Posts Tagged ‘PlanetSide 2’

Rise & Stream: Nathan The PlanetSide 2 War Correspondent

By Nathan Grayson on March 9th, 2014.

If you haven’t already heard, we’re at war. Eternal war, truth be told, but of a friendly, (typically) only virtually fatal sort with the PC Gamer lot and also everyone else who’s ever played PlanetSide 2. You can enlist right here for a giant community play session that’s kicking off at 12:30 PM PT/7:30 PM GMT, but if you’d rather not risk life and level one limb, there’s another option. You can watch me, a person who has never played PlanetSide 2, attempt to be some kind of war correspondent. On the docket: witnessing spectacular catastrophe firsthand, stumbling around and dying a lot, and then probably interviewing key players on all sides after they’ve emerged from the carnage. I honestly have no idea if this will be any good, but let’s find out together, like a big, argumentative family on a Sunday picnic – only with more, you know, war.

Update: We’re done! What an insane, nearly overwhelming game. Absurdly strategic and fascinating, though. You can watch the whole thing below.

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Come Play Planetside 2 With Us On Sunday!

By Jim Rossignol on March 7th, 2014.


Hello you. We’re going to be running about in Planetside 2 (it’s free and awesome!) from about 7.30pm UK on Sunday 9th on Miller. We’d love for you to join us, and the RPS Planetside community will once again be making heroic efforts to enable an entertaining evening for all involved. You’ll need to get on the RPS community Mumble to get involved, as the whole thing will be co-ordinated via the marvelous technology of voice communication. Don’t worry, you won’t need a mic to get involved, just the ability to hear the command folk saying where you should go for victory/death. You can find out plenty more about the community PS2 activities over here on the forum.

See you on Sunday!

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Planetside 2 Call To Arms: And We’re Back

By Jim Rossignol on March 4th, 2014.


Back, Back! BACK! With a call to arms on Sunday night. Yes, this Sunday night, the 9th of March. Never played Planetside 2? Join us! And if you have played before, dust off your battle trousers and come help organise the masses. The game is free, so that’s a good thing, but it’s also full of lovely friendly people, many of whom inhabit our own Planetside 2 forum. There’s a tonne of information over there, and plenty of help community links to get you on your way to a voice-enabled game of soldiers.

As for the CTA itself, we’ll have more details later in the week. Just make sure you can be around!

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United State Of Amerish: Planetside 2

By Adam Smith on February 24th, 2014.

The jungle territory of Hossin won’t arrive in Planetside 2 until May but the Amerish region is changing right now. A major revamp was implemented just before the weekend, adding nine new outposts and redesigning those that were already in place. Most significantly, perhaps, the Lattice System is now in play on Amerish, meaning that conquest of outposts must be conducted along supply routes, as on Indar and Esamir. A more strategic first-person space-biff awaits. There are other tweaks as well, including an increase in resource rewards and improved roads. The appearance of the continent has changed as well. Judging by the before and after shots in the video below, the forests and mountains no longer look like they’ve been plucked from Earth. It’s all a bit more sci-fi.

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Contintental Gift: PlanetSide 2 Roadmap Updated

By Graham Smith on January 23rd, 2014.

I love a bit of Hossin sauce.

It’s the greatest tragedy of our capitalist system that our economy can’t yet support a world in which I just sit around all day and play PlanetSide 2. Instead I need to live with the guilt of never playing it enough, and assuage that guilt by writing about it coming updates. The game’s public roadmap was just updated to outline the next six months of development, and it looks like the massive, multiplayer shooter will be getting a new continent called Hossin in May.
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New PlanetSide 2 Progression Won’t Involve Gear Or Power

By Nathan Grayson on December 4th, 2013.

It will instead focus on unlocking all portions of the purple color spectrum, making your purple even purpler than your purplest of compatriots.

A modern first-person shooter without a slow-burning, arsenal-amassing progression system is like a clown without big, poofy pants. The absence is glaringly noticeable, and then someone gets arrested for public indecency. PlanetSide 2‘s equivalent of that is the cert system, but in a game that’s just as much an MMO as it is a shooter, that poses some continent-sized content issues. This isn’t Call of Duty. There isn’t a new treadmill to hop onto every year. SOE, then, wants to get off the oh-so-trendy gear-and-guns train entirely with additional, entirely separate means of progression.

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O:MFG! – SOE Finally Optimizes PlanetSide 2

By Nathan Grayson on November 13th, 2013.

