Posts Tagged ‘Phylo’

Playing Games For The Good Of Humanity, With Phylo

By John Walker on March 7th, 2012.

Science!
Hopefully you remember FoldIt, the protein manipulating game that instantly solved years-old biological puzzles. It’s probably the most well known example of a crowd-sourced citizen science project that had immediately remarkable success. It’s in this same field that Phylo exists – a game designed to sequence genomes, while the player is enjoying some fairly familiar match-3-style colour matching. I spoke to designer Jerome Waldispuhl, Assistant Professor at the School of Computer Science McGill University, Montreal, to find out how it is that fun can be recycled into progress. This is gaming literally changing the world, perhaps even saving lives.

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