Posts Tagged ‘Peter Molyneux’

The Abysmal Godus Is No Longer Abysmal, APPARENTLY

By Alec Meer on March 12th, 2014.

look into the eyes of the chap on the left

Peter Molyneux and 22 Cans’ intended Populous heir Godus is the most miserable gaming experience I’ve had in many a year. It was so crushingly short on joy and cleverness, it seemed like a tech demo made without a design, it seemed to believe Farmville was gaming’s future, it was a betrayal of its own heritage, and it was an insult to all that had been promised. I struggled to find anything to convince me that it existed for any reason beyond making money. As an angry young man, I loathed games often. These days, I simply feel sadness and tiredness when I play a game I don’t enjoy. But Godus I loathed, and completely so. There should be no surprise, by now, at unmet promises, but the sheer scale of the oath-breaking here was breathtaking.

Now there is Godus 2.0. There are apologies. There are promises. There is talk of it being an almost ground-up rethink. It may very well be true, and certainly an attempt at salvage on this scale is to be admired. But we have been fooled so very many times before.
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Molyneux On Religion, Godus’ “Crazy” Single-Player

By Nathan Grayson on September 7th, 2013.

Peter Molyneux is up to his old tricks again, for better or worse. He’s gone gaga for Godus, and he wants the world to hear all about it. And who knows? Maybe this time – finally, after years of squandering his legendary status on unfulfilled promises and mediocre games – he’s onto something. Godus certainly sounds fascinating, with Molyneux describing it as a massively polytheistic EVE-Online-inspired social experiment that seems destined for player-driven chaos. But there are still far too many question marks, with the Curiosity-born god of gods and an offline single-player story being the biggest. So I took my promise-weary, cynical heart to Molyneux, and here’s how he replied.

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Molyneux Promises Ludicrously Big For Godus

By Nathan Grayson on September 6th, 2013.

True fact: pretty much all I do is interview Peter Molyneux. I try to do it as much as possible, because that’s the only time Jim lets me out of my box. Coincidentally, Molyneux knows a thing or two about boxes. His most recent one, Curiosity, erupted into a poof cloud of half-truths and forgotten promises, but now he’s sweeping them away to reveal a god game that might just be worth getting excited over. Admittedly, I say this with the caveat that Molyneux’s swung pretty wide of the mark in recent years, so take his promises to heart with a hefty swill of caution.

That said, he describes Godus as an insanely ambitious massively multiplayer EVE-Online-inspired god game social experiment – a “reinvention” of the genre if ever there was one. Head below for details on multiplayer, crazy god wars, why Curiosity was instrumental in reaching this point, the lessons Molyneux’s taking from EVE’s successes and failures, and tons more.

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Telling Tales: Molyneux Vs Vanaman

By Jim Rossignol on June 19th, 2013.


Game Informer have done a lovely thing and put Sean Vanaman (the creative lead and author of Telltale’s The Walking Dead games) in the same room as famed promiser-of-worlds, 22Cans’ Peter Molyneux. The consequence of this gentlemanly meet was an extended discussion of how Telltale have tried to up stakes on the adventure genre, writing for games in general, and some stuff about zombies: a topic on which all developers now have to pass a three-stage exam if they want to be allowed to continue developing videogames.

Watch it below.
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Molyneux On GODUS’ Surprise Publisher, Free-To-Play

By Nathan Grayson on May 30th, 2013.

Peter Molyneux likes to say things – perhaps a little too much, if a few forgotten promises pertaining to Curiosity and GODUS are any indication. Yesterday, he and I discussed Curiosity’s aftermath, what it means for GODUS, and why things like a PC version of the almighty floating cubolith never surfaced. Today, we continue that discussion with what exactly the sudden (and very unexpected) addition of a publisher to GODUS’ mobile arm means for everyone else, whether or not the game will employ free-to-play and/or microtransactions, and where all of this leaves 22Cans’ much-ballyhooed 22 experiments. It’s all after the break.    

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Molyneux On Curiosity, GODUS, And Forgotten Promises

By Nathan Grayson on May 29th, 2013.

