Posts Tagged ‘piracy’

Pixel Piracy Devs Pirate Pixel Piracy

By Craig Pearson on December 3rd, 2013.


Well, this is just confusing. The last time I posted about Pixel Piracy, it was part of my drive to reclaim the RPS ‘piracy’ tag. I am trying to steer it away from the choppy waters of people acquiring games they haven’t paid for, and into a calm bay of games about pirates. Pirates of the sea, and not of the Internet. Well, the makers of the Pixel Piracy have stuffed that notion right up: their charming little roguelike (and honestly, while it’s at an early stage it’s completely utterly winning me over) is being seeded on Bit-Torrent, and running the Traceroute program that the NSA loaned me exposed the developers as the seeders. Before you start disconnecting, don’t panic! The devs are only doing this to ensure that pirates receive a safe and reliable version of their game. Thanks, Solidust! You’ve messed my tag right up.
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Football Manager 2013 Pirated 10 Million Times, Says Devs

By Graham Smith on November 14th, 2013.

Logging IP addresses on pirate versions? Cleverley done.

We always approach piracy figures with a healthy skepticism, but this is interesting. Sports Interactive says that Football Manager 2013, the previous iteration of the game, was pirated 10.1 million times. The report they’ve just sent out goes on to break down those figures by country, and estimates the likely lost revenue as a result of illegal downloads.

The best part is that Sports Interactive and Sega are being totally reasonable about it. Speaking at the London Games Conference as reported by MCV, FM producer Miles Jacobsen said that it’s “ridiculous” to equate these numbers with lost sales.
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SpeedRunners Embracing Piracy, Releasing Free Version

By Nathan Grayson on November 2nd, 2013.

Despite what some triple-A publishers might think, piracy isn’t a simple black-and-white subject. Pirates aren’t necessarily shifty-eyed thieves, and a pirated copy doesn’t necessarily equate to a lost sale. You can’t beat it, either, so you might as well come aboard and embrace that other audience that’s playing your game. Increasingly, that’s the mentality many indies have adopted, and SpeedRunners developer tinyBuild is following suit. All of the wickedly fun multiplayer platform-racer’s offline features will be free of charge straight out the gate. If you want updates further down the line, then you can buy the full game. It’s your call.

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This Might Be The Final Assassin’s Creed IV Trailer

By Craig Pearson on October 24th, 2013.


Despite the pointed mockery of John’s Assassy Creed trailer post, Ubisoft haven’t let up in their desire to tell expose every little detail about the fourth (but not really fourth) Assassin’s Creed game in trailers. There have been three this week. They are shameless. I was going to do a post with them all again, but the weight of that many Flash instances on one page breaks my browser, so I am instead posting the latest one. It handily manages to distill everything we know about the game into a scant 9 minutes. Think about that, Ubisoft: you have one trailer doing the job of more than thirty.
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Place Planks And Plunder: Pixel Piracy

By Craig Pearson on October 9th, 2013.

grappling hooks!
I have been on a mission to reclaim the RPS piracy tag. I want happy stories about pirate games when you click on it, and not sad stories about games being pirated. I took a break, because of Assassin’s Creed IV’s ridiculous video spam, but I am delighted to direct your attention to Pixel Piracy. It puts you in charge of a pirate crew in a procedurally generated Caribbean.
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Avast Assassin’s Creed IV: Black Flag Trailer

By Craig Pearson on July 17th, 2013.

Having a whale of a time?
Actually, it’s only four mins long. Boom boom. There have been so many posts about Black Flag, the fancy dress party of Assassin’s Creed games, that I nearly didn’t post this trailer. You know the deal. It is shippy, watery, and anything that starts with a sea shanty is now legally obliged to have a slow and portentous refrain at the end. But I want to reclaim the RPS piracy tag, and my previous attempt at that didn’t end very well. There’s no chance that Black Flag will sink on the PC, so here we all are. And I’m curious about Black Flag, even if my enthusiasm for Assy Creedy has waned thanks to 3′s ploddery.
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Freebooter Sunk: Sinks Kickstarter, Stops Development

By Craig Pearson on July 12th, 2013.

Nooooooooooooooooooooooo!
Oh, I hate it when this happens. Ambitious and blocky Elite-with-pirates game Freebooter struggled to gain any traction on Kickstarter. It seems like that was going to be a lifeline for the developers, who’ve looked at the fact they’ve earned only £4,066 of the £50,000 goal in 12 days and made the decision to scuttle the game. They’ve taken the move to cancel both the Kickstarter and the development. For now.
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World Of Watercraft: Freebooter

By Craig Pearson on July 2nd, 2013.


I’m reclaiming the RPS ‘piracy‘ tag. Look at all those posts that have nothing to do with cannons or scurvy. We’re gamers! We should know all about balls and vitamin deficiency! I want happy stories about fun games, not sad stories about an industry trying to deal with people and the internet. I’d guess that part of the problem is that there aren’t many games about the life of a pirate, but Freebooter is hoping to change that. It’s a procedurally generated open-world pirate game that’s just popped up on the horizon Kickstarter. Pitch below.
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Payback: Game Dev Tycoon Fights Piracy With Piracy

By Nathan Grayson on April 30th, 2013.

We may have reached a point where many developers are attempting to coexist semi-peacefully with the big, bad, money-chomping wolf that is piracy, but that certainly doesn’t make the situation ideal. Pirates are still sauntering away with sloshing tubs of developers’ blood, sweat, and tears, so I think a little (or more than a little) spite is only fair. In the past, that’s meant theft-thwarting failsafes like Batman: Arkham Asylum’s flight-impaired hero and Serious Sam 3′s immortal pink scorpion, but Greenheart’s recently released Game Dev Tycoon might just be the best yet. In short, the pirated version makes your games crash and burn once they’ve hit the market because of – wait for it – piracy.

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Hotline Miami Aids Pirates Instead Of Murdering Them

By Nathan Grayson on October 27th, 2012.

Unfortunately, there aren't any pictures of Hotline Miami's main character aiding someone.

If you can’t beat ‘em, well… that’s not actually a phrase that exists in the world of Hotline Miami. It’s either beat (with a colorful assortment of bats, drills, pipes, and katanas) or be beaten black and blue and red and neon pink. There is, as Yoda says – presumably as a result of some LSD-induced hallucination – no try. Hotline Miami’s creators, however, are nothing like that. They, perhaps better than much of the rest of the gaming industry, understand the art of compromise. So when pirates started peddling a slightly glitchy version of Hotline Miami in the Internet’s seediest alleyways, Jonatan Soderstrom – aka, Cactus – decided to offer them a helping hand.

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Ubisoft Boss Declares F2P Is Because Of 95% Piracy Rates

By John Walker on August 22nd, 2012.


Rock, Paper, Shotgun is read by over 92% of the Earth’s population, and our most frequent readers are in the top 15% most attractive people on Earth! Yes, we all love statistics we don’t provide any evidence for. There’s so much fun to be had. Ubisoft have also been revelling in that fun, by telling GI.biz that they experience “93-95% piracy” rates. Which is odd, what with all their boasting that their always-awful DRM has been so darned effective at combating piracy. How incredibly confusing! Anyway, this, says bossman Yves Guillemot, is why they’re heading down the path of F2P games.

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