Posts Tagged ‘Phoenix Online Studios’

Wot I Think: Gabriel Knight 20th Anniversary

By Richard Cobbett on October 15th, 2014.

Okay, so this is a bit of a long shot, but... fus ro dah?

Well, 21st Anniversary really, but who’s counting? Gabriel Knight 20th Anniversary Edition is a chance to return to 1993 to re-experience the Schattenjager’s first case, but has it stood the test of time? Note to anyone who hasn’t played it, this is mostly going to be looking at the game as a remake rather than as a brand new adventure. Some spoilers inevitably lurk within.

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Wot I Think: Moebius

By John Walker on April 15th, 2014.

One of the higher profile Kickstarters in the Great Wave of 2012 was Gabriel Knight creator Jane Jensen’s half-million pot for her new Pinkerton Road Studio. The first project to emerge from this, in collaboration with Phoenix Online, is Moebius: Empire Rising. A brand new adventure game featuring a genius antiques dealer and a worldwide, history-spanning mystery. Is it any good? Spoiler: No, it’s astonishingly terrible. Here’s wot I think:

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Where Time Becomes A Loop: Moebius Demo Released

By Alice O'Connor on March 29th, 2014.

Piazza San Marco, right next to the Doge's Palace. Doge. Get it? Right? Doge. Guys?

Our John certainly enjoyed Jane Jensen’s Moebius when he got to play it last year, but how has the adventure game changed over the last eight months? And do you truly trust John anyway? You can test both Moebius and your gamepatibility with John through a demo for Jensen’s new point-and-clicker, available now for Windows and Mac.
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Scott Steinberg Joins Phoenix Online, Talks Business

By John Walker on January 30th, 2014.

Phoenix employees step into Scott's new offices.

Phoenix Online Studios was, until very recently, a group of dedicated hobbyists scattered around the world, working on their fan tribute to the King’s Quest games. The Silver Lining was developed over many years, and faced much turmoil, before eventually seeing four of its chapters released in 2010 and 2011. Now, in just three years, they’re a major player in the resurgence of adventure gaming, developing games with industry hero Jane Jensen. It’s an impressive story, and one that’s looking like it’s still got places to go. Phoenix have just announced the appointment of Techsavvy and Game Theory’s Scott Steinberg as their general manager. We’ve chatted with him to find out why he’s joining, and more about the tale of Phoenix Online.

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Cracktivsion: Gabriel Knight Remake Linux Version Banned?

By John Walker on December 12th, 2013.

Update: As we suspected, this is a misunderstanding rather than a conspiracy. A Linux version was never planned. Details below.

Activision have always been a strange lot. Peculiarly aloof to games journalists, they put out their billion dollar generating games with a raised nose, and that seems to be working out for them. But it doesn’t stop them from having a really rather meticulous stranglehold on the IPs they own but never touch. Try to create a fan game based on, say, the Atari 2600′s Fishing Derby, and you can be sure to have a letter from their spinning-eyed shark-teethed lawyers promptly delivered to your door. But most strange of all is the news that the new Gabriel Knight, created with Activision’s eventual blessing, is not allowed to be released on Linux.

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Metaphysical Mystery Tour: Moebius

By Adam Smith on November 26th, 2013.

I watched the new trailer for Jane Jensen’s Moebius between the gaps in my fingers, afraid that it might be as frightening as the last video of Malachi Rector’s adventures that slipped out of my monitor and into the screaming recesses of my brain. The little that I saw confirmed what I’d expected – the haunting qualities remain. Moebius looks like a Sims 3 murder mystery machinima. Although I feel like I’ve been assailed by awkward animations and hammy voice acting, John’s hands-on with the game makes me keen to play it – “It was peculiar to be experiencing all the silly tropes of the genre, but realising I wasn’t fighting against it to have a good time. It was just letting me.” Hurrah! Now, prepare to hide from the janky shoulders of doom.

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Schattenjäger! Gabriel Knight 20th Anniversary Remake

By John Walker on October 9th, 2013.

