Posts Tagged ‘petroglyph’

Starting Spring: End Of Nations Beta

By Adam Smith on March 22nd, 2012.

From Command and Conquer veterans Petroglyph, End of Nations is a multiplayer RTS that I managed to enjoy and, more importantly, in which I actually won a match. Admittedly, I was on a team partly made up of the people who designed the maps, units, balance and pathfinding, but the important thing is that a little box appeared on my screen informing me that I was a winner. I played my part. Ego dictates that I am now keen to take my skills into the beta to see how they hold up. A new trailer briefly explains the game’s features and provides some detail of the release schedule.

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Interview: Talkin’ ‘Bout The End Of Nations

By Adam Smith on March 3rd, 2012.

The future does not look pleasant
I’m rubbish at multiplayer RTS games, my fingers are unable to keep up with my brain and eventually I shut down entirely, wondering how it’s possible for my opponent to have so many
units. To my surprise, I wasn’t entirely rubbish at End of Nations when I sat down to play it recently. During the session, I found time to talk with producer Chris Lena and, among other things, asked how Petroglyph’s MMORTS will encourage different styles of play, and how the team are hoping to balance character progression, strategy and teamwork.

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Hands On: End Of Nations

By Adam Smith on February 29th, 2012.

"Imagine there's no countries, it isn't hard to do, nothing to kill or die for..." WRONG

A persistent world map with conflicts across the globe taking place between up to 56 players, nuking each other into metal morsels as they attempt to tip the overall balance of war in their faction’s favour. End of Nations is an MMRTS, alright, but how does something like that work and, digging past the garbled mess of consonants, what kind of conflict is this and can just anybody make a difference?

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End Of Nations Beta, “Wacky” Weekly Video

By Jim Rossignol on December 2nd, 2011.


MMORTS! MMORTS! Try saying it as a single word. Sounds ominous. Anyway, that’s a collection of letters that refers to but a few games, and End Of Nations is one of those. The forthcoming MMORTS from Petroglyph (Universe At War) and Trion Worlds (Rift) has opened beta sign ups. I thought they did that weeks ago, but not according to a new video bulletin which implores you to support the game in every possible way, which you can see below. That’s going to be weekly, apparently. Mm.
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Race to the Finish: End of Nations

By Dan Grill on September 2nd, 2011.


Petroglyph and Trion Worlds are close to releasing End Of Nations, and they are hoping that it will change things for the MMORTS genre. Seeing the game at Gamescom has given us some clues as to whether they are going to realise that dream.
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End Of Nations: The Metagame Trailer

By Jim Rossignol on August 19th, 2011.


We saw the Gamescom trailer from forthcoming MMORTS End Of Nation last week (although reposted below), but there’s also a piece by Petroglyph talking about the metagame (also below) – which is the whole conquering-the-world thing that the game has going on. They talk about how you can deploy anywhere on the map to help friends out in the their conquests, and talk a bit about how that wider conflict will play out. We also learned last week that the game will indeed be free-to-play and so if Dan’s message about the game from Gamescom (which read simply “strong”) is to be believed, then we might be in for a cheap treat of RTS persistence.
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No Co(a)st: End Of Nations Is Free To Play

By John Walker on August 11th, 2011.

Free... but at what cost?

Just when we thought we’d run out of ways to make jokes about how End Of Nations is a bit like saying “the sea”, another big news story comes out of the MMO RTS. It’s going to be fuh-ruh-ree. Which of course means it’s going to be Free To Play. Co-developed with Petroglyph (the former Westwood team responsible for Command & Conquer), Trion Worlds are claiming that the AAA game’s single player and co-op campaigns will be completely playable to the end without a fee, as well as offering access to 50 player multiplayer battles in the persistent world. So, is there a catch?

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Rise Of The Immortals Has Risen

By Jim Rossignol on July 7th, 2011.


Petroglyph’s take on the “Multiplayer Online Battle Arena“, which is called Rise Of The Immortals, has now entered an open-beta stage. That means that you can play this free to play game for free. Uh, so that’s good. Anyway, sign up here if you’re interested, and take a look at the footage from the closed beta (below) for a glimpse of what awaits you within its warm, free, digital folds.
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Get: Rise Of The Immortals Beta Keys

By Jim Rossignol on May 14th, 2011.


Petroglyph have sent over five hundred beta keys for their forthcoming MOBA game, Rise Of The Immortals, and UPDATE: they are all gone.

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Petroglyph Date Rise Of The Immortals Beta

By Jim Rossignol on March 30th, 2011.

Dance, scorpy, dance!
Gosh, it seems that everyone wants a piece of the DOTA pie – I’m sorry – Multiplayer Online Battle Arena pie. RTS heroes Petroglyph have announced that they’re accepting sign ups for their take on the genre, Rise Of The Immortals, just here. The event itself kicks off on the 5th of April. The game is, of course, based around team PvP hero combat, but apparently there will also be an introductory PvE mode for those wanting to learn how to play, or simply hide from the harsh judgement of their peers.

There’s a video of Petroglyph talking about their game, and you can watch it below. But there’s more! A second trailer. Imagine that! The second one has actual game footage. So hurrah for that.
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Petroglyph Announces Rise Of Immortals

By John Walker on February 22nd, 2011.

I grant you the wish... OF DEATH!

Petroglyph, they of End Of Nations and Guardians Of Graxia, have just this second announced their next game: Rise Of Immortals. The former Westwood-encrusted team say it will be a “multiplayer online battle arena”, and at that oh-so familiar price of free to play. It too is set in their Graxia universe, but 300 years since Guardians ended. The announcement explains that the game will offer the strategy gaming of other MOBA titles, but with persistent character progression, and “enhanced socialization features”. And it’s already ready for closed beta sign-ups. Lots more details, along with all the screenshots and the first video, below.

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Guardians Of Graxia Released, Cheap!

By John Walker on October 20th, 2010.

You'd think baddies would cheat and move before it was their turn.

While people are waiting for Petroglyph’s forthcoming MMORTS, End Of Nations (recognisable by there being sea there), there’s a whole other strategy game from the same developer that was released today. It’s Guardians Of Galaxia, a turn-based card game-cum board game strategy, the likes of which makes me feel a bit nervous. And it looks properly bonkers. And as Kieron pointed out last month, it’s a board game too! And it features fighting elephants.

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Boarder Patrol: Guardians Of Graxia

By Kieron Gillen on September 1st, 2010.

Ooh, I do like a nice board

While we’ve been all over End of Nations we haven’t brought any attention to Petroglyph’s other game they’re releasing. Which is a little odd because it’s out sooner. And also… well, it’s a little odder in another way. Guardians of Graxia isn’t just a direct download PC game. It’s also a board game. You can order the latter already (and also the other Graxia-set game Heroes of Graxia), and the actual PC-version is available soon. The PC version is apparently a solo game “with potential additional releases later”, though the board game is 1-2 players with a variety of scenarios. More details on the site and the trailer follows.
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