Posts Tagged ‘Pillars of Eternity’

The 50 Best RPG On PC

By RPS on July 10th, 2015.

An entirely objective ranking of the 50 best PC RPGs ever released. Covering the entire history of computer role-playing games is a daunting task and attempting to place the best games in such a broad genre in any kind of order is even more daunting. Thankfully, we are equal to all tasks and below, you will find the best fifty PC RPGs of all time.

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The RPG Scrollbars: Exciting Upcoming Updates

By Richard Cobbett on June 29th, 2015.

One of the most gratifying things about the recent-ish RPG revival is that they’ve almost all done well enough to warrant developer interest after release. (Oh, if only the adventure one had been as… no, no. Wrong column.) Call them Enhanced Editions, Director’s Cuts or whatever else, they give their creators a second chance to fix mistakes or expand their worlds – and that’s pretty cool for fans. But what are the main ones on the way? I put together this quick list of ones to look forward to.

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Pillars Of Eternity 2.0: Better AI, Less Rubbish Stealth

By Alec Meer on June 26th, 2015.

The main reason I stopped playing Pillars of Eternity is because I’d need a month-long holiday to make meaningful progress through it, but though I liked it, a host of minor annoyances played their part too. Retro-for-retro’s sake UI, a conscious aversion to brevity which I felt sometimes undermined rather than supported its world-building, overly micro-managey combat, and most of all, janky stealth. I always play a rogue if I can, mostly because I’m a kleptomaniac in RPGs, but in Pillars stealthing one person involved stealthing the whole party, whether or not they were any good at stealth. It looked silly, it got fiddly, it wasn’t very effective in combat and it felt wrong.

Fortunately, stealth is one of several areas of Obsidian’s RPG which is due for an overhaul in the upcoming 2.0 patch, which adds some of the White March expansion pack‘s features to the core game.

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Best Steam Summer Sale Deals: Day 7

By Ben Barrett on June 17th, 2015.

What are the best Steam Summer Sale deals? Each day for the duration of the sale, we’ll be offering our picks – based on price, what we like, and what we think more people should play. Read on for the five best deals from day 7 of the sale.

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The White March Is Pillars Of Eternity’s First Expansion

By Jem Alexander on June 17th, 2015.

Pillars Of Eternity [official site] looks set to live up to its name with even more playable hours being added to the game in the near future. An expansion, titled The White March: Part 1 is “coming soon” according to its announcement trailer, was revealed last night. Set after the events of the first game, it not only begins a new storyline but also includes new companions to recruit.

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Go It Alone: Chris Avellone Has Left Obsidian

By Adam Smith on June 9th, 2015.

RPG maestro and human stretch goal Chris Avellone probably isn’t planning to go solo but earlier today he confirmed that he’ll be leaving Obsidian. The studio’s most recent title was the superb Pillars of Eternity, on which Avellone worked as a narrative designer, but both he and Obsidian, the company that he co-founded, have a proud back catalogue. Obsidian is still home to some of the finest minds in the RPG business, not least Eternity lead Josh Sawyer, so my main interest here is not what happens to the studio he’s leaving but what Avellone does next.

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The RPG Scrollbars: The Worst Parts Of RPGs, Vol I

By Richard Cobbett on May 11th, 2015.

Hmmm? Sorry, is there something in my teeth?

As wonderful as RPGs are, some tropes and cliches and just general bloody annoyances really do spoil the fun. Some of them might only crop up occasionally, others just won’t go away. Some, you might think, are just petty irritations. But no! All these incontrovertible sins must be destroyed at once! Here’s a few of my least favourite offenders. What others would you add to the cursed list?

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Swinging A Stick: How Landscape And Childhood Are Key To The Continued Popularity Of Fantasy Fiction

By Nathan Ditum on April 17th, 2015.

