Posts Tagged ‘petroglyph’

End Of Nations: The Metagame Trailer

By Jim Rossignol on August 19th, 2011.


We saw the Gamescom trailer from forthcoming MMORTS End Of Nation last week (although reposted below), but there’s also a piece by Petroglyph talking about the metagame (also below) – which is the whole conquering-the-world thing that the game has going on. They talk about how you can deploy anywhere on the map to help friends out in the their conquests, and talk a bit about how that wider conflict will play out. We also learned last week that the game will indeed be free-to-play and so if Dan’s message about the game from Gamescom (which read simply “strong”) is to be believed, then we might be in for a cheap treat of RTS persistence.
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No Co(a)st: End Of Nations Is Free To Play

By John Walker on August 11th, 2011.

Free... but at what cost?

Just when we thought we’d run out of ways to make jokes about how End Of Nations is a bit like saying “the sea”, another big news story comes out of the MMO RTS. It’s going to be fuh-ruh-ree. Which of course means it’s going to be Free To Play. Co-developed with Petroglyph (the former Westwood team responsible for Command & Conquer), Trion Worlds are claiming that the AAA game’s single player and co-op campaigns will be completely playable to the end without a fee, as well as offering access to 50 player multiplayer battles in the persistent world. So, is there a catch?

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Rise Of The Immortals Has Risen

By Jim Rossignol on July 7th, 2011.


Petroglyph’s take on the “Multiplayer Online Battle Arena“, which is called Rise Of The Immortals, has now entered an open-beta stage. That means that you can play this free to play game for free. Uh, so that’s good. Anyway, sign up here if you’re interested, and take a look at the footage from the closed beta (below) for a glimpse of what awaits you within its warm, free, digital folds.
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Get: Rise Of The Immortals Beta Keys

By Jim Rossignol on May 14th, 2011.


Petroglyph have sent over five hundred beta keys for their forthcoming MOBA game, Rise Of The Immortals, and UPDATE: they are all gone.

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Petroglyph Date Rise Of The Immortals Beta

By Jim Rossignol on March 30th, 2011.

Dance, scorpy, dance!
Gosh, it seems that everyone wants a piece of the DOTA pie – I’m sorry – Multiplayer Online Battle Arena pie. RTS heroes Petroglyph have announced that they’re accepting sign ups for their take on the genre, Rise Of The Immortals, just here. The event itself kicks off on the 5th of April. The game is, of course, based around team PvP hero combat, but apparently there will also be an introductory PvE mode for those wanting to learn how to play, or simply hide from the harsh judgement of their peers.

There’s a video of Petroglyph talking about their game, and you can watch it below. But there’s more! A second trailer. Imagine that! The second one has actual game footage. So hurrah for that.
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Petroglyph Announces Rise Of Immortals

By John Walker on February 22nd, 2011.

I grant you the wish... OF DEATH!

Petroglyph, they of End Of Nations and Guardians Of Graxia, have just this second announced their next game: Rise Of Immortals. The former Westwood-encrusted team say it will be a “multiplayer online battle arena”, and at that oh-so familiar price of free to play. It too is set in their Graxia universe, but 300 years since Guardians ended. The announcement explains that the game will offer the strategy gaming of other MOBA titles, but with persistent character progression, and “enhanced socialization features”. And it’s already ready for closed beta sign-ups. Lots more details, along with all the screenshots and the first video, below.

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Guardians Of Graxia Released, Cheap!

By John Walker on October 20th, 2010.

You'd think baddies would cheat and move before it was their turn.

While people are waiting for Petroglyph’s forthcoming MMORTS, End Of Nations (recognisable by there being sea there), there’s a whole other strategy game from the same developer that was released today. It’s Guardians Of Galaxia, a turn-based card game-cum board game strategy, the likes of which makes me feel a bit nervous. And it looks properly bonkers. And as Kieron pointed out last month, it’s a board game too! And it features fighting elephants.

