Posts Tagged ‘perpetuum online’

Perpetuum Expands, 15-day Trial

By Jim Rossignol on May 7th, 2011.


Robot-battling MMO Perpetuum has expanded and evolved a bit. Avatar Creations are keen to show off these new features by offering fifteen days to everyone, including fifteen days of game time added to the account of everyone who previously signed up to play. The game has six new islands to explore, three of which are open to PvP. The full breakdown of the expansion details can be found in this devblog. You can register and download the client to get your 15 day trial.

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Perpetuum: Win 30-Day Timecodes, Launch

By Jim Rossignol on November 10th, 2010.


Sandbox robo-MMO Perpetuum is launching on the 25th of November. It’s in open beta at the moment, so anyone can drop in and check it out, but Avatar Creations have also supplied us with a dozen one-month time codes for some of you to play for a free for a month after launch. Want one? If so, you can email us here with an explanation of what your purpose would be, if you were a robot. The best robo-roles will win the prizes. The usual rules apply.

Also, there’s some resplendent robo-biff in the launch trailer, below.
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Interview: Perpetuum Online

By Jim Rossignol on June 2nd, 2010.


Here and there RPS folks have been asking about Perpetuum Online, the Hungarian robo-MMO that is currently in closed beta. No doubt by now a few of you have made it onto that beta, too. I’ve been on there for a while, and I’ve been intrigued by what I’ve found: a constantly evolving sandbox MMO that is more reminiscent of Eve that anything else, and with an art-style and world design that is refreshingly atmospheric. To find out a little more I took some time to chat to Szelei Kis Gergely, from Avatar Creations, about his company’s aims for this independent MMO project. His responses, as well my time with the game itself, leave me feeling quietly excited for its prospects…
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Eurogamed: Perpetuum Online

By Jim Rossignol on February 24th, 2010.


Remember we talked about how there was an MMO that was basically Eve with robots? It’s called Perpetuum Online, and I only went and wrote about it for Eurogamer.

The biggest difference, of course, is that Perpetuum is not set in space, and has terrain. There are not spaceships, but robots. Some are a little stompy, others skittering, all armed as you see fit. The robots deploy from various techno fortresses that are scattered across the landscape.

And stuff like that.

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The Year Ahead, Part Three

By Jim Rossignol on January 16th, 2010.


Once we get past early summer things get a little hazy. We enter a nether-realm of shifting dates and unclear prophecies. By then we’ll also have a whole bunch of games I haven’t previously mentioned show up in the intervening months, stuff that we didn’t have release dates for to place them in our line-up. This final post in our preview attempts to survey them all. To the future! (And check out part one and two if you haven’t seen them already.)
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Hungarian Robo-Biff: Perpetuum Online

By Jim Rossignol on December 21st, 2009.


RPS chum RoBurky spotted this the other day: Perpetuum Online, which is a robot MMO being developed by a Hungarian studio, Avatar Creations. Nothing too unusual there, except the design of the game looks rather intriguing. If you take a look at the feature list then the game seems to be far closer to Eve Online than any other MMO out there. In fact, taking a closer look, it also seems to have the same kind of fitting-screens and third-person control of the robots that Eve has for its ships. Could this, finally, be an MMO that takes its inspiration from Eve? Let’s sign up to the beta and find out. (Disclaimer: dunno how much time the beta has let, to be honest, but worth a shot.) The most recent teaser trailer for the game is posted below.
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