gabe of Valve’s new beard. Most interviews with the newly hirsute Newell have some form of forward looking speculation about the industry, because that’s the way his mind works, and Newell’s take on hardware shows that the Valve hivemeind are contemplating how best to serve customers hardware as well as software. Though Newell observes that “It’s definitely not the first thought that crosses our mind”, Valve’s biofeedback experiments have been so successful that they are, if no-one else does it adequately, prepared to sell the hardware themselves.

“It’s not a question of whether or not this is going to be useful for customers, whether or not it’s going to be useful for content developers, you know, it’s figuring out the best way we can get these into people’s hands.”

But how could that happen?

Read the rest of this entry »

, , , .

56 Comments »

Four-Play: Telltale’s New Game Teased

By Kieron Gillen on August 28th, 2010.

Of course, if we're being literal, rather than a game featuring all of the four characters it could actually be that the team-fortress characters are joining the Telltale stable in some way. Who can tell? Telltale, and they're not.

Lauri was the first to mail us with news that Telltale are teasing us furiously via the medium of Gametrailers. A short footage stating “Bet you never thought these guys would get together”, followed by silhouettes of Him from Penny Arcade, Him from Sam ‘n’ Max, Him from Strong Bad’s Cool Game for Attractive People and – unless our eyes deceive us – him from Team Fortress 2. Holding – er – cards? They seem to be cards. What could it be? A videogame, that’s what. It’s not going to be a fridge decoration. We’ll know on September 2nd and the teaser trailer follows…
Read the rest of this entry »

, , , , .

65 Comments »

Plants Versus Zombies Versus Evony

By Kieron Gillen on July 30th, 2009.

Oh God. Thanks to the forum, I’m advert-blogging. Which can only mean one of two things: i) Post-Darkfall review I’ve totally lost it or ii) it’s an awesome advert that needs immortalisation. Or maybe both. Anyway, Plants Versus Zombies has a new ad-campaign. It’s been seen over at the Penny Arcade – maybe they did it? If so, well done you, Mr Penny and Mr Arcade – and is well worth nosing at. And it’s under the cut because it’s too long to go above it.
Read the rest of this entry »

, , , .

61 Comments »