Posts Tagged ‘Piranha Games’

Piranha Wants Single-Player MechWarrior, But It’s ‘Tough’

This mech isn't in single-player, but it is single. And desperately, obnoxiously lonely. Ladies?

I like giant robots. I like them a whole, whole lot, actually. But let’s be honest here: their titanic clashes are nothing without heaping helpings of human intrigue. They need us and our elaborate, hilariously political squabbles as much as we need their impossibly large arsenals and devil-may-care approach to dealing with skyscrapers. Back in the day, single-player was the perfect middle ground between those exceedingly admirable goals. Now, though – as Piranha president Russ Bullock explained during GDC Online – things are a bit more complicated. Not to mention more expensive. A lot more expensive.

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Mechwarrior Online Beta Opens Up Next Week

Piranha Games have announced the following: “Make a MECH-sized marking in your calendars for Tuesday, October 16th. In just one week, we will be opening up the InnerSphere to all MechWarriors and their friends.” This signals the end of Mechwarrior Online‘s Founders program, where you could buy in for early for in-game currency and other bonuses, but since it’s F2P I expect to see a lot more activity kicking off in the coming weeks. As I mentioned previously, I’ve rathered enjoyed my time with it, although it seems like there’s a lot of content to come. I’ve posted some recent gameplay footage below.
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Heavy Metal: MechWarrior Online’s Hunchback

There's a part in the trailer where the Hunchback appears to be out in the forest having a nice little frolic, but it didn't screenshot well. You have no idea how much this depresses me.

The concept of a giant robot so giant that it makes all the other giant robots seem like adorable little rhinos appeals to me, I think, on a very fundamental, perhaps even instinctual level. As someone who is neither giant nor (to my knowledge) a robot, I somewhat fancy the idea of striking spine-tingling, fight-or-flight-invoking fear into someone with my mere presence. And MechWarrior Online‘s Hunchback, thankfully, looks to offer me a chance to take the reins on that particular fantasy. According to Piranha, this ‘bot tips the scales (by which I of course mean all of them at once) at 50 tons – 20 percent of which is armor, and the rest of which is probably guns. See it perform incredible feats of moving at all after the break.

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Heavy Metal: MechWarrior’s Not-So-Smooth Moves

No, no, it's fine! Overheating is just a myth.

Believe it or not, colossal 50-ton steel monstrosities that have to be careful they don’t accidentally crush poor, helpless rhinos aren’t nature’s most graceful creatures. They do not prance or saunter or gallivant or float from place to place as though held aloft by the wings of angels. They lumber. That is the thing that mechs do. As you might expect, this leads to a fair deal of complexity where movement is concerned. As MechWarrior Online developer Piranha says, it’s “kind of like piloting a giant walking tank.” And I concur, only replace “kind of” with “exactly.”

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The Atlas Mech Weighs One Hundred Tonnes

*Idly Googles: “Things that weigh one hundred tonnes.”*

*Reads: “The tonne is a measurement of mass, not weight.”*


*Finds video of a 100-tonnes of explosives going off. Posts next to the video of the Atlas mech, below.*
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Death On Two (Very Fast) Legs: MechWarrior’s Jenner

“Why walk when you can run?” I always ask. And why run when you can sprint? Any why sprint when you can suit up, clamber into a “light” 35-ton mech and mock the laws of physics at speeds of up to 118 km/h? These are all, of course, common philosophical questions that have echoed throughout classrooms and lecture halls for centuries. But the last one – perhaps the most common of all – is being made literal in MechWarrior Online. Dubbed the Jenner, this series standby is looking kind of incredible. And I’m pretty sure Piranha knows it.

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Caustically Optimistic: MechWarrior Beats You With Heat


It’s uncharacteristically warm in San Francisco today, so I think I – more so than just about anyone in the world – am best equipped to identify with giant robots. Specifically, MechWarrior Online‘s menagerie of metallic monoliths who’ve taken to duking it out on the newly revealed Caustic Valley map. It is, in case you hadn’t guessed, very, very warm. Mechs, meanwhile, tend to naturally become hot enough to spontaneously combust an egg on top of by way of, well, existing, so Caustic Valley requires extremely careful piloting. Otherwise, you’ll get all sweaty and nasty and gross and dead.

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MechWarrior Online Wants You To Meet The Centurion

Here, we see the Centurion in its natural forest habitat, eagerly awaiting the season's first school of migratory salmon.

In case you were worried, MechWarrior Online does, in fact, have giant robots after all. I know, I know: I didn’t believe it either. Now, though, there’s honest-to-Godzilla-sized-robo-behemoth proof in the form of a fully automated video reel. Will wonders never cease? It introduces the well-rounded, generally reliable Centurion and details two specialized variants: one that’s best from a distance and another that loves nothing more than to move in close for its particular brand of rock ‘em sock ‘em robots. It can do this because it has 11 tons of armor. I did not know things could have that much armor. I imagine its hobbies include long walks on the beach, heavy metal music, and fashioning your home into a festive hat. So, with pleasant introductions out of the way, let’s see it in action.

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First Look: Mechwarrior Online

Disco party robot!
It’s been ten years since the last MechWarrior game. Which seems odd, since the idea of stomping around in giant robots is such a popular one. But now the license has been put in the hands of Piranha Games, and it’s going online, and MechWarrior Online is going free to play. I saw it in action at GDC, so read on for my report.
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Atlas-t, A Video: Mechwarrior Online

The joy of mechs

Now that I’ve shoe-horned it into the headline, it’d be doubly embarassing if my mechognition skills were a bit off. I think you’ll find that the handsome chap below is an Atlas though, performing a hot drop in the first Mechwarrior Online video. It doesn’t actually show the game being played, that would be far too useful, so instead of discussing the finer points of the interface and damage modelling, we’ll have to spend our time dissecting the canonical correctitude of what we’re being shown. Ready?

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