Posts Tagged ‘piranha bytes’

The Risen 3 Report, Day 1: Boobpirate vs Hulk Chicken

By Alec Meer on August 12th, 2014.

Editor’s wibble – I’d hoped to have a full Wot I Think of Risen 3: Titan Lords, Piranha Bytes’ latest openish world RPG by now, but sadly code has been incompatible with my PC. I have been able to play it in short bursts on a laptop with lousy integrated graphics, but there was only so much low-detail 20FPS play I could stand before needing a lie down. However, I am ready to tell of my earliest adventures in its world of pirates, monsters and magic, as The Risen Report returns.

I’m a pirate. I’m on a boat. There’s a fight. I’m on the shore. A beach. An island. A quest for lost treasure. A sister.
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Back From The Depths: Risen 3 Tries To Raise My Hopes

By Alec Meer on July 25th, 2014.

Risen 1 was 50% dark, strange brilliance and 50% a frustrating descent into grindy nothingness. Diarising that first, fascinating, cruel, strange half was one of my favourite experiences on RPS. Conversely, playing Risen 2 was one of the most deflating, despite it being about pirates and featuring a pet monkey. If you’ve got pirates and monkeys in your game and you still mess it up, you really have gone wrong.

Now Risen 3 looms, and returning devs Piranha Bytes (they of the original Gothic games) are trying ever so hard to convince us that fans of brutal, gritty, wide-ranging fantasy RPGs are getting what they want this time around. Their 11 minute sermon about how Risen 3: Titan Lords will Do It Right even kicks off with an F. Scott Fitzgerald bon mot: “don’t forget who you are and where you came from”. I.e. “look, honestly, we’re basically making a Gothic game again.”
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It Goeth Before Fall – Risen 3: Titan Lords Rising In August

By Nathan Grayson on May 8th, 2014.

I have absolutely perfect 20/20 vision! Except when birds are around

The Risen games have never been anything even marginally resembling perfect, but they’ve got more heart than Borlikkulax, the heart collector that comes in the night. We (by which I mean Alec) have written countless words about them, so I can’t help but anticipate Risen 3: Titan Lords with a trepidacious sort of glee. Will it finally realize the series’ lofty open-world role-playing ambitions, or will this wannabe genre titan fall into a crater of glitch-ridden obscurity? We’ll find out in August.

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Titans, Fallen – Risen 3: Titan Lords

By Nathan Grayson on February 26th, 2014.

I'm not touching you! Do you want me to stop not-touching you?

Hark! There, off on that obscure isle surrounded by countless biting piranhas, a new Risen has arisen! The Gothic spiritual successor series has previously dazzled with its ambition just as much as it’s disappointed with technical troubles, tedious conversations, and bland helpings of fillery gruel. If you want to understand the series’ charm, I highly recommend Alec’s diaries of the first game, as they’re captivating reads and also there are kittens. Risen 3: Titan Lords, meanwhile, will once again spirit players away to a new setting full of opposing factions and infinitely explorable nooks and crannies. Details below.

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Pirate Download: Risen 2 Does The Demo Dance

By Alec Meer on June 25th, 2012.

hat-based dlc also available. Nnng

Piranha Bytes’ spiritual, Pirates of the Caribbeany Gothic sequel Risen 2: Dark Waters made its somewhat deflating presence known last month, but if one man’s one thousand words on wot he thought about it aren’t enough to cement your buying decision one way or another you can sample a demo now.
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Wot I Think – Risen 2: Dark Waters

By Alec Meer on May 11th, 2012.

I've got a bad feeling about this.

Risen 2, Piranha Bytes’ sequel to semi-great RPG Risen (spiritual sequel to the Gothic games) arrived a couple of weeks back, and I’ve been sinking hours of my time into it on and off since then. It puts you in the shiny-buckled boots of a neophyte pirate as he attempts to save the world from evil sea gods. Yeah, it’s Pirates of the Caribbean: the roleplaying game. But does it offer the freeform, amoral delights of its predecessor, or the flabby tedium of three of the four PotC films? Tickle my pegleg to find out.
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Of Buckles and Swashes: Risen 2′s “Unfair” Combat

By Nathan Grayson on April 13th, 2012.

