A modern first-person shooter without a slow-burning, arsenal-amassing progression system is like a clown without big, poofy pants. The absence is glaringly noticeable, and then someone gets arrested for public indecency. PlanetSide 2‘s equivalent of that is the cert system, but in a game that’s just as much an MMO as it is a shooter, that poses some continent-sized content issues. This isn’t Call of Duty. There isn’t a new treadmill to hop onto every year. SOE, then, wants to get off the oh-so-trendy gear-and-guns train entirely with additional, entirely separate means of progression.