Whoa. I'm so shiny, I can see a mirror's reflection in myself.

If I didn’t know any better, I’d say SOE wanted to keep PlanetSide 2 all to itself. That would explain why the technicolor dream MMOFPS has been the stuff of mid (and even some high) range rigs’ nightmares since day one. But then, nobody likes the idea of being desperately poor and all alone forever, so I’m guessing SOE just made a gigantic boo-boo on its priority list. But now, finally, it’s managed to set all of that right with a huge optimization patch. If your machine choked, sputtered, and excused itself from the table (or life) after trying a bite of PlanetSide 2, now might be the time to give it another go.

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An Unexciting Video About Optimising Planetside 2

By Craig Pearson on September 25th, 2013.


… but you should watch it, anyway. In my very casual time with Planetside 2, I haven’t ran into that many egregious technical troubles. I think I must be in the minority, or perhaps even the only person who hasn’t had his game hitch or crash or exhibit any slowdown, because SOE has (virtually) downed tools on a lot of content updates to focus on making the game run better. They’re also documenting this process for the fans in least visually exciting gaming video series, ever. You know how seriously they’re taking this when they have a game with Planetside 2’s visual oomph but put out a video of people talking in a room. Operation: Make Faster Game’s (O:MFG) first video is below.
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Hats Off: Make Money In The Planetside 2 Player Studio

By Craig Pearson on August 6th, 2013.

Nice helmet.
2013 was the beginning of the end for PlanetSide 2. Before then, it was everything we’d dreamed of: a constant, continual laser meatgrind. It never ended, and we never wanted it to. You ever found a purpose in life? Ours was to spot and kill anyone not in purple. It was glorious. War squared. Then the Player Studio opened up, enabling the players to redesign game elements and sell them in the store. It was the helmets that became our undoing. Ever tried to shoot a man in the face when he’s wearing a grey helmet with a love heart on it? It changes you, man. We laid down arms. We’d all take long walks together. Vanu, NC, even those grumpy Terrans, gathering and watching the sun dip over the edge of Auraxis. That was the end of war.
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Planetside 2’s Jungle Wars: Hossin Revealed!

By Jim Rossignol on August 5th, 2013.


Planetside 2 has three giant battle-continents so far: vanilla continent, frosted-icing continent, and biscuit continent. Soon, though, they’re going to change things up a bit for some jungle/swamp continent. That one’s called Hossin, and SOE have been teasing its flooded, leafy wonders for some time now. It looks like this might play a little differently to the standard flavours, as you can see in a video below. (What’s with the crazy laser canopies?)

Will it have snakes? Apparently not. That seems like a shame. Everyone likes snakes.
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Don’t Forget: Planetside 2, This Sunday

By Jim Rossignol on July 19th, 2013.


And we want everyone to be there. Planetside 2 is free, so there’s no excuse. The honour of our internet is at stake: we will be taking on the PC Gamer outfit in a battle to the warpgate. Forum details over here. We need as many folks online as possible. You will need Mumble installed and set up to get in on the action.

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Planetside 2 Paid-For Buffs Rebuffed

By Craig Pearson on July 18th, 2013.

The only buffs I want to see are helmet polishers
The news that Planetside 2 was about to introduce Implants slid past me, like a stealthy and handsome Vanu sniper. The time-limited buffs would have slipped into a new loadout slot, enabling non-class based powers for a brief time. They could be bought with both Station Cash and certs, which is where the problem lies. Lets take a look at one of the powers that SOE had planned to implement, that anyone could buy: “Enhanced Targeting – Enables an enhanced targeting HUD that displays the health of any spotted enemy that you target; it also increases the range of the IFF system from 8 meters to 25 meters”. Other buffs included auto-spotting enemies that damage you, and being hidden from enemy sensors. WHAT? People can buy that? Luckily, that was the same reaction that a lot of the community had, and Sony heard their outcries. The Implants have been yoinked from the next update.
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Planetside 2: Call To Arms Vs PC Gamer Menace

By Jim Rossignol on July 9th, 2013.


The evil empire has risen once again, and must be crushed under the magnificence of our all-encompassing purpleness! Yes, Chris from PC Gamer threw down the gauntlet and told me to “bring it on” and “put my Station cash where my air-filter DLC is”. Something like that, anyway. The point is: you are all contractually obligated to appear in Planetside 2 on the 21st of July. Since it’s free to play, you have no excuse. No, not even that.

Same drill as usual: it’ll be from 7pm UK on Miller. To the forums!

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