Hey, you're making me pretty crabby. I just might snap.
That is not, of course, to say that Risen 2: Dark Waters snatches away your hard-won victories or pits you against a giant, 20-story-tall physical manifestation of the public’s waning interest in pirates. Rather, the patch-eyed, peg-legged sea scoundrels have been known to use any means necessary to win a fight. Kicking below the belt, bringing guns to a swordfight, being Orlando Bloom, etc. But can such a varied arsenal stand up against seemingly unprovoked jaguar attacks? Risen 2′s latest dev diary aims to answer that burning question and many more. Also, it strongly hints at attack parrots, which is something I didn’t know I wanted until it turned out that I wanted it more than anything in this sad mortal world.

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A Kraken Good Time: Risen 2

By Adam Smith on March 26th, 2012.

Is this a cove? It looks covey.

I’d love to be a pirate. Not a real one because I don’t think I’d enjoy murdering strangers to make ends meet, but I can certainly see myself drinking rum on a tropical island. Essentially I want to go on holiday somewhere warm and tranquil, and despite the mythical sea beasties, slavery and violence, Risen 2 is set in the kind of island paradise where a man could spend an eternity watching clouds lazily drifting across the sky, galleons sharply cutting through the calmness of the waters and lead shot efficiently puncturing the rear of a rear admiral. Judging by the video below, people are going to expect me to do more than bask in the sun though. Shame.

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The Complete Risen Report

By Alec Meer on January 3rd, 2012.

I maxed out clothed bathing

In 2009, the bulk of RPG commentary on PC was all Dragon Age this, Dragon Age that. Me, I ended up sinking more time into something rougher, readier, odder, 50% glorious and 50% drudgery. Piranha Byte’s spiritual Gothic sequel Risen was a hell of a place to visit for a time. Here’s my fall and rise and fall again on its peril-packed, amoral island of adventure.
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The Drunk & The Orderly: Risen 2′s Factions

By Adam Smith on December 23rd, 2011.

Nobody expects the Risenquisition

Not everyone inhabiting Risen 2′s archipelago will be a pirate, although all players will start that way. But what is a pirate without an authoritarian regime to cock a snook at? The Inquisition, now in a world without magic, are “organised very strictly”, which is why they have short haircuts and “walk around in goosestep”. Crikey. They’re just asking for a carefree buccaneer to rob their precious things. Then there are “the natives”, with their shaman, warriors and hunters. Many of them have been enslaved and forced to work on plantations. As for the pirates? They’re “drunk most of the time”.

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Risen 2: Dark Waters Gets Bright Images

By Quintin Smith on May 16th, 2011.

I would play the heck out of an RPG where the protagonist was the one on the left.

Risen 2: Dark Waters! Will it be shit? We just don’t know. We do know that the first Risen was a pleasantly free-form RPG that had tons of potential and that this one is looking piratical. Now there are some new screenshots, showcasing the game’s new firearms and also the fact that giant enemy crabs can be kicked onto their backs so you can get at their weakspots. That’s innovation, right there. Poor crabs.
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Risen 2: Dark Waters Features Pirates

By Jim Rossignol on April 13th, 2011.

Doomed pirates are a fun time.
It is tradition within the walls of Castle Shotgun to frown upon CGI trailers with a big bushel of frowns, but the trailer for Risen 2: Dark Waters has a number of frown-dissolving elements. 1) Pirates. 2) It’s quite pretty. 3) Voodoo. 4) Firearms. 5) It means we’re getting another Risen game, and it features pirates, firearms, and voodoo. All these things are backed up by the announcement from Deep Silver and Piranha Bytes, who say that the game will take place across a number of distinct islands, as your character seeks to persuade pirates to help him battle sea-monsters. The game will also apparently feature “dirty-tricks” in combat, which is either in keeping with the pirate theme, or worrying scatalogical. Either way, I’m on board.

Trailer below decks, etc. (Sigh.)
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Gothic Will Rise(n) Again

By Alec Meer on April 12th, 2011.

Dancing with joy or shot in the back? You decide

I’ve been travelling for 25 hours, and now I’m in Utah. There’s snow, and buildings made from wood. Why do I tell you this? Because I’m knackered and want to have a little moan. Pity me. Weep for me. Tell me you love me.

Cheery news, however: 1) there’s a big pot of coffee right next to me. 2) Gothic creators Piranha Bytes might be getting their original franchise/universe back, having had to hand over the rights to erstwhile publisher JoWood some time ago.
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