Jane Jensen is awfully busy. Not only is she working on the rather promising Moebius, as well as other secret Pinkerton Road projects, but she’s just announced a 20th anniversary edition of the classic Gabriel Knight: Sins Of The Father. Indeed, the IP has been wrestled from the mad grip of Activision, and an extraordinarily well-loved game is getting a 21st century makeover.

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Hands On: Jane Jensen’s Moebius

By John Walker on July 17th, 2013.

As RPS drop-out Kieron tweeted the other day, “We are the generation who funded more point and click adventures, and we’ll get what we deserve.” He was expressing frustration at the woeful lack of funding for Satellite Reign (FUND IT!), while seemingly so many adventures are seeing that green, green light. But what of those adventures? For all of last year’s fuss, little has appeared so far – has it been money well spent? Should the Gillens of the world be quieted by the adventure devotees and their wallets? Well, it’s a pleasure to report that from my time with Jane Jensen’s Moebius, in at least one case the answer could well be: yes.

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Bogart Game: Face Noir

By Adam Smith on June 28th, 2013.

I was half way through my first cup of coffee when she walked in. Face Noir. The kind of dame who makes you want to drop everything, starting with that photo of the little lady back home that leans, nicotine-stained, at a corner of the desk. A sweep of the arm clatters it into the drawer, her face scarred by splintered glass. Face Noir points in my direction, clicks her fingers and begins to speak. For some reason I’d expected a German accent but the lady is Italian. I expect a tale of woe – the souse of a husband with no brains at all, or too many brains in all the wrong places – but she loses me. “Few years had been enough for people to show their real side: false, mean and, above all, open to bribery. But the one thing I would have never imagined is how far corruption had gone; so far that somebody would actually try to bribe God.” Oh.

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Jane Jensen’s Moebius Finally Trailerised

By John Walker on June 12th, 2013.

Jane “Gabriel Knight” Jensen’s Moebius has a trailer that’s worth a watch for jonesing point-n-clickers. Looking pleasingly modern, yet obviously still a traditional adventure, it’s partly the work of Phoenix Studios – they who as a group of amateurs from around the world brought the King’s Quest series back to life. Now pro and working with Jensen’s Pinkerton Studios, there’s good reason to have hope for this one.

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Wot I Think: Cognition, Episodes 1 & 2

By Richard Cobbett on January 30th, 2013.

They say that in adventure games, when you give the player character a gun, every problem becomes a target. I have a gun. You are presently my problem. Shall we test an idiom together?

Cognition is a four part psychic serial thriller about the hunt for a psycho serial killer. Episode 1: The Hangman launched in October. Episode 2: The Wise Monkey lands today. That makes this the half-way point, and so the perfect time to take a look and see if this investigation is worth signing up for. We sent Richard to catch some killers. Here’s Wot He Thinks…

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Phoenix Online Have More Than Silver Lining

By Adam Smith on November 3rd, 2011.

I bet there are so many things in this scene that I can't use right now

More adventure gaming news now, following John’s tearful account of the beautiful To The Moon. Sunday sees the release of the fourth episode of Pheonix Online’s unofficial King’s Quest game, The Silver Lining. As with the others, it’s absolutely free but they are after money for something else. While working away on The Silver Lining, they’ve announced a new project, Cognition, in collaboration with Gabriel Knight designer Jane Jensen. It looks like a darker affair than King’s Quest, which admittedly isn’t a stretch, and there’s a short promotional video for that as well. Two videos in one post – it’s like a multiplex down there!

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Not That Episode 3: More The Silver Lining

By Alec Meer on February 18th, 2011.

Mum?

For a wonderful second I was convinced this was the fourth episode of the unofficial King’s Quest fan-game The Silver Lining, and was all braced to use the headline “Four Ever Cloud.” Imagine how clever and funny that would have been. Just. Imagine. Instead, you’re stuck with whatever the heck I’ve written up there instead. I haven’t even decided what it is yet, I’m just hoping inspiration will somehow strike as I’m typing this.

So, The Silver Lining – a free game made by devout enthusiasts of the old Sierra adventure series (the ones that some people keep complaining we didn’t cover in The List, which spans the last two decades; as I said in comments somewhere, an 80s appendix strikes me as a good idea for the near-future). Episode 3 here now, and its trailer is below.
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