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Posts Tagged ‘piracy’

Uh-Oh: It’s The Top 10 Pirated PC Games of 2008

Posted by Alec Meer on December 8th, 2008.

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Another day, another post about piracy to fuel the impassioned debate of the principled hordes. See how we dance for you.

It’s a particularly interesting piece of piractical news this time, even if you generally avoid the shouting matches around the subject. Filesharing news site Torrentfreaks have done some mathematical investigative work, casting an eye over a bunch of trackers to come up with what they reckon are the 10 most pirated PC games of the year to date. Care to bet on what’s number one before we draw back the curtain?
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Video Game Piracy Taken Literally

Posted by John Walker on November 16th, 2008.

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Via Wikimedia Commons.

What better way to round off a day of arguing about gaming piracy than with some perspective. Real, rather frightening gaming piracy. From an article in the Washington Post:

Apparently pirates in the vicinity of Somalia have been stepping up attacks on [videogame carrying] trade ships beyond the Horn of Africa into the Gulf of Aden and the Red Sea, imperiling access to the Suez Canal. Those attacks are up from one every few weeks to four in a single day, according to Sam Dawson of the International Transport Workers’ Federation (ITF), speaking to Reuters. “This is not just guys in little fishing boats anymore,” says Dawson. “We know there are three probably ex-Soviet trawlers acting as mother ships.”

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World Of Goo Piracy Rate: “82%”

Posted by John Walker on November 15th, 2008.

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Too much effort went into this one.

The post yesterday reporting World of Goo’s 90% piracy figure drew a surprising response. The P-word regularly generates comments threads that scare our hosts, but this one was odd. It became a discussion about whether one could disprove the 90% figure, and then extrapolating this to reach peculiar conclusions. Some could see this as people claiming there were far fewer stab wounds than first predicted and therefore there hadn’t been a murder. Others might suggest that fighting over the exact number is completely irrelevant, as that’s not the point of the issue. Now 2D BOY have responded with new look at the figures.

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World of Goo Vs. Piracy

Posted by John Walker on November 14th, 2008.

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A mature and helpful addition to the discussion.

2D BOY have posted about the piracy World of Goo has suffered since launch. After Ron Carmel mentioned the figure – 90% – in a comment on RPS this week, the story was picked up across the internet. And it’s shaken a lot of people.

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EndWar Delayed Because “Piracy’s killing PC”

Posted by John Walker on October 8th, 2008.

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Ubisoft launch an airstrike on the PC : (

Sorry to get into this again, but as much as I want to ignore it, this one’s significant. Ubisoft have stated that they’re artificially delaying the launch of EndWar on PC because of, you guessed it, piracy.

Talking to VideoGaming247, Ubisoft Shanghai director and former Total War “Evangelist”, Michael de Plater said,

“To be honest, if PC wasn’t pirated to hell and back, there’d probably be a PC version coming out the same day as the other two.”

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Cliff Harris Talks To The Pirates

Posted by John Walker on August 13th, 2008.

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The music industry was destroyed by piracy in 1999, of course. How we all miss it.

If there’s one name that’s come up each time in RPS’s perennial piracy comment threads, it’s Positech’s Cliffski. The moniker of PC developer, Cliff Harris, he’s ruffled feathers with, surprisingly, the anti-piracy position. As Kieron mentioned on Sunday, Cliff decided to run a survey via his blog, and then via every other website on the internet, asking people to tell him why they pirate his games. It’s a remarkably modest and reasonable question to ask, and now he’s back with an anecdotal presentation of the results.

Cliff Harris deserves applause for taking this approach. But he deserves carrying aloft the shoulders of those who have loudly disagreed with him in the comments (me included) for his response to his broad survey. He’s changing how he develops games as a consequence.

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Assassin’s Greed

Posted by Alec Meer on August 7th, 2008.

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I know I’ve used that headline before, but hell, it works. I really do need to find a way to recharge my pun batteries, however.

Assassin’s Creed was one of the most Angry Internet Men-angering games last year, and, like Bioshock, it refuses to go away. This time, there’s a piracy problem. Aaargh. I’m terrified that Assassin’s Creed + Piracy is the secret formula that will cause RPS readers to rise up and destroy the entire planet, but here we go….
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Uh-Oh It’s The P Word

Posted by Alec Meer on August 1st, 2008.

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Possibly a bittorrent metaphor

Right: I’m going to mention piracy. That isn’t an open invitation to go absolutely barking, spitting crazy, okay?

So, lately it’s looked as though Capcom – traditionally very much a console publisher – have really been cosying up to the PC. The Devil May Cry 4 port was pretty slick as these things go, and soon we’re getting Street Fighter IV. The dark times are over!

But there’s a problem.
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Ubisoft Having A Crack?

Posted by John Walker on July 18th, 2008.

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'Now arrest ourselves for terrorism.'

Piracy, as we are so frequently told, is wrong. Apparently it funds child abuse and terrorism (by means they’re not quite ready to explain just yet). It’s a serious business folks. Which makes it a bit odd when Ubisoft get spotted apparently doing it.

People who bought Rainbow Six Vegas 2 via Direct2Drive were having a bit of a problem with the 1.02 version of the game, with it refusing to install. So Ubisoft or Direct2Drive released a v1.03 patch to fix it. Unfortunately for them, canny people took a closer look at the solution in place.

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EA Backs Down From 10-Day Authentication

Posted by John Walker on May 9th, 2008.

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Now let's make them dance like a monkey.

Good news, loud, complaining denizens of the internet! Bioware have backed down on their draconian copy protection for Mass Effect.

Edit: And EA say the same goes for Spore.

Community Manager, Jay Watamaniuk, has posted to the Mass Effect forums saying,

“There has been a lot of discussion in the past few days on how the security requirements for Mass Effect for PC will work. BioWare, a division of EA, wants to let fans know that Mass Effect will not require 10- day periodic re-authentication.”

The reasons jumpward.

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GamersGate has loads of PC games.

Respond to our gibber

  • abhishek : “Just wanted to say thanks for posting this method, which indeed worked. Being outside the USA, I had to take the additional step of running ...” on The RPS Bargain Bucket: Cracking
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  • Dominic White : “Not sure if it's related specifically to the patch, but a whole mess o' people who have the two major DLC packs are reporting that ...” on Dragon Age Patch Out, Targets Difficulty Issue
  • abhishek : “It's also worth mentioning that while most of the mod team did do this work for free, the mod leader himself walked away with a ...” on Ill-Timed Dawn Of The Dead
  • JB : “I'm sorely tempted by ME at that price, but according to the system requirements on Steam my GeForce 7600 GS is below minimum requirements. Anyone ...” on The RPS Bargain Bucket: Cracking

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