Once at primary school I tried to convince my teacher that we needed a new word – or at least that we needed one that might exist already, but that we’d somehow forgotten. This is going to be a piece partly about words, and “fantasy” was one that I was never totally happy with. It lacked, as I saw it, the generic precision of “science-fiction,” and I wanted a more specific description for that strand of fantasy storytelling and world-building that (I did not really know at the time, but would have pretended to if asked) has flowed from Tolkien’s consolidation of elves and dragons, dwarves and orcs. I wanted to be able to pin, with a single word, that mixture of magic and folklore, that particular set of imaginative boundaries with which I was so often engaged and so thoroughly obsessed. The best I could come up with was “fantamystical”, which, if you’ve been paying attention for the last twenty years, did not catch on.

Luckily it’s been a very kind twenty years for this area of fiction, to the point where we hardly need the word fantamystical at all (although I am willing to give it one last push if you guys are). A combination of, among other things, Harry Potter, His Dark Materials, and screen retellings of The Lord Of The Rings and A Song Of Ice And Fire have made my adolescent anxieties about the ambiguous categorizations of fiction redundant, leaving me with merely dozens of other anxieties, and us with Tolkien-fenced fantasy imprinted on our culture, and our games (this is being written in the gap between the arrival of Pillars Of Eternity and The Witcher 3: Wild Hunt, with Dragon Age: Inquisition still questing, exploring and adventuring in the background).

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Collaborative Storytelling In Pillars Of Eternity

By Adam Smith on April 7th, 2015.

I take roleplaying seriously. That’s not to say I have a cupboard full of lucky dice or a handcrafted elven tunic – what I mean to say is that when I play an RPG, I try to make all of my decisions based on my character rather than the systems. I’ll pass up a huge pile of loot if I don’t think that taking it would be in-character. Roleplaying is a performance of sorts and Pillars of Eternity [official site] encourages my particular approach to the genre by combining a huge, tightly scripted plot with systems that go some way toward mimicking the best qualities of a human Dungeon Master.

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The Definitive Guide To The RPG Inn

By Alec Meer on April 2nd, 2015.

plenty of room at the inn

Pillars of Eternity is out. You might have noticed. I’m not terribly far into it myself yet, but in between a spot of bear-bashing and wolf-wounding, I was struck by how very RPG Inn the first inn I visited was. Truly, the Black Hound Inn in the town of Gilded Vale is the archetypal RPG inn. I knew, the second I stepped foot in it, what it was, what I could do in it, what every part of it signified. There would be no surprises and no menace, but it would be as comfortable as cotton wool slippers. It felt like every RPG inn ever, because it is every RPG inn ever. Let me show you around the place.
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The Emperor’s Borked Clothes: Pillars of Eternity Uber-Bug

By Alec Meer on March 31st, 2015.

No don't steal my precious buffffffffffffffffffffffffffsssssssss

Selina Scott and Jeff Banks were right all along: dress wrong and you’re nothing. This is the lesson of Pillars of Eternity, a howler of a newly-disclosed bug in which will permanently strip your characters of buffs if you happen to use the inventory a certain way.

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Further Thoughts On Pillars Of Eternity: Animancy & Faith

By John Walker on March 30th, 2015.

Now that people have had a weekend to spend with Pillars Of Eternity, it feels a bit more appropriate to offer thoughts on parts of the game that would otherwise have been spoiling revelations or moments within the opening few hours. Not core plot events, or twists that may occur, but just the basics – basics I wanted to leave out of my review because it felt like stealing. Stealing the blank slate experience I had from you, in my effort to describe the game.

So here are a first couple of extended chunks I would have liked to have included when expressing and explaining my enthusiasm. Assume big spoilers for themes of the game.

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Wot I Think: Pillars Of Eternity

By John Walker on March 26th, 2015.

Oh thank goodness. After 77,000 backers, $4 million raised and nearly three years in development, Obsidian’s Pillars Of Eternity [official site] is here, and it’s just stunning.

This is the RPG I’ve been craving since Planescape: Torment, the first to win my absolute love since Dragon Age: Origin. It’s a vast, deep and wonderfully written game, malleable to how you want to approach the genre, replete with companions, side-quests, an enormously involved combat system, and lasts a solid 60 hours. Here’s wot I think:

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