Rock, Paper, Shotgun

Posts Tagged ‘Perfect World’

Neverwinter Money Exploit Sees Cryptic Turn Back Time

By John Walker on May 20th, 2013.

It seems that Neverwinter’s had a bit of a weekend. The game was offline for five or six hours after very naughty players discovered an exploit that allowed them to make billions of the game’s in-game currency, Astral Diamonds. While that may at first seem problematic, but not too serious, this in-game currency can be used to buy “Zen” from other players, Perfect World’s virtual currency bought with real-world money. This sudden flooding of Astral Diamonds into the game’s economy broken everything. So the publisher is scrambling to fix things. By turning back time.

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Neverwinter Diary: Tales From The Sword Coast Part 3

By John Walker on May 16th, 2013.

The ongoing adventures of a man finding he’s been sucked into an MMO for the first time in years. Parts one and two are there.

So I guess I’ve finished Neverwinter. I’ve not reached the end of its content, but I’ve hit the limit of what it seems I’m going to be able to play.

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Neverwinter Diary: Tales From The Sword Coast Part 2

By John Walker on May 9th, 2013.

I have apparently taken leave of my entire personality, and am engrossed in an MMO. Worse, I’m *playing with others*. This is about how I came to such a place.

Something’s wrong with me. I’m… I’m doing things – things I shouldn’t want to do. I’m – and please be understanding – I’m playing nicely with others. For crying out loud, I’m running a guild.

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Remembered Realms: Neverwinter’s Beta Starts Today-ish

By John Walker on April 25th, 2013.

Neverwinter goes into a proper open beta very soon (today in fact, for those with the head start, 30th for the plebs), and we’ll finally be able to have enough time with it to properly get to grips. The all-too-short beta weekends have shown a game that’s definitely bursting with potential, not least because of the Foundry in which users can create their own in-game quests and campaigns for others to play. Also, today is the day that Perfect World release the one billionth trailer for the game! Congratulations all involved.

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Neverwinter Trailer #23123123: The Control Wizard

By Craig Pearson on March 14th, 2013.

How can he aim with that ball out in front?
It’s not quite “every time a bell rings an angel gets his wings”, but there’s a saying I hope will lodge in the world’s collective unconscious: “Every time Craig Pearson is on RPS, a Neverwinter trailer is released”. It’s true. Whenever I pretend to be an RPS writer, the guys at Cryptic put out another Neverwinter trailer. For some reason, my being here is inextricably linked to the ebb and flow of audio visual information about a game where wizards are hitting people. I’m here for a couple of days next week, so we’ll have definite proof. If they follow up this video of the control wizard in action, then they’ve definitely hacked into my Google calender. And if that’s true, then they know about the…. uh-oh. I’ll be right back.
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Mounty: Neverwinter Allows You To Ride The Sport Cow

By Jim Rossignol on March 4th, 2013.


We knew that Neverwinter allowed players to ride giant spiders – that much was obvious – but a new trailer has revealed that they can also ride horses! And there was me thinking those wildly roaming quadrupeds were just for eating.

John had a rather good time with Neverwinter when he played it recently, and the game is currently in beta wot you can sign up for.
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Neverwinter Is Looking Orcward

By John Walker on February 21st, 2013.

After my time spent on the beta weekend with Neverwinter, I’ve been itching in my chair to get back to the game. It certainly wasn’t perfect, but then it’s a beta and they’re not meant to be, but a couple of days in Cryptic’s envisioning of the D&D realms captured a purity of both fantasy and the MMO that made me want to carry on. In the meantime, I’m applying trailer patches to my arms, the latest introducing the Orcs.

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Hands On: Neverwinter Beta

By John Walker on February 11th, 2013.

Cryptic’s Neverwinter had its first beta weekend these last couple of days. I jumped in, rolled a young half-elf, and had a look around for a couple of days. With the game still without a fixed release date, there’s clearly still a lot of time for change. But as it stands, here are my hands-on impressions of the game so far.

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Siege It: Neverwinter’s First Beta Weekend Tomorrow

By John Walker on February 7th, 2013.

They're staring in confusion at Perfect World's website.

I’ve kept Neverwinter at arm’s length. I don’t know what to think about it. I loved NWN2, and while the series more immediately lends itself to the shared world of an MMO than other BioWare properties, I’ve got those fan-nerves of seeing a completely separate studio take it on. But then that studio is Cryptic, they of the glorious City Of Heroes, so… I get in a muddle. The good news is, the first beta weekend is coming up tomorrow, so minds can start to be made.

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Could Being A Neverwinter Founder Make You Drow-sy?

By Jim Rossignol on January 30th, 2013.


I spent some time typing experimentally into the headline bar “…Wants You To Founder Its Beta Weekend… Founders Keepers… Beta Found Than Neverwintered” and so on. But none of it made any sense. And that is what I came up with. You know. Because drow. Sorry. My powers are gone. Fortunately, by returning to a nest made of shredded RPGs, held together with mucus and bad dreams, those powers can be regenerated. I’ll retreat there, probably around February 8-10, March 8-10, and March 22-24, which is when Neverwinter‘s beta will take place. With its user-generated content and D&D trappings, it should be a healing sort of environment for discombobulated old nerd-wraiths like me. The more excitable among our kind – and those with wallets full of platinum – will like invest in Founders Packs, which are fashionable pre-order garments of the online-gaming catwalk. Or something.

Trailer can be found in the Underdark below! Giant armoured spider mounts from Menzoberranzan! Look over there! *vanishes*
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The MMOnster Mash: Hands On With RaiderZ

By Richard Cobbett on November 1st, 2012.

Alright, we'll call the staring contest a draw. Prepare to be turned into a seafood buffet!

RaiderZ is the latest free-to-play MMO from Korea, and those… well, aren’t the most enticing words in gaming right now. This one promises to be a bit different though, with its arcade style combat, and big bad monsters in need of a kick up the first available orifice. We sent Richard to find out if its beta has a chance against the big names, or earns that big Z.

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