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Always fan of a bit of maths on RPS. So when Simon Parkin made me watch a little procedural city demonstration that’s been doing the rounds, I thought I should share. If you want to know how it’s done, you should turn to the developer’s enormous diary of its development. If you want to know what it does, you should look at the video beneath the cut or consider downloading its very-much-pre-alpha screensave incarnation.
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Posts Tagged ‘Pixelcity’
We Built This City On (er) Maths: PixelCity
By Kieron Gillen on May 14th, 2009.
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- Maldomel : “Same here. This game si too good and too addictive for me.” on IGF Factor 2012: Realm of the Mad God
- BenLeng : “I for one hope this never gets released for PC. I had a dangerous bout of spelunky addiction and this looks like it would make ...” on IGF Factor 2012: Spelunky
- pkt-zer0 : “I'd recommend the Geiger vs Valerie double pack for a start, those are two of the more standard characters. Rook and Midori are throw characters, ...” on Cardboard Diaries: A Change Of Pace
- Turin Turambar : “@GinSoakedBoy What? It was very easy to be on top of your units in WiC: you usually managed 2-4 groups, and the pace of the ...” on Disunion – Wargame: European Escalation’s Multiplayer
- Unrein : “I'm usually not a graphics whore, but... jumpin' motherfucking Jesus this game is ugly.” on IGF Factor 2012: Realm of the Mad God

