Okay, just one more Rezzed announcement, perhaps: Peter Molyneux will be speaking to the assembled Rezzed audience about 22 Cans, the Curiosity app, and likely much more, at 4pm on Friday 6th July. That’s just the hyperbolic cherry on top of all the other superb stuff that’s going on at our event in Brighton, on the 6th and 7th of July. As well as hearing Mr Molyneux talk about his plans now that he’s free of Microsoft, there are tonnes of playable games, and even some core Hivemind nodes wandering about. You should probably be there.
Posts Tagged ‘Peter Molyneux’
By Jim Rossignol on June 27th, 2012.
By Nathan Grayson on June 12th, 2012.
So then, cubes. Admittedly, they’ve been closely associated with games before, but during E3, Peter Molyneux told us about his ambitious plan to think outside the box by putting a mysterious item inside a box. As is typically the case with the extremely excitable mind behind Populous, Black & White, and Fable, it all sounds gleefully insane, and it showed in his blindingly sunny demeanor. Today, though, we discuss darker, more sinister things. Social games, for instance, and indie developers’ place at the kiddie table during shows like E3. OK, fine, we also discuss more cubes.
By Nathan Grayson on June 11th, 2012.
Peter Molyneux is excited. It’s early in the morning of E3′s notoriously draining day two, but it certainly doesn’t show. The god of god games seems energized and animated – reinvigorated, even. Admittedly, this is a man who – in the past – has been known to become lightheaded at the prospect of hyper-realistic videogame acorns, but there’s substance behind the passion this time around. After years of being caught up in triple-A content churn, Molyneux’s finally doing everything his way. His team, his project, and – perhaps most importantly – his wildest ideas.
Will they even stick, though? Can his 22 seemingly abstract experiments be fun? Should they be? Will this gigantic cannonball into the deep end of gaming’s least charted waters even make any money? For now, these questions couldn’t be further from Molyneux’s mind. In his own words, he’s “just experimenting,” and – while many of his former colleagues continue to stick to game development’s straight-and-narrow – he has no idea what he’ll find. So, near the ruins of what appeared to be a truly formidable breakfast, he and I chatted about that.
By Alec Meer on April 2nd, 2012.
This weekend saw the inaugrual ‘What would Peter Molydeux?’ 48 hour gamejam, inspired by the e’er-brilliant fabricated, Twitter-based game design ramblings of the world’s premier fake Peter Molyneux. I (with some guest contribution from Mr Adam Smith) having been combing through some of the entries and lo, I have seen divine madness at work. Some are outright genius, some are the seeds of great game concepts, some are misfires but all deserve our praise and love for being real, working realisations of ideas that were never intended to be made flesh.
(Please note, this isn’t a ‘best of Molyjam’ post – it’s just the stuff we’ve looked at so far. And we’ll probably look at more soon, because there is gold in them thar lunatic hills).
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By Jim Rossignol on March 7th, 2012.
As revealed by The Big K, Molyneux – creator of games like Magic Carpet, Syndicate, Black & White, The Movies, and Fable – is leaving Microsoft-owned Lionhead to join a start-up company. The former Bullfrogger, who was head of Microsoft Studios in Europe, said: “It is with mixed emotions that I made the decision to leave Microsoft and Lionhead Studios, the company that I co-founded in 1997, at the conclusion of development of Fable: The Journey… However, I felt the time was right to pursue a new independent venture.” He will also act as a creative consultant on Fable’s arm-waving variant for the Kinect.
Molyneux joins a new Guildford-based company, 22 Cans, which Molyneux has described as “something really amazing, scary and brave”. This new company was founded by Lionhead’s former chief technical officer Tim Rance, whose credits include Populous, Black & White, and Fable. They probably plan to make games.
By Jim Rossignol on March 19th, 2011.
Peter Molyneux, who was speaking to IGN about his BAFTA Fellowship win earlier this week, has said he thinks Minecraft is the game of the decade. More accurately, he said this in response to IGN’s suggestion that Minecraft represent a hallmark of a new golden age of gaming: “I think Minecraft’s the best thing I’ve played in the last ten years, and what’s so brilliant about it – and I’ve met Markus and he’s a real inspirational person – he did everything on his own, and I think how brilliant and inspirational that is, to not need the full force of publishers and marketing people. He did everything on his own. I agree with you about it being a golden age – there’s so much choice, and I feel there’s so many opportunities as well.”
By Kieron Gillen on July 22nd, 2010.
The Fable 3 demonstration starts a little late, due to Peter Molyneux being a little too reliant on his SatNav. Which is the sort of thing which strikes me as a workable critique of the “bread-crumb” hand-holding in Fable 2, but we’re probably denying the existence of that non-PC Game. Which is going to make writing about the first public European showing of Fable III, it brings directly to mind its direct prequel.
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By Alec Meer on June 30th, 2010.
I’m currently recovering from what East Coast Rail laughably calls a train journey from Newcastle to London, but is in fact three hours of sweatbox hell on a locomotive where they’ve taken the time to install wifi but felt air conditioning was an obscene luxury. I was in Newcastle for the GameHorizon conference, which is very much a business thing, but was also attended by the likes of Mark Rein, Charles Cecil and, the man I’m about to quote at length, Peter Molyneux. Here’s what he thinks of his own back catalogue.
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By John Walker on March 12th, 2010.
Rumours are afoot that Fable III may be making its way to the PC. During Lionhead head Peter Molyneux’s GDC chat with Gamespot yesterday, he referred to “platforms” for the new game in the plural, and that doesn’t really leave a lot of options. The Microsoft-owned developer is not particularly likely to aid their competition with a PS3 or Wii version (although you’d have to think a Wii port of the Fable series would be a 400ft golden egg-laying goose made of diamonds), which leaves the PC as the only viable Microsoft-supported place for the game to be. The original Fable made it to the PC after a lengthy delay, although Fable II stayed exclusively on the wheezing white crate. You can see him drop the hint on the video we’ve tucked in below. And even more clues too.
By Jim Rossignol on April 7th, 2009.
VG247 have been talking to shy and reclusive game developer Peter Molyneux about Lionhead’s ambitions. They want to tell the greatest story ever. The developer said:
“The greatest story ever told? I think it’s going to be in a computer game. And I think that if I play the greatest story ever told in the same game as you play it, your greatest story is going to be different to my greatest story. And that is power.”
Blimey. I hate stories, me. Just give me a box of toys. But what about you?
By Kieron Gillen on April 30th, 2008.
I’ve spent the week doing a couple of short, if dense interviews with major gaming figures for the Guardian Online. First one’s up, where I talk to Peter Molyneux about the idea of name-creators, why there hasn’t been a refresh of them for a long time, where they may arise and why he hopes they do arrive. The quote the Guardian chose to open on: “I’ve been credited unduly”.
Respond to our gibber
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- onsamyj : “800k for f2p, don’t forget.” on Heavy Gear Assault Enters The Kickstarter Arena
- RProxyOnly : “800k for lazy game design. Just no!” on Heavy Gear Assault Enters The Kickstarter Arena
- Ludomation : “Do you want to wash wang or watch wang wash wang? But seriously, until the puns start flying - there is nothing more than blood ...” on Heads A Lopping: Shadow Warrior Teaser
- NothingFunny : “At least they are adding some new mechanics and not just cloning Dota. But I'm not sure they actually understand what makes this genre thrive.” on EA’s Dawngate MOBA Detailed, Beta This Friday