Posts Tagged ‘Pixeljunk’

Pixel Junk: Nom Nom Galaxy Is A Destructible Soup Empire

By John Walker on March 13th, 2014.

PixelJunk creators Q-Games seem to be slowly realising their love for the PC. After a while of the PJ games dragging their heels to reach Freedom, their latest is appearing on PC before anything else. Well done – this is Correct. And that latest is Nom Nom Galaxy – a very Terraria-looking platform bizarreness, about making soup. Yes Cara, soup. It’s on Steam Early Access from today.

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Real-Based? Turn-Time? – Ex-Pixeljunkers’ Nova-111

By Nathan Grayson on February 27th, 2014.

The first thing I noticed about Nova-111 is that it has a full-blown, always on-screen Science Meter. That is a bonfide part of the game. “Alright,” I thought to myself and probably said to some modern mutant wizard who is cursed with the blessing of hearing all human thoughts at once, “we’re off to a solid start, but is this game good or just cute?” So I dug deeper. Nova, I discovered, is a real-time/turn-based explorer mash-up that a) allows you to break the rules of both real-time and turn-based existence with all manner of abilities and b) integrates that conceit into its plot. I’m so delighted that I don’t care if all the mind crime mutants in the world know. Trailer in the beneathplaces.

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Pixeljunk Inc. Looks Brothy Brilliant

By Craig Pearson on September 4th, 2013.

This looks souper.
All of RPS was distracted by a bee when Pixeljunk Inc. was announced in March, which is thoroughly embarrassing because I’d have loved to have known about it sooner. I only discovered it because some previews are starting to drift out and it sounds delightful: a co-operative game of soup-making and world terraforming. You build giant Rube Goldberg soup-making machines in what appears to be a Terraria-ish procedurally generated world. You carve out caverns with lasers, gather ingredients, make soup, and fight off the animals that are living in the place you just tore up because their ecosystem is now part of your consommé. Why is this soup so special? Because you need to send it into space, silly.
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Hell’s Campbell’s: Pixeljunk Inc.

By Adam Smith on March 26th, 2013.

The Pixeljunk games have been one of the best reasons to power up Playstation: The Third for a good while now. Forget the quips of Drake, the mutilations of Kratos, and the red herrings and wild geese of Heavy Rain – Q-Games have been bringing experimental bundles of joy to the platform for years. Eden’s arrival on Steam surprised me because I’d assumed the series was Sony 4 Life, but news that the next game in the series would launch on PC pleased us late last year. That the recently released footage of the game shows it to be a procedurally generated, robot-constructing, soup-creation simulator is the icing on the cake.

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Pixeljunk Eden Coming To PC

By Craig Pearson on January 27th, 2012.

Nope. Still not got a clue.
Is it a puzzle game? Is it a platformer? Why PixelJunk Eden is a bit of both, even if it hides it under the sort of abstract silliness that makes it impossible to describe in a precis. I’ve rewritten this intro three times already, and still haven’t managed to fully understand what the hell you do.
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