Posts Tagged ‘Perpetuum’

Sub Be Gone: Pay Once For Perpetuum’s Robo-Biff

By Craig Pearson on March 19th, 2014.

Jim was so taken with the robotic land-grab MMO Perpetuum that he wrote the world’s bestest diary about his time in it. It was spread over five months, which just goes to show how much it grabbed him. That was in 2012, and the game is not only still around, but is about to land on Steam. With a potential pile of new customers, the developers have taken the decision to shift from a monthly subscription to a one-off payment of 28.99 USD/EUR that’s “augmented with optional in-game purchases of previously unavailable services and cosmetic upgrades.” Hmm.

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Postal Dad: Stanliest Gnome – 21 New Games Greenlit

By Nathan Grayson on October 16th, 2012.

Everyone, it’s OK. You can calm down now. Put away your finely honed rioting tools and carefully calibrated bludgeoning instruments. Octodad: Dadliest Catch, you see, finally got the Greenlight go-ahead to haphazardly fling itself in Steam’s general direction. After flopping and flailing about in hilarious frustration for 30 or so minutes, it also managed to affix 20 other games to its tentacles – which it will now nonchalantly drag onto the storefront with it. Or maybe they were just greenlit the normal way as well, but this is how I choose to interpret the information I’ve been given.

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Hmmm: The Green Light Bundle

By Nathan Grayson on October 13th, 2012.

Steam Greenlight isn’t perfect. Not by a long shot. It’s still very much a work-in-progress, and – at the moment – it’s making things harder on some developers than even the old, underdog unfriendly selection process used to. Valve has, however, made one thing¬†abundantly clear: it wants developers to round up outside communities of their own and then take Greenlight by storm. Obviously, that’s far easier said than done, but the Green Light Bundle is – if nothing else – an interesting attempt at making order out of chaos. Better still, it uses the 100 Percent Guaranteed Indie Game Solution To All Life Problems (Including Relationships And Spiders): “When in doubt, bundle.”

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Perpetuum Gazes On Its “Gamma Frontier”

By Jim Rossignol on May 31st, 2012.

Build this!
One of the issues that faced sandbox robot MMO Perpetuum was the frequent accusation that its world was simply too small. That’s one of a number of issues being addressed in a major patch tomorrow, which constitutes an expansion called Gamma Frontier. Aside from vastly expanding its territory, with twenty-four new islands (there are currently twelve), the game will be introducing player-built structures and bases, allowing players to terraform landscapes, erect base structures, and fortifying them with defences such as walls and turrets. Along with these features, there’ll also be fixes to a number of in-game issues, a reworking of the production and resource systems, and a new landscape rendering engine. Those robots are going to have a lot more space to roam, and plenty more tools to make use of it.

Gamma Frontier is set to go live tomorrow night. I’ll be intrigued to see how it changes the game.

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Robota: Our Fifth Month In Perpetuum

By Jim Rossignol on May 3rd, 2012.


Which is an ongoing diary of the RPS robo-corporation’s exploits in sandbox robot-war MMO, Perpetuum.

Last month we captured an island. And this month we lost it again.
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Hey You, Play Games With RPS Readers!

By Jim Rossignol on April 26th, 2012.

The RPS community, yesterday.
Yes, they’re all at it. There’s a whole bunch of them playing Tribes Ascend, and they even have their own server. The same is true of the Arma corps, who get up to regular shenanigans, which now even includes shooting zombies. Then there’s the surprisingly popular Mass Effect 3 shootery, which is taking place over here. If you prefer things a little more persistent then the Eve and Perpetuum corps are both recruiting, while the unstoppable Blood Bowl league persists in quite a different way. Long may it continue. Finally, it’s worth pointing a wizened finger at the Wargame: European Escalation gang, because that game is certainly worthy of your attention. There’s plenty more, of course, over here

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Robota: Our Fourth Month In Perpetuum

By Jim Rossignol on April 13th, 2012.


I should have called this Jim’s Secret Robot Diary, shouldn’t I? Oh well. Anyway.

We captured an island.

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Robota: The Ongoing Battles Of Perpetuum

By Jim Rossignol on March 8th, 2012.

Laser! Laser!
Perpetuum, the offbeat sandbox robot MMO that we’ve been playing since January, is going through a bit of a strange time, and things aren’t looking so rosy for our exploding robots.

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Robota: Pistols At Dawn In Perpetuum

By Jim Rossignol on February 13th, 2012.


A record of RPS’ ongoing adventures in robot-MMO, Perpetuum. To find us in-game grab the trial, and then find chat channel RPS.

So, we captured an outpost.
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Robota: Our First Month In Perpetuum

By Jim Rossignol on January 30th, 2012.


Okay, let me say up front that RPS is running a Perpetuum corporation. If you want to try out some sandbox MMO robo-action you should grab the 15-day trial from here and join the chat channel “RPS” in-game. With that over, let’s talk about what’s happened in our first month in this peculiar little MMO, the trials and tribulations of brutal PvP, and our first significant victory.

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Robota: Our First Week In Perpetuum

By Jim Rossignol on January 5th, 2012.


It’s been over a year since I first dabbled in obscure indie MMO Perpetuum, and I decided that since PvP and territory war had been overhauled, it was time to go back. Click onwards for some thoughts on the game as it stands now, and for a report of the activities of the RPS corporation’s first week in the game.

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