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Boarder Patrol: Guardians Of Graxia

By Kieron Gillen on September 1st, 2010.

Ooh, I do like a nice board

While we’ve been all over End of Nations we haven’t brought any attention to Petroglyph’s other game they’re releasing. Which is a little odd because it’s out sooner. And also… well, it’s a little odder in another way. Guardians of Graxia isn’t just a direct download PC game. It’s also a board game. You can order the latter already (and also the other Graxia-set game Heroes of Graxia), and the actual PC-version is available soon. The PC version is apparently a solo game “with potential additional releases later”, though the board game is 1-2 players with a variety of scenarios. More details on the site and the trailer follows.
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End Of Nations: Some PvP Footage

By Jim Rossignol on August 19th, 2010.


Quinns mentioned the intriguing-sounding MMORTS, End Of Nations, in his survey of the first day of GamesCom. Massive tanks, apparently. This is what Petroglyph (C&C veterans who made Universe At War) did next. There’s now been some footage released of the PvP aspect of the game, which allows multiple players (15 vs 15) to battle against each other and AI forces on a huge battlefield. A pretty traditional art style there, but it does look fantastic. Looking forward to marching a righteous RPS horde into this one.
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Can’t Think Of Greek Pun: Mytheon

By Jim Rossignol on November 5th, 2009.


Remember the mildly disappointing sci-fi RTS Universe At War? It was the one where alien races used the Earth as a place to do fighting at each other. Remember that? Okay, me too! I totally reviewed it. Anyway, the developers of that very game, Petroglyph, have another work on the horizon, only this time it’s a free-to-play (read: micro-payments) MMO with some strong Greek mythology themes. It’s called Mytheon, and I’ve posted the “classes” trailer below. Could it be Titan Quest the MMO? If you stare at it with your eyes crossed so the image goes out of focus, it could be. The launch date seems to be a vague “2010”, and we’ll be annoyed if that’s wrong.
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Universe at Price War

By Alec Meer on April 16th, 2008.

Oo-la

Who knows how the current trend for free-to-play games (including Quake Live, below) will eventually pan out, but us gamers can at least reap the benefits of publishers’ mad money-juggling experiments in the meantime. The latest announcement is a mystery new game from Petroglyph, they of Universe at War (quite good) and Star Wars: Empire At War (not quite as good), and who famously have a few of the original C&C chaps amongst their noble number.

No idea what the game will be as yet, and I’m only presuming it’s an RTS based on their track record, but it’ll be funded by micro-payments (which are like money, but with a different name), and will be published by new firm True Games. So, wait, all the other games are false?
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Christmas at War

By Kieron Gillen on December 22nd, 2007.

Petroglyph are in that seasonal spirit, and released a three (COUNT’EM!) disc soundtrack of Frank Klepacki’s music for the game, in a single 8 Imperial Peggles download.

It's the end of the world as we know it, and we feel like listening to RTS soundtrack music.

Frank, who you may know from Dune 2 and Command and Conquer says: “I hope you enjoy listening to this soundtrack as much as I enjoyed creating it for Universe At War: Earth Assault. Nothing is more gratifying to me then to see it completely integrated into the rest of team’s hard work on this title, in the name of creating a fun experience for everyone. This game is definitely the most unique rts I have worked on to date and I’m proud to be a part of it on all audio fronts. Thanks to all of the community – Keep rockin’!”

We can only concur and hope that you, indeed, keep rockin’.

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Universe At War Factions Vid

By Jim Rossignol on December 4th, 2007.

One of the more interesting RTS games of the year (although perhaps, as KG and Alec observe, that’s something to do with it being a slow year for the old click ‘n build) with Petroglyph’s veteran designer, Adam Isgreen, talking a bit about the three different factions in the game:


Game Trailers, you may be spared when our alien overlords arrive.

I’ll be reviewing the alien ménage à trois in a PC Gamer magazine near you, real soon.

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