Posts Tagged ‘Physics-based mischief’

Build-A-Murder-Machine Workshop: Besiege

Smash-o!

Besiege‘s war machines would only appear in a history book if a bored schoolchild scribbled them in the margins – little pencil machines bristling with blades and flamethrowers whirl through stick figure armies leaving trails of red Biro. It’s a physics puzzler about piecing together pistons, hinges, blades, bombs, saws, spikes, cannons, wheels, wings, and other bits into death machines able to annihilate armies, crush castles, and conquer kingdoms. You can buy into the alpha now.

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Naughty Cat Simulator: Catlateral Damage On Kickstarter

Just casually touching Cara's beverage.

Catlateral Damage is an inevitability within the physics-based mischief genre. What in life is more knowingly and gleefully destructive than a cat? Certainly nothing we’d welcome into our homes and tickle under the chin while cooing (it’s too early for me to wrestle with the morality behind answering “humans”). This genre was destined to spawn a game where you play a cat knocking things onto the floor.

We’ve had a bit of a giggle with it since the first alpha build last August, and it’s been updated a fair few times since. Now it’s turned, as so many weird ideas do, to Kickstarter.

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