Posts Tagged ‘Perfect World’

Neverwinter Is Looking Orcward

By John Walker on February 21st, 2013.

After my time spent on the beta weekend with Neverwinter, I’ve been itching in my chair to get back to the game. It certainly wasn’t perfect, but then it’s a beta and they’re not meant to be, but a couple of days in Cryptic’s envisioning of the D&D realms captured a purity of both fantasy and the MMO that made me want to carry on. In the meantime, I’m applying trailer patches to my arms, the latest introducing the Orcs.

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Hands On: Neverwinter Beta

By John Walker on February 11th, 2013.

Cryptic’s Neverwinter had its first beta weekend these last couple of days. I jumped in, rolled a young half-elf, and had a look around for a couple of days. With the game still without a fixed release date, there’s clearly still a lot of time for change. But as it stands, here are my hands-on impressions of the game so far.

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Siege It: Neverwinter’s First Beta Weekend Tomorrow

By John Walker on February 7th, 2013.

They're staring in confusion at Perfect World's website.

I’ve kept Neverwinter at arm’s length. I don’t know what to think about it. I loved NWN2, and while the series more immediately lends itself to the shared world of an MMO than other BioWare properties, I’ve got those fan-nerves of seeing a completely separate studio take it on. But then that studio is Cryptic, they of the glorious City Of Heroes, so… I get in a muddle. The good news is, the first beta weekend is coming up tomorrow, so minds can start to be made.

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Could Being A Neverwinter Founder Make You Drow-sy?

By Jim Rossignol on January 30th, 2013.


I spent some time typing experimentally into the headline bar “…Wants You To Founder Its Beta Weekend… Founders Keepers… Beta Found Than Neverwintered” and so on. But none of it made any sense. And that is what I came up with. You know. Because drow. Sorry. My powers are gone. Fortunately, by returning to a nest made of shredded RPGs, held together with mucus and bad dreams, those powers can be regenerated. I’ll retreat there, probably around February 8-10, March 8-10, and March 22-24, which is when Neverwinter‘s beta will take place. With its user-generated content and D&D trappings, it should be a healing sort of environment for discombobulated old nerd-wraiths like me. The more excitable among our kind – and those with wallets full of platinum – will like invest in Founders Packs, which are fashionable pre-order garments of the online-gaming catwalk. Or something.

Trailer can be found in the Underdark below! Giant armoured spider mounts from Menzoberranzan! Look over there! *vanishes*
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The MMOnster Mash: Hands On With RaiderZ

By Richard Cobbett on November 1st, 2012.

Alright, we'll call the staring contest a draw. Prepare to be turned into a seafood buffet!

RaiderZ is the latest free-to-play MMO from Korea, and those… well, aren’t the most enticing words in gaming right now. This one promises to be a bit different though, with its arcade style combat, and big bad monsters in need of a kick up the first available orifice. We sent Richard to find out if its beta has a chance against the big names, or earns that big Z.

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Hot Water Tank: Neverwinter’s Class Profiles Begin

By Jim Rossignol on September 20th, 2012.

Sword! Sword! That's the noise swords make.
It’s been a little while since we caught up with Neverwinter – the last glimpse being the Blackdagger Keep trailer at the start of this month – but things are continuing to tick along towards the game’s “early 2013″ release. D&D types will know what to expect from the Guardian Fighter class, which appears below as the first part of Neverwinter’s class profiles series. He is, pleasingly, a tanky bastard.

Look below!
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It Doesn’t Look That Summery: Neverwinter’s Latest Trailer

By John Walker on September 3rd, 2012.

There’s eventually some nice in-game footage of the combat in Neverwinter in the new trailer, revealed via PAX this weekend. The game is set for release early next year, but in the meantime you can find out more about skull-faced pirate, Blackdagger, below.

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Winter Is Coming… Eventually: Neverwinter Delayed

By Nathan Grayson on August 16th, 2012.

The alt text has also been delayed - to 2014, actually. These things take more work than you'd think.

I came here to tell you about something¬†pertaining to Cryptic’s Neverwinter MMO-that-nearly-wasn’t, but then – at the 11th hour – my post got delayed into 2013. The news is, of course, disappointing for many of you, but we’re confident that we can use the extra development time to bring you a more polished, visceral post with double the number of guns and¬†sextuple the number of puns. In the meantime, though, I can discuss the delay of another, entirely unrelated game. Let’s call it Neverminter. And imagine that the N is upside-down.

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War Of The Humans In Tanks: Blacklight’s Siege Mode

By Nathan Grayson on August 2nd, 2012.

This is, of course, exactly what Johnny Cash was talking about when he wrote that one song. He's the robot, obviously.

Blacklight: Retribution is a bit like a surprise birthday party. For the longest time, I thought nothing of it and went on with my daily business. Then, one day, it crept into my home, turned out the lights, and shouted “SURPRISE!” so loud that I dropped my groceries and grabbed a lamp to brandish in a threatening fashion. I continue to be shocked by how enjoyable Zombie Studios’ follow-up to the rather uninspired Tango Down is, though. Certainly, it’s got roots in traditional multiplayer weapons, upgrades, and other such standbys, but X-ray vision’s a game-changer, and everything feels great. And now, another pleasant surprise: the tank-centric siege mode.

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Neverwinter Invites You To Look At Its Dungeons

By John Walker on July 18th, 2012.

That sure is D&D.

If you can ignore the bizarre choice to spend 30 seconds showing the faces of a crowd looking at a screen showing Neverwinter footage you can’t see, then the video below will eventually show some “pre-alpha” (which I always thought meant drawings on a whiteboard) in-game content for the Cryptic MMO.

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Creatures, Pets: Torchlight 2

By Adam Smith on April 2nd, 2012.

Is that a skeleton that has been killed, a skeleton that doesn't need to be killed or a skeleton that's waiting to spring to life and then be killed?

The year they call 2012 will be full of dungeon crawling and loot hauling. Thousands of people probably descended on the Path of Exile for the first time this weekend and there’s the not inconsequential matter of Diablo III’s mid-May arrival. But what of Torchlight II? I feel like it hasn’t been clamouring for my attention as loudly as perhaps it should and a short video showing animated animals is hardly the most clamorous display. Still, that is one cute bulldog.

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