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Posts Tagged ‘piracy’

CD Projekt To Pursue Fines For Torrenting

By Jim Rossignol on November 23rd, 2010.

No, not until you stop downloading episodes of Supernatural.
Polish RPG developers CD Projekt recently announced that their next game, The Witcher 2, would ship without DRM, and there was much rejoicing. But that doesn’t mean they’re going to be all Mr NiceGuy about it. Speaking to Eurogamer, CD Projekt co-founder Marcin Iwiński said that the company would be pursuing legal action against those net users illegally downloading the game.

“Of course we’re not happy when people are pirating our games, so we are signing with legal firms and torrent sneaking companies… In quite a few big countries, when people are downloading it illegally they can expect a letter from a legal firm saying, ‘Hey, you downloaded it illegally and right now you have to pay a fine.’”

Of course the policing of downloaded content is a highly contentious area in which the legislation is still being proven – and fought against in the courts – but it does suggested a renewed interest by games companies in directly combating piracy on the PC. DRM doesn’t work, we all know that, so it’s hardly surprising that companies like CD Projekt will look to other methods to protect their work. Personally I think low prices and swift digital downloads have been the best weapon.

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DRM Is NOTHING Compared To StarCraft II

By John Walker on May 28th, 2010.

They should refer to suits like this as combat DRM.

Blizzard supremo Frank Pearce has told VideoGamer.com, “We need our development teams focused on content and cool features, not anti-piracy technology.”

It accompanies the announcement that StarCraft II’s single-player mode will not require constant online connection to Blizzard’s Battle.net. Describing DRM as “a losing battle”, Pearce states that their company is far more interested in creating an online community that will endorse and support paying customers.

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Epic Fa… Oh, You Know.

By Kieron Gillen on May 17th, 2010.

Epic's new DRM involves releasing a mutagen to horrifically warp the bodies who infringe upon their IP, tooling up in power-arm and then shooting and/or giving their neck a nice hug.

Alec sighs and points at Blues News who points at The Sixth Axis who points at Edge magazine who points at Epic President Mike Capps in an interview situation who points at Piracy for Epic’s pointing away from the PC. He says things like “We still do PC, we still love the PC, but we already saw the impact of piracy: it killed a lot of great independent developers and completely changed our business model.” and “So, maybe Facebook will save PC gaming… but it’s not going to look like Gears of War.”. More here. I’m sure everyone agrees, so I’m tempted to just close the comments thread because there’s nothing to say, but maybe I’m wrong.

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Uh-Oh: It’s The Top 10 Pirated PC Games of 2008

By Alec Meer on December 8th, 2008.

Another day, another post about piracy to fuel the impassioned debate of the principled hordes. See how we dance for you.

It’s a particularly interesting piece of piractical news this time, even if you generally avoid the shouting matches around the subject. Filesharing news site Torrentfreaks have done some mathematical investigative work, casting an eye over a bunch of trackers to come up with what they reckon are the 10 most pirated PC games of the year to date. Care to bet on what’s number one before we draw back the curtain?
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Video Game Piracy Taken Literally

By John Walker on November 16th, 2008.

Via Wikimedia Commons.

What better way to round off a day of arguing about gaming piracy than with some perspective. Real, rather frightening gaming piracy. From an article in the Washington Post:

Apparently pirates in the vicinity of Somalia have been stepping up attacks on [videogame carrying] trade ships beyond the Horn of Africa into the Gulf of Aden and the Red Sea, imperiling access to the Suez Canal. Those attacks are up from one every few weeks to four in a single day, according to Sam Dawson of the International Transport Workers’ Federation (ITF), speaking to Reuters. “This is not just guys in little fishing boats anymore,” says Dawson. “We know there are three probably ex-Soviet trawlers acting as mother ships.”

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World Of Goo Piracy Rate: “82%”

By John Walker on November 15th, 2008.

Too much effort went into this one.

The post yesterday reporting World of Goo’s 90% piracy figure drew a surprising response. The P-word regularly generates comments threads that scare our hosts, but this one was odd. It became a discussion about whether one could disprove the 90% figure, and then extrapolating this to reach peculiar conclusions. Some could see this as people claiming there were far fewer stab wounds than first predicted and therefore there hadn’t been a murder. Others might suggest that fighting over the exact number is completely irrelevant, as that’s not the point of the issue. Now 2D BOY have responded with new look at the figures.

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World of Goo Vs. Piracy

By John Walker on November 14th, 2008.

A mature and helpful addition to the discussion.

2D BOY have posted about the piracy World of Goo has suffered since launch. After Ron Carmel mentioned the figure – 90% – in a comment on RPS this week, the story was picked up across the internet. And it’s shaken a lot of people.

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EndWar Delayed Because “Piracy’s killing PC”

By John Walker on October 8th, 2008.

Ubisoft launch an airstrike on the PC : (

Sorry to get into this again, but as much as I want to ignore it, this one’s significant. Ubisoft have stated that they’re artificially delaying the launch of EndWar on PC because of, you guessed it, piracy.

Talking to VideoGaming247, Ubisoft Shanghai director and former Total War “Evangelist”, Michael de Plater said,

“To be honest, if PC wasn’t pirated to hell and back, there’d probably be a PC version coming out the same day as the other two.”

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Cliff Harris Talks To The Pirates

By John Walker on August 13th, 2008.

The music industry was destroyed by piracy in 1999, of course. How we all miss it.

If there’s one name that’s come up each time in RPS’s perennial piracy comment threads, it’s Positech‘s Cliffski. The moniker of PC developer, Cliff Harris, he’s ruffled feathers with, surprisingly, the anti-piracy position. As Kieron mentioned on Sunday, Cliff decided to run a survey via his blog, and then via every other website on the internet, asking people to tell him why they pirate his games. It’s a remarkably modest and reasonable question to ask, and now he’s back with an anecdotal presentation of the results.

Cliff Harris deserves applause for taking this approach. But he deserves carrying aloft the shoulders of those who have loudly disagreed with him in the comments (me included) for his response to his broad survey. He’s changing how he develops games as a consequence.

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Assassin’s Greed

By Alec Meer on August 7th, 2008.

I know I’ve used that headline before, but hell, it works. I really do need to find a way to recharge my pun batteries, however.

Assassin’s Creed was one of the most Angry Internet Men-angering games last year, and, like Bioshock, it refuses to go away. This time, there’s a piracy problem. Aaargh. I’m terrified that Assassin’s Creed + Piracy is the secret formula that will cause RPS readers to rise up and destroy the entire planet, but here we go….
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Uh-Oh It’s The P Word

By Alec Meer on August 1st, 2008.

Possibly a bittorrent metaphor

Right: I’m going to mention piracy. That isn’t an open invitation to go absolutely barking, spitting crazy, okay?

So, lately it’s looked as though Capcom – traditionally very much a console publisher – have really been cosying up to the PC. The Devil May Cry 4 port was pretty slick as these things go, and soon we’re getting Street Fighter IV. The dark times are over!

But there’s a problem.
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