Most cubes contain air, sugar, or tiny men named Rubik. Not Peter Molyneux’s, though. Instead, Molyneux himself emerged from the cuboid cocoon with promises of virtual immortality. Bryan Henderson from Edinburgh, Scotland will soon be godding at an eons-old level even though he’s just 18. For some, though, that prize rang hollow. “All that tapping,” many cried, “for the sole purpose of advertising 22Cans’ next game?” And what would’ve happened if GODUS‘ Kickstarter didn’t succeed in the first place? Would the prize have been something else entirely? Also, what does cell phone cube tapping have to do with a primarily PC god game at all, and why weren’t we able to at least participate in the tapping on PC? Molyneux initially promised it, after all. There are, in other words, some things to answer for. I got in touch with Molyneux to ask about all the rather questionable changes of plan, and also how all the “god of gods” stuff will affect GODUS for everyone else. Here’s the first part of our chat.

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Too Human: Curiosity Winner’s GODUS Prize Temporary

By Nathan Grayson on May 28th, 2013.

Peter Molyneux’s Curiosity is officially, incontrovertibly over. A young man by the name of Bryan Henderson from Edinburgh, Scotland cracked the not-quite-infinite cuboid egg, and out oozed godhood. Well, OK, virtual godhood in 22Cans’ upcoming GODUS – which has drawn some rather, er, mixed reactions from mere mortals. I got in touch with Peter Molyneux to talk about that, potential dishonesty, how Henderson’s “god of gods” role will function, and why a mobile contest decided a crucial feature for a PC game, and he revealed a particularly interesting nugget: godhood and all it entails (including a cut of GODUS’ eventual earnings) has an expiration date. After that, the throne will be up for grabs, but you’ll need a lot more than luck and tap-cracked fingertips to claim it.

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GODUS Publishing Via F2P Mobile Distro, PC Unmentioned

By John Walker on May 21st, 2013.

UPDATE: We’ve spoken to 22Cans, and have some answers to the questions people are asking about the confusing new news.

Eyebrows to the top half of your forehead – it’s concerned speculation time. There’s been an odd announcement from Peter Molyneux and 22Cans, about their Kickstartered GODUS. In a video oddly aimed at backers only, but available on Youtube (and below), Molyneux has announced a publishing partnership with mobile moneymakers DeNA, for the mobile version of the game. Not so odd? Well, there are two factors here. Firstly, there’s absolutely no mention of the PC version at all, and a related press release refers to GODUS as “a new type of game for mobile devices”. And secondly, DeNA specialises in F2P mobile games with micropayments.

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Hail Mary: Project GODUS Officially Funded

By Nathan Grayson on December 20th, 2012.

The next step: making it actually look like this.

Kickstarter isn’t a kind place. Well, OK, aside from the whole “free money from the absurd generosity of people’s hearts” thing, I mean. But these days, if you don’t understand how to work the machine, it’ll chew you up and spit you right back out – probably with even fewer pennies to your name than when you first started. Even game design legends aren’t safe, as evidenced by high-profile failures like Old-School RPG and Dizzy Returns, and Peter Molyneux’s Project GODUS certainly looked like it could go either way. For better or worse, though, the Kickstarter deities have officially accepted fans’ offering, and GODUS will now get its wings.

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Molyneux’s Mighty Trash Talk: GODUS Multi Video

By Nathan Grayson on December 19th, 2012.

Right then, lesson learned: Peter Molyneux really gets into multiplayer matches. He’s not one for pulling his verbal punches, either. Confronted with the idea that one of his employees could topple his burgeoning godtopia, he curtly fired back, “I’m the father of the god game genre.” You can’t really escalate it any further than that, can you? But yes, hot on the heels of a quick GODUS prototype, Molyneux and co cans have released a full-blown multiplayer demonstration. Granted, it’s extremely rough, but it’s certainly, well… something.

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Firstus GODUS Videous Footageus

By Craig Pearson on December 6th, 2012.

It doesn't look like this. Yet.
I love the development ‘show’ that’s accompanying the GODUS Kickstarter, because it shows the small team caught up in the decision making progress of Peter Molyneux OBE. The most recent diary has an amazing moment: the first time the game is shown running! It should be accompanied by balloons, streamers, Ode to Joy, and a visit from the Queen, but it’s instead turned into a game development jam session. And we all know jam rather can be rather sticky.
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