Posts Tagged ‘pieces interactive’

Here Comes Trouble: Magicka 2 Adds New Elements


Half the fun in Magicka came from trying to do something helpful but accidentally casting a spell that was very unexpected and deeply unhelpful, thanks to its squillion combo spells. It was quite nice when spells went well too, I suppose. Whatever you’re trying to accomplish – there’s always one joker determined to kill everyone – in Magicka 2 [official site] you can now add a few thousand extra spells to your arsenal, as the sequel has brought the Ice and Steam elements and created a new Poison element too. Just imagine all the ways those could combine badly with all your spells.

Read the rest of this entry »

Win Or You Die: Magicka 2 Is Out On May 26th

The Bringers of Strategy Gaming Joy at Paradox Entertainment have released a new trailer for Magicka 2 [official site]. It’s a very in-right-now parody of the Game of Thrones intro theme that will make you smile with the smug sense of satisfaction that comes from getting a pop culture reference. It’s also designed to remind you of the game’s release date, but in case you prefer to have YouTube videos expertly transcribed for you by professional writers, that release date is May 26.

Read the rest of this entry »

Hands On: Magicka 2

The first time I killed one of my teammates, it was an accident. The second time may have been an accident as well. The third time was definitely deliberate and after that, the relationship was one of mutual murdering.

Magicka 2 [official site] is a brilliant, challenging cooperative game about killing your friends.

Read the rest of this entry »

Magicka 2 Hands On: How To Refine Slapstick Co-Op

I have accidentally killed Peter Cornelius. I have accidentally killed him several times and this has included (but is not limited to) the time that I launched a rock at his head, the time that I electrocuted him and the time that I pushed him off a cliff. On each and every occasion it was an accident and I don’t think I was entirely in control of either my actions or my powers. I am sorry, Peter Cornelius, associate producer on Magicka 2.

Read the rest of this entry »

Toy Boat, Toi Boit – Paradox Debuts Leviathan: Warships

LEVIATHAN. The word is physically bigger than the so-called Leviathans in this picture. Hmmm.

You know, for all their Poseidon-defying majesty, there aren’t actually that many games about boats. I mean, sure, there are some sims, and World of Warships is on the way at some point, but the most recent high profile bout of virtual Boat-Fu that springs to my mind is, um, Assassin’s Creed III. And those parts were super great! The rest? Not so much. But still, we need more boat games. That is my decree. And Paradox, ever the opportunistic purveyor of digital delights, has decided to heed my call. With itsy bitsy baby toy boats. They’re BIG baby boats, though. Somehow. I mean, the name Leviathan: Warships doesn’t really conjure up images of rubber duckies and bubble wand adventures, now does it? But then, it also doesn’t really make me think of turn-based strategy, even though that’s exactly what it is.

Read the rest of this entry »

Walkie Tonky

Indiegames linked us to a lovely little prototype demo from Pieces Interactive. It’s a side-scrolling smash ‘em up called Walkie Tonky. In it you play an alien robot with telescopic legs, who, having been dropped off on the mothership, is off on a rampage. Kick and flail arms to do damage, or simply extend legs to step your way over trouble. I love the silhouette/shadow-puppet visuals on this one. There’s a direct link to the 20mb download here.