Posts Tagged ‘perhaps it could be hats and not terrain that is most essential to PC gaming’

PC Games Are All About Terrain

By Jim Rossignol on September 25th, 2012.

#terrain
About this time, every few years, we like to remember that a strange man once observed that “PC games are all about terrain”. Little did he know that in fact all games are about terrain. Except the ones that aren’t. But those are hardly games at all.

Terrain! It’s the undulating table on which the pieces of our play are set. It’s the sandbox in which we dig, and the garden in which we grow. Terrain: for exploring, for absorbing, for smoothing, for deforming. It is the unsung underfoot heroic substrate of all that is gaming, and much else besides.

Twitter helped me think about how much I love terrain. While hardly definitive, I think this gallery gives a taste of the rainbow of landscape that gaming terrain encompasses. Here’s how we got on:
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TF2 Community Hats = Money Hats

By Jim Rossignol on October 22nd, 2010.


Virtual millinery proves to pay off. Valve sent us this on the roaring hat-trade in Team Fortress 2, and the benefits for the community creators:

Five Steam community members participated in the initial round of content creation. Rob Laro, Shawn Spetch, Steven Skidmore, Spencer Kern, and Shaylyn Hamm created items for Team Fortress 2 which were then made available to other community members for purchase from the in-game Mann Co. Store. Today they received checks for the first two weeks of sales, with royalties ranging from $39,000 to $47,000 per person.

“It’s astounding that so many people want to purchase the items that came out of the community,” said Spencer Kern, TF2 community content creator. “The response exceeded my wildest expectations. There really is no doubt at this point that there’s a huge demand for community-created content in TF2 and, hopefully, more games will start to tap into this demand.”

Yep. Astounding is the word.

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