Posts Tagged ‘Pippin Barr’

You’ll Laugh, You’ll Cry, You’ll Bounce: Breaksout

I have played 36 variants of classic brick-blaster Breakout this afternoon. One let me control the ball in mid-air. One combined Breakout with Snake. One drew inspiration from Patrick Swayze’s most famous cinematic moment. One was literally a novel. Breaksout [official site] is a strange and funny thing which is a fine answer to the question “What am I going to dick about with to distract myself this lunchtime?”

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S.EXE: Come Together

This is what my shopping list looks like too

In the middle of the sort of teen love you only seem to get in ‘edgy’ Channel Four dramas I heard the Primal Scream track Come Together for the first time. It played at the end of the British rave culture movie Human Traffic. Strange to me to hear such a slow, elated thing in an era where fast pop beats were ruling my life, where Girls Aloud, Sugababes, Beyonce’s Crazy In Love were the things I danced to. It was a time at which euphemisms did not occur to me. Now to the ear Come Together seems so nineties, so optimistic, like it is actually putting up utopian buildings in the mind like they would appear as you scrolled over the world in Populous. It made that one relationship I was in seem like it was constructing a glittering wall around us. “We are together”. “We are unified”. “We are together”, Jesse Jackson says over and over in the track. Here are two games, What We Did, and reProgram, that are about being together. Unified. Together.

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Artface – Let’s Play: Ancient Greek Punishment: Art Edition

Is this face art?

Our Adam might have enjoyed Pippin Barr’s Let’s Play: Ancient Greek Punishment in 2012, but didn’t answer one big question: was it… The A Word? Y’know, The Big Chinscratch. The Great Hmmmer. The Old Wallhanger. The Inherited Necklace. Art. Was it Art? There can be no doubt about the free new Let’s Play: Let’s Play: Ancient Greek Punishment: Art Edition Edition.

It’s got ‘Art Edition’ right there in the name, for starters. This time, as you play Prometheus scaring off the eagle pecking out his liver for eternity, you’ll find the game hanging on a wall, and its frame reflecting your webcam-captured face back at you. Just like real Art you see in real galleries!

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How To Be A Complete Jostle Bastard

Hotline Miamean

That neon dancefloor of murder had it coming, much as I loved it. There are many ways one could take a knife to Hotline Miami, that bastion of mainstream-friendly indie cool, but Pippin Barr’s superbly-named crowd-bothering game Jostle Bastard plays it wry rather than sneering.

You’re a bastard. You jostle people. Your jostling makes them mad, as one might expect. I’ve been jostled, man. I’ve been there. I know the horror of it. Now I am become jostler, jostler of worlds. Can I jostle everyone before the cops come for me? Can I jostle efficiently enough to get the top bastard rating? Will I get revenge-jostled if I jostle too hard, too often? Jostle!
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Parodeus: Pippin Barr’s Brilliant Mumble Indie Bungle

Gurney. Like thatgamecompany's Journey, only really, really, really not.

This is just magnificent. Pippin Barr – he of clever little pieces of interactive braincode like Art Game, Hot Coffee, Pongs, and Epic Sax – has released a gleefully hilarious concept series. Titled Mumble Indie Bungle, the six game set wriggled forth from the following idea: “It’s meant to be this set of crappy indie games that someone perhaps bought for you, mistaking them for the originals. The challenge for me is to make the game that fits the title, and that is also somehow ‘wrong’ and would fit into this odd, misshapen bundle.” From that twisted test tube, then, was born 30 Flights of Loathing, Gurney, Proteas, World of Glue (my favorite), Spy Parity, and Carp Life. Seriously, play these. You will laugh heartily through your anguished sighs.

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Art Game, A Game About Art About Games

But is it?

What with Proteus having sparked another one of those unfortunate periods where a vocal minority decide to aggressively reveal the narrowness of their minds, I immediately presumed that Pippin Barr‘s Art Game would be a commentary on the long-exhausted ‘but what is game? / is game art?’ debates. Elements of them are in there, I think, but in fact this free indie game has something entirely different to say. It is about the subjectivity which fuels appreciation/criticism of both games and art, it is about the pernicious arbitrariness of the art industry, but most of all it is about feeling proud of our own creativity.
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I Don’t Think Hot Coffee Is Actually About Coffee


Everyone, I think I’ve accidentally stumbled onto a terrible truth. Sure, Pippin Barr‘s latest savory sip of Flash cleverness, Hot Coffee, seems innocuous enough. I mean, there’s drink preparation and pleasant conversation – that’s it. But then, I got to thinking: who – aside from deadline-drowned games writers in a bleary-eyed state of perma-frazzle – drinks coffee at night? And the rabbit hole runs deeper. Don’t get me wrong: I enjoy a bubbling cup of energy tar as much as anyone, but who actually loves the stuff this much? Guys, they say… they say some things. Scandalous things. I don’t mean to alarm anyone, but this is probably the end of the gaming industry as we know it.

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With An S: Pongs Is The Greatest Game(s)

One day all games will look like this.

I think Pippin Barr may be in the running for developer of the year – and also Time Magazine’s person of the year and a Nobel Peace Prize. After the deceptively incredible Epic Sax Game debuted a couple weeks ago, Barr’s back with Pongs. No, not Pong. Someone else sort of already made that 40 years ago. Barr’s delightful spin on the tennis-played-in-a-void-of-infinite-darkness sim is made up of 36 variations – most of them absolutely hilarious, and some of them legitimately excellent.
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Kenny G Hero: Epic Sax

Using circular breathing, Kenny G held an E-flat for 45 minutes and 47 seconds at J&R Music World in New York City.

One of the images that will be forever burned into my mind is the expression on the faces of Kieron Gillen and the brave lady who is now his wife when witnessing my first ever attempt to play Guitar Hero. I just didn’t get it. I tapped and hammered without logic or rhythm, to the extent that any sane onlooker would have presumed there was something terribly wrong with me. In time, I became at least competent at that short-lived plastic guitar fad, but today’s attempts at mastering free browser game Epic Sax have taken me right back to that humiliating square one.
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