Posts Tagged ‘Planetary Annihilation’

Layoff And Dismissal: Human Resources Cancelled

By Graham Smith on October 21st, 2014.

After studying key performance indicators, applying performance improvement procedures, and following a robust phase of knowledge implementation, developer Uber Entertainment has decided going forward to suspend work on the Human Resources Kickstarter.

That means that it’s cancelled. The strategy game was shooting for $1,400,000 with which to pit Cthulhu-esque old ones against Skynet-esque robots, but after a little over two weeks it had become clear that it wasn’t going to hit its target.

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Planetary Annihilation Getting “DRM free offline play” Oct 9

By Graham Smith on October 7th, 2014.

A lot of people are down on planet-slinging RTS Planetary Annihilation, criticising its recently out-of-Early-Access release for missing important features. One of those features was the ability to play offline, as currently even singleplayer matches against bots require you to have an internet connection. That’s going to change on October 9th when offline play is added to the game, as announced on the Uber website.

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Skynet Versus Cthulhu: Human Resources

By Adam Smith on October 2nd, 2014.

Human Resources has one of the finest elevator pitches I’ve ever heard. The Singularity comes to pass, the machines rise, and humanity awakens a host of Lovecraftian horrors on the same day. It’s a tale of duelling apocalypses. Skynet vs Cthulhu, with humanity caught in the middle. The Kickstarter page has just gone live for Uber’s strategy followup to Planetary Annihilation, and I spoke to design director John Comes and art director Nate Simpson to learn about the end of everything.

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Wot I Think: Planetary Annihilation

By Brendan Caldwell on September 17th, 2014.

Planetary Annihilation is best enjoyed if you are a robot. A cold, cybernetically enhanced supercomputer capable of thousands of thoughts per nanosecond. No emotion, no mercy. Just a deathly, speedy logic and a finger that clicks like a woodpecker’s beak. It is a brilliant, ludicrous RTS and I will probably never try to play it again. Because I am a frail, fleshy human being whose idea of multi-tasking is using a fork AND a knife at the dinner table. But you may not be like me. You may be one of the Machines.

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Planetary Annihilation Early Access Being Sold In Stores

By Nathan Grayson on July 1st, 2014.

The practice of releasing alpha or beta games as part of an “Early Access” plan is not, in itself, inherently harmful. It can be quite good for a game when developers priorities are in order and everyone is given plenty of information about what they’re getting into upfront. Planetary Annihilation‘s early access version on brick-and-mortar store shelves, though? In a box, packaged up all shiny and new, bristling with implied promise of completeness and even going so far as to say, “includes free upgrade to full game”? Welcome, friends, to Murky Territory.

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Alone In The Dark: Planetary Annihilation’s Single-Player

By Nathan Grayson on May 26th, 2014.

Annihilating planets with other people – orbited by warm smiles and booming laughter – is all well and good, but sometimes you want to be alone while decimating armies and grinding celestial bodies into stardust. It’s a good time to think, to take stock of your life and what it would be like to have it destroyed by space ships. That’s what single-player is for, but for quite some time Planetary Annihilation didn’t really have it. TODAY, though, that all changes.

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Hands On With Planetary Annihilation

By Jim Rossignol on October 25th, 2013.


Uber Entertainment are making impressive progress with Planetary Annihilation, and we can now leap into both a multiplayer and AI skirmish mode on the Early Access version of the game. Ever the fellow to be interested in varieties of robot war, particularly when fighting large scale battles across worlds whose flavours include metal, lava, and earthy, I set about finding out more. I used my towering review unit to erect a large futuristic facility in which the current state of this Kickstarted strategy could be examined.

Read on for my findings.
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Planetary Annihilation Beta Launches, Is Very Expensive

By John Walker on September 27th, 2013.

Planetary Annihilation, Kickstarter mammoth, has launched its pricey beta. To celebrate, there’s a video of a lot of things blowing up. That’s the way.

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Planetary Annihilation Seeking Lore Help From Community

By Nathan Grayson on September 26th, 2013.

'Why?!' bellows the robot. 'Why do we annihilate the ones we love?'

Writing is hard. For instance, that sentence? It took me 37 hours to think up. 43 if you include the time I spent watching that bug live out its entire lifespan. So you can understand why Planetary Annihilation developer Uber isn’t exactly in a rush to reinforce its (so far campaign-less) real-time warmonger-er with reams upon reams of lore. At this point, after all, systems matter first and foremost, and that’s really why most players backed the ludicrously large-scale Total Annihilation spiritual successor anyway. But people don’t just strap rockets to planetoids and play intergalactic bumper cars for no reason, and Uber is in the process of coming up with reasons. They would, however, be oh-so-grateful for a little bit of your assistance.

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Planetary Annihilation Beta This Month, Out December

By Nathan Grayson on September 12th, 2013.

Launch that game, Uber. Launch that game until EVERYONE IS DEAD.

In other months-old news, EARLY ACCESS TO PLANETARY ANNIHILATION COSTS $70. That’s $20 down from the original asking price, but still: yikes. Here’s hoping the beta asteroid surfs into reasonable territory – away from the alpha’s orbital space base in Ludicrous Land. If nothing else, it’ll be bringing some pretty immense new features to bear when it goes live later this month. For instance, interplanetary war, which is kind of what the whole game is about. More details below.

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Atari Auction Implies New Chris Taylor’s Total Annihilation

By Jim Rossignol on July 21st, 2013.


Everything is in place for Chris Taylor to make a sequel to Total Annihilation, thanks to Wargaming picking up the Total Annihilation IP in a recent auction of Atari properties. Taylor, of course, came under the armoured umbrella the World Of Tanks company when they purchased Gas Powered Games earlier this year. By connecting the inevitabilities, we can see what needs to happen here. Wargaming also picked up Masters Of Orion, while Rebellion got Battlezone (I predict a speculative nostalgia Kickstarter there) and Stardock got the Star Control IP.

Thanks, Kevin.

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Walletary Annihilation: Planetary Annihilation Early Access

By Jim Rossignol on June 14th, 2013.


Ultra-handsome Kickstarted Total Annihilation spiritual successor Planetary Annihilation is now available on Steam Early Access, and bwuuuuh it weighs in at a soul-collapsing £67.99. This is the price because it is equivalent to this Kickstarter tier: “June through August: $90 for early alpha access, during the time where we’re still locking down features and making tweaks to the flow of the game. This access is permanent access – you will be able to play through alpha, beta and on through retail.”

Hmm! I’ve posted the most recent videos below to see if that coaxes $90 out of your wallet.
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Like From Orbit: More Planetary Annihilation Looksies

By Craig Pearson on May 7th, 2013.

I didn’t back Planetary Annihilation, because my RTS win-loss record is me 1, everyone else infinity wins. But I’ve been enjoying the developer diaries immensely. I love how developers Uber are making a game with the doors wide open. I suppose it helps that it’s an RTS, but it’s rare to see the ground-up meat that goes into game sausage. Planetary Annihilation isn’t even at the cooking stage: right now I’d say it’s a pile of mince that’s being lightly spiced with hints of dynamic lighting and just a pinch of pathfinding. Excitingly, the video below also tells you when you’ll be able to cram this meaty mouthful into your tummy hole, and it’s sooner than you probably realised.
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