Posts Tagged ‘Perfect World’

Unforgotten: Neverwinter Free, Delayed

By Jim Rossignol on October 6th, 2011.


It’s not quite clear what IGN’s source is for this, but according to them the Dungeons & Dragons online-RPG Neverwinter, which Cryptic said originally was “an old-school tactical Western RPG”, but online, is apparently an now MMO more “closer to a game like Nexon’s Vindictus”. So a free-to-play one where action dominates. Quite how this contrasts against what Cryptic’s Jack Emmert told us previously is detailed in part through the link (and mainly consists of learning the lessons of Star Trek and Champions going free), but it doesn’t actually seem like that a big a change to me.

Nevertheless, word is that the game has been delayed to the end of 2012 to make the necessary changes. It would seem that these changes might have come about thanks to Cryptic’s acquisition by expanding F2P giant Perfect World, who also bagged Runic, and are planning to make a Torchlight MMO at some point.

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Prospering? Star Trek Online F2P This Year

By Jim Rossignol on September 1st, 2011.

Screw you guys! I wanted to be in Babylon 5.
The unstoppable march of free-to-playification continues! Cryptic’s Star Trek Online – which is published by Perfect World – will be free-to-play by the end of the year. According to this report on Perfect World’s exciting Q2 earnings call, chief financial officer Kelvin Lau told investors: “Cryptic is working on the free-to-play model for Star Trek Online. This is going to be launched by the end of this year.”

This feels like a transitional period to me. All these MMOs that launched with subscription models reconfiguring themselves to F2P, while much better contenders – such as forthcoming Tribes-but-WoW offering Firefall – wait in the wings to prove that they can do F2P from the off. Nonetheless, I expect we’re a long, long way from this all being normalised in any fashion. What “free” actually means for these games is still very much up for definition.

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Torchlight II Will be $20, Final Class Reveal

By Jim Rossignol on August 29th, 2011.

Runic: still unable to release decent screenshots.
An announcement on the Torchlight II site confirms that the game will ship for $20. Here’s the kind of statement that you would think more company bosses releasing PC games would include in their press release: “It’s always been our goal to provide exceptional value for the price,” says Max Schaefer, CEO of Runic Games. “Everyone who wants to play Torchlight II will be able to comfortably afford to do so, and they’ll be able to play with their friend online or via a LAN, or play single player offline, all with no further purchases.” Ha.

The Embermage page (the final class to be revealed and inevitable ranged spellcaster) is here.

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Blacklight: Retribution Contains Guns, Men

By Adam Smith on August 22nd, 2011.

A Man Fires a Gun

The signup for Blacklight: Retribution‘s closed beta is ongoing and another trailer has emerged for your viewing pleasure. It shows off some shooting, some explosions, some vehicles and a mech with strangely chubby legs. But don’t take my word for it – see below and attempt to spot all those things for yourself! Perhaps make some form of checklist. That way the trailer is a game in itself.

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Seedy Looking: Blacklight Retribution Trailer

By John Walker on June 30th, 2011.

Volumetric rebuffered polyvinyl lighting!

Blacklight Retribution is a strange name for a game. Is it about some creepy serial killer who was caught when his semen showed up in a victim’s basement under the investigator’s blacklight, and now – having escaped from prison – he plans to destroy every last ultraviolet bulb in the world? No – insanely it is not. It is in fact the sequel to Blacklight: Tango Down, the futuristic shooter that didn’t warm our cockles. But interestingly, this one is to be free-to-play – the buzzphrase of today. Perfect World, publishers of half of the free things in the universe, have released a trailer showing off its DX11 features, which I’ve kindly placed below.

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Incandescent: Torchlight II Hands-On

By Dan Grill on June 16th, 2011.


Torchlight II fell into our hands at E3 2011. This is what happened.

We’ve been looking for the bandit camp for ten minutes. ‘We’ being me, a berserker, producer Brock as a cannon-equipped Outlander, Brock’s wolf, Doggy, and my ferret, Marmot. “It’s north!” cries, Marsh Lefler, VP of Runic Games. We head north. We kill massed enemies, skeletons, great halberd-wielding beastthings, endless wolf-like things. Almost every thing we kill drops loot and before long we’re laden like junk pedlars. Our pets run back to town with the vendor junk and return laden with gold.
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Blacklight Retribution Is Foxtrot Two Papa

By Jim Rossignol on June 6th, 2011.


Zombie Studio’s shooter Blacklight Tango Down didn’t go down particularly well with us. We did shrugging and said “s’ahright, spose…”, but our indifference has not defeated it because it’s back, BACK this year with a fresh incarnation of Unreal-powered near-future gun action: Blacklight Retribution. And there are robots! Slidey rocket-propelled crazybots, if this trailer is to be believed, which is should be, as it is footage from the game. The game will be free-to-play and will be part of Perfect World’s increasingly impressive-looking line-up of free online titles. Go take a look at this and then make that quiet “ahrm” noise you make when you are considering whether something will actually be any good.

That’s it, yeah.
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Cryptic Now In A Perfect World

By Jim Rossignol on May 31st, 2011.

Logos!
Perfect World, the MMO company behind, er Perfect World, and also more recently Forsaken World, seem to be gradually expanding away from their Chinese MMO remit. Last year we heard they were publishing Torchlight 2 and the as-yet-unrevealed Torchlight MMO, and yesterday it was revealed that they have acquired Cryptic from Atari. Perfect World have stated that they expect things to be business as usual for Cryptics operations as a result of the purchase. Right now Cryptic are still working on the Nevewinter MMO, but it’ll be particularly interesting to see what Perfect World have them do once that is complete.

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Making Torchlight II’s Levels And Stuff

By Jim Rossignol on May 20th, 2011.


Torchlight II is due in July. That’s only ten minutes from now! Quickly, we must read as much as we can about the creation of its randomized worlds! Oh God, if only there was something to hand… but maybe there is, because Runic have published this piece on the creation of Torchlight II’s world, and this Q&A on level design. It contains gems such as this: “We do have random events! A few examples of these are, maybe you run into a injured person on the road with a broken down wagon that asks you to do something for him/her in the immediate area. Or you could be out exploring and find a campfire with bandits that have tied up hostages that you can rescue for a reward. We are still working on these, and coming up with new ideas to keep them exciting for players.” Cor!

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Co-opted: Torchlight II Trailer

By Jim Rossignol on August 18th, 2010.

I heard it's got multiplayer, but I'm not sure I believe it.
Runic want to stress something to you: Torchlight II has co-op play in it. No, it really does. You might say it doesn’t and hold your breath until you turn blue, but it still does. Here’s a trailer to prove it. Oh and the game is out early next year. Before Diablo III, anyway.
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Darkness Rising From The Deep: Torchlight Trailer

By John Walker on September 9th, 2009.

Sunglasses for the Diablo crowd.

Jim mentioned the rather exciting looking Torchlight last week. A new PAX trailers has appeared, and it’s bloody lovely. This is the team who made the mythological Fate, and the ill-fated Mythos. Mythos, created as a tech test for the doomed Hellgate: London (and managing to be the better game) was absolutely fantastic fun. Fate of course is loved and adored by many post-Diablo fans. So there’s plenty of reason to be excited to see the team back to developing a dungeon crawler. Especially one this pretty.

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