Posts Tagged ‘Planetary Annihilation’

Planetary Annihilation Early Access Being Sold In Stores

By Nathan Grayson on July 1st, 2014.

The practice of releasing alpha or beta games as part of an “Early Access” plan is not, in itself, inherently harmful. It can be quite good for a game when developers priorities are in order and everyone is given plenty of information about what they’re getting into upfront. Planetary Annihilation‘s early access version on brick-and-mortar store shelves, though? In a box, packaged up all shiny and new, bristling with implied promise of completeness and even going so far as to say, “includes free upgrade to full game”? Welcome, friends, to Murky Territory.

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Alone In The Dark: Planetary Annihilation’s Single-Player

By Nathan Grayson on May 26th, 2014.

Annihilating planets with other people – orbited by warm smiles and booming laughter – is all well and good, but sometimes you want to be alone while decimating armies and grinding celestial bodies into stardust. It’s a good time to think, to take stock of your life and what it would be like to have it destroyed by space ships. That’s what single-player is for, but for quite some time Planetary Annihilation didn’t really have it. TODAY, though, that all changes.

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Hands On With Planetary Annihilation

By Jim Rossignol on October 25th, 2013.


Uber Entertainment are making impressive progress with Planetary Annihilation, and we can now leap into both a multiplayer and AI skirmish mode on the Early Access version of the game. Ever the fellow to be interested in varieties of robot war, particularly when fighting large scale battles across worlds whose flavours include metal, lava, and earthy, I set about finding out more. I used my towering review unit to erect a large futuristic facility in which the current state of this Kickstarted strategy could be examined.

Read on for my findings.
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Planetary Annihilation Beta Launches, Is Very Expensive

By John Walker on September 27th, 2013.

Planetary Annihilation, Kickstarter mammoth, has launched its pricey beta. To celebrate, there’s a video of a lot of things blowing up. That’s the way.

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Planetary Annihilation Seeking Lore Help From Community

By Nathan Grayson on September 26th, 2013.

'Why?!' bellows the robot. 'Why do we annihilate the ones we love?'

Writing is hard. For instance, that sentence? It took me 37 hours to think up. 43 if you include the time I spent watching that bug live out its entire lifespan. So you can understand why Planetary Annihilation developer Uber isn’t exactly in a rush to reinforce its (so far campaign-less) real-time warmonger-er with reams upon reams of lore. At this point, after all, systems matter first and foremost, and that’s really why most players backed the ludicrously large-scale Total Annihilation spiritual successor anyway. But people don’t just strap rockets to planetoids and play intergalactic bumper cars for no reason, and Uber is in the process of coming up with reasons. They would, however, be oh-so-grateful for a little bit of your assistance.

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Planetary Annihilation Beta This Month, Out December

By Nathan Grayson on September 12th, 2013.

Launch that game, Uber. Launch that game until EVERYONE IS DEAD.

In other months-old news, EARLY ACCESS TO PLANETARY ANNIHILATION COSTS $70. That’s $20 down from the original asking price, but still: yikes. Here’s hoping the beta asteroid surfs into reasonable territory – away from the alpha’s orbital space base in Ludicrous Land. If nothing else, it’ll be bringing some pretty immense new features to bear when it goes live later this month. For instance, interplanetary war, which is kind of what the whole game is about. More details below.

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Atari Auction Implies New Chris Taylor’s Total Annihilation

By Jim Rossignol on July 21st, 2013.


Everything is in place for Chris Taylor to make a sequel to Total Annihilation, thanks to Wargaming picking up the Total Annihilation IP in a recent auction of Atari properties. Taylor, of course, came under the armoured umbrella the World Of Tanks company when they purchased Gas Powered Games earlier this year. By connecting the inevitabilities, we can see what needs to happen here. Wargaming also picked up Masters Of Orion, while Rebellion got Battlezone (I predict a speculative nostalgia Kickstarter there) and Stardock got the Star Control IP.

Thanks, Kevin.

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Walletary Annihilation: Planetary Annihilation Early Access

By Jim Rossignol on June 14th, 2013.


Ultra-handsome Kickstarted Total Annihilation spiritual successor Planetary Annihilation is now available on Steam Early Access, and bwuuuuh it weighs in at a soul-collapsing £67.99. This is the price because it is equivalent to this Kickstarter tier: “June through August: $90 for early alpha access, during the time where we’re still locking down features and making tweaks to the flow of the game. This access is permanent access – you will be able to play through alpha, beta and on through retail.”

Hmm! I’ve posted the most recent videos below to see if that coaxes $90 out of your wallet.
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Like From Orbit: More Planetary Annihilation Looksies

By Craig Pearson on May 7th, 2013.

I didn’t back Planetary Annihilation, because my RTS win-loss record is me 1, everyone else infinity wins. But I’ve been enjoying the developer diaries immensely. I love how developers Uber are making a game with the doors wide open. I suppose it helps that it’s an RTS, but it’s rare to see the ground-up meat that goes into game sausage. Planetary Annihilation isn’t even at the cooking stage: right now I’d say it’s a pile of mince that’s being lightly spiced with hints of dynamic lighting and just a pinch of pathfinding. Excitingly, the video below also tells you when you’ll be able to cram this meaty mouthful into your tummy hole, and it’s sooner than you probably realised.
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Saturnalian: The First Planetary Annihilation Footage

By Jim Rossignol on April 22nd, 2013.


It perhaps goes without saying that I was fairly excited about Planetary Annihilation at the point at which the Kickstarter appeared, but than that excitement was cubed by an interview I did with Jon Mavor. It was with some trepidation, then, that I watched the first in-game footage reveal, presented by Mavor and Steve Thompson. You can see it too, below.
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Make It To Break It: Planetary Annihilation’s Creation Tech

By Craig Pearson on March 27th, 2013.

I will call you... planet!
Biomes! Double Craters! Height ranges! I apologise for shouting! This is totally cool, even for someone as RTS-unsavvy as I am. The Planetary Annihilation developers are very serious about the planets that make up the game’s maps, and have created the longest video ever to show you all the attributes players will have control over when they make their own planets. You know how some trailers and videos have production values? Not this one? It’s just two guys with a game engine that makes painterly planets, and it’s really rather fascinating.
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Uber’s Jon Mavor Explains Planetary Annihilation

By Jim Rossignol on January 25th, 2013.


Planetary Annihilation was undoubtedly one of the strongest Kickstarter projects to have appeared since Double Fine set off the goldrush. A stellar pitch, a cap doff to Total Annihilation, and the tech lead from Supreme Commander pouring all of his ambitions into it: few games can boast anything like this, and consequently this game threatens seismic effects in the RTS genre. The man making that happen is Jon Mavor, and I thought it well overdue for us to catch up with what he was up to, and why he is making one of the most exciting games of 2013.
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Chris Taylor’s 180: Bigger Equals Better “Flawed Thinking”

By Nathan Grayson on January 16th, 2013.

Yesterday, Chris Taylor announced his new evolution-thwacking prehistoric RTS-RPG Wildman, so naturally, we talked about that until we, ourselves, evolved extra mouths so we could more efficiently talk about evolution. But what about, well, everything else? In ye olde year of 2010, after all, Taylor and co debuted Kings and Castles, a “biggest ever” fantasy RTS with dragons, chickens, and hopefully – for the sake of competition – a few things in between. But then it went on hold and dropped off the face of the Earth. So, is it dead along with the “old Chris” who focused on size to the detriment of substance? In addition, we discuss Planetary Annihilation, a GPG-developed, Supreme-Commander-inspired mod platform/operating system called Project Mercury, and why he certainly doesn’t plan on being the first high-profile Kickstarter to fail on the follow-through.

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