Posts Tagged ‘petroglyph’

Lick It: Grey Goo’s Free Steam Trial Weekend


Grey goo for me and you. Grey goo, it’s coming, it’s true. Grey goo, don’t ask why, just do. Slithering sucking devouring spitting growing seething grey goo! Taste it, please do.

Which is to say that Petroglyph’s sci-fi real-time strategy game Grey Goo [official site] is holding a free trial weekend on Steam, letting all and sundry play the whole dang game until Sunday afternoon. Alec enjoyed a beta version back before the game came out in January, and maybe you’ll dig it too. If you do, it’s on sale for keepsies.

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Grey Goo DLC Free For A Few More Hours

Quick! Hurry! If you own Grey Goo [official site], don’t even wait to read the rest of this post: fire up Steam or go over here and download this DLC for free.

Now that you’ve done that, I’ll explain more. Petroglyph have launched the first DLC for their pretty solid RTS, in the shape of a three-mission mini-campaign, and very kindly are giving it free to current Grey Goo owners who download it in the first two days. Problem: it came out on Tuesday, so you only have until 5pm (7 hours after this post goes up) to grab it. Sorry for the tardy news!

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Petroglyph’s MOBA Victory Command Out In Early Access

I suspect a large part of why most MOBAs are about wizards is because it’s easy to wave away questions about the genre’s intricacies and absurdities by saying “A wizard did it.” Wizards aren’t cool though, are they? You know what’s cool? Tanks, guns, bombs, and bullets. If only tanks could be wizards! Alas, the elver blood shortage prohibits weaving tank-sized robes.

Undeterred, Grey Goo developers Petroglyph are making a military MOBA where each player controls a company of 2-12 units. Victory Command [official site] will be free-to-play when it properly launches but, for folks who dig the idea of MOBAs but don’t want to be a daggy wizard, you can now buy into the beta through Steam Early Access.

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Victory Achieved: Petroglyph’s Army Arena Battler Reborn

I hope it's... great. Aye? Right? Yeah? Great? Great victory? Remember the Internet yeh?

Cast your mind back to the distant year of 2013, when developers Petroglyph failed to Kickstarter multiplayer arena-o-RTT-ish game Victory. The Grey Goo gang dreamed of 5-on-5 multiplayer online arena battles between combined arms armies composed and customised by players, but didn’t get anywhere near their $700,000 goal. They did, however, say several publishers had shown interest so they might get to make it after all. And so they have!

The free-to-play game now named Victory Command [official site], and now co-developed by South Korean F2P folks Neoact, has been re-revealed and opened beta signups.

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Grey Goo Oozes Launch Trailer Ahead Of Jan 23rd Release

On typing Grey Goo into Google, the search box auto-resolved what I was typing into Grey Goose. Might I have just stumbled across the inevitable sequel to Grey Goo, in which its asymmetrical single- and multiplayer is expanded to include a world-ending race of nanogosling, consuming all matter with their honking beaks? Think on this question, I say, while watching the launch trailer for the Grey Goose prequel, which is out on January 23rd.

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Beta Impressions: Petroglyph’s Grey Goo

A little while before Christmas hit like the fist of an angry, to-do list-disrupting god, I took a look at an unfinished version of the new game from Petroglyph, a studio formed out of the ashes of Command & Conquer dev Westwood but who’ve had a bit of a spotty history since. In 2013 they cancelled a Kickstarter due to lack of interest, but they’ve struck back with a new RTS named Grey Goo, a fancy-lookin’ collaboration with Lord of the Rings design/SFX outfit Weta Workshop. It’s a big, glossy sci-fi strategy game, with singleplayer and multiplayer, landing somewhere between C&C and Starcraft. It’s out later this month – these impressions are based on a closed beta.
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Release Dated: The Grey Goo Petroglyph Do

'I'll splode you!' 'Nuh uh I'll splode you first!'

As end-of-human-civilization scenarios go, I quite like the sound of grey goo. Yes, self-replicating nanomachines converting everything into more of themselves will become a real problem at some point, but think of the fun we can have in those first few minutes and hours, playfully feeding items into nanomachine puddles and – carefully – flinging around spadefuls of fizzing sludge.

That’s not quite the premise of Petroglyph’s game Grey Goo. We haven’t really had a gander at the RTS since they announced it in March but now that Petroglyph have announced a release date – January 23rd, 2015, calendar compulsives – let’s have a look-see.

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End Of Nations Devs Reveal Throwback RTS Grey Goo

Strategy, presumably unfolding in real time.

When I first heard about Grey Goo, I assumed it was some kind of World-of-Goo-style puzzler, except all gritty and probably about a goo blob with No Family, No Loyalties, And Nothing Left To Lose. I was woefully, hideously incorrect, but can you blame me? Grey Goo isn’t really what I would’ve titled an RTS that attempts to hearken back to the genre’s golden age, but former End of Nations developer Petroglyph is sticking with it, so here we are. In the wake of Victory’s sobering defeat, the recently beleaguered studio is going back to what it knows best. Base building, three unique factions, and a handful of profoundly important decisions instead of 100 inconsequential ones. Debut trailer below.

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Defeat: Petroglyph Cancels Victory Kickstarter

This is the only way to destroy a Kickstarter prematurely. Well, short of throwing it into Mt Doom, which isn't actually a real place.


Is not a word I plan to use to name anything ever – except perhaps my arch-nemesis if I’m given the opportunity to travel back in time, be present at their birth, and choose their name. Reason being, cosmic irony is a looming, universe engulfing bastard, and it will paint a target on your back for so audaciously daring to believe you might succeed. Such is the sad yet somewhat inevitable tale of Petroglyph, who hasn’t exactly had the best string of luck after Trion yanked End of Nations in-house. The developer’s admitted defeat in its effort to raise $700,000 for WWII arena RTS Victory, pulling the plug on a Kickstarter that was off to a languidly tank-like trundle. So then, where to from here?

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End Of End Of Nations: Petroglyph Returns With Victory

Other reasons this Kickstarter might have trouble gaining traction: it is very brown.

OK, admittedly, End of Nations hasn’t met its untimely end just yet. Trion has, however, wrested control of its development away from Petroglyph, and last time we checked, things weren’t looking so good. But that’s an increasingly convoluted tale for another day. The question of the moment: where exactly does all of this leave Petroglyph? Not entirely surprisingly, the answer is the gaming industry’s current nearly choral refrain: Kiiiiiiiiiiiickstarter. Simply (and perhaps optimistically) titled Victory, the new project is quite a change of scenery from End of Nations, trading its cotton-candy-colored lasers and lumbering mechs for good old-fashioned World War II tanks. But this is far from a heavily armed assault on Company of Heroes 2’s frigid niche. Reposition your eyeball-shaped army of two after the break to